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    • 5. 发明授权
    • Advertisement insertion during application launch in handheld, mobile display devices
    • 在手机,移动显示设备的应用程序启动期间广告插入
    • US08898073B2
    • 2014-11-25
    • US12494097
    • 2009-06-29
    • Srinivasa Dharmaji
    • Srinivasa Dharmaji
    • G06Q30/00G06F9/445H04N21/81G06F15/02G06Q30/02
    • G06Q30/0267G06F15/025G06Q30/00G06Q30/02H04N21/812
    • A time delay that occurs when an application is launched in a mobile handheld display device (MHDD), when the application or content is downloaded, before the MHDD is ready for the user to interact with it, wastes the user's time and, in an embodiment of the invention, this time delay constitutes an interval that is used to display targeted advertisements that are already stored on the MHDD, and that are rendered and displayed to the user on the screen while the user waits for completion of downloading of the application or content to the MHDD. An embodiment of the invention provides a micro-splicer that inserts alternate content for display on an MHDD, and renders and displays pre-stored advertisements during application launch time.
    • 在MHDD准备好供用户与之交互之前,在移动手持式显示设备(MHDD)中启动应用程序(当应用或内容被下载时)发生的时间延迟浪费用户的时间,并且在一个实施例中 在本发明中,该时间延迟构成用于显示已经存储在MHDD上的目标广告的间隔,并且在用户等待完成下载应用或内容的同时在屏幕上呈现和显示给用户 到MHDD。 本发明的实施例提供一种微型拼接器,其插入用于在MHDD上显示的替代内容,并且在应用发布时间期间呈现和显示预先存储的广告。
    • 9. 发明申请
    • E-READER GENERATING ANCILLARY CONTENT FROM MARKUP TAGS
    • 电子阅读器从标记标签生成附件内容
    • US20120204092A1
    • 2012-08-09
    • US13022597
    • 2011-02-07
    • Ryan StonerOliver RabenschlagDrew McAuliffe
    • Ryan StonerOliver RabenschlagDrew McAuliffe
    • G06F17/00G06F3/01
    • G06F15/025G06F3/0483G06F17/214
    • A system and method for enhancing the reading experience of an e-book is disclosed. The system comprises an application program configured for installation to an electronic device, a plurality of markup tags to display information stored in the e-book, the system adaptable to create at least one page of the e-book dynamically and to compile the at least one page at run-time. The plurality of markup tags indicates a triggering event. The system and method enable a publisher to quickly, easily, and inexpensively enhance a user's experience of an e-book. The process of adding markup tags to an existing e-book allows a publisher to add additional content and interactive features to an e-book without expensive and time consuming processes, and without reformatting the entire e-book.
    • 公开了一种用于增强电子书阅读体验的系统和方法。 该系统包括配置用于安装到电子设备的应用程序,用于显示存储在电子书中的信息的多个标记标签,该系统适于动态地创建电子书的至少一个页面并至少编译 一个运行时的页面。 多个标记标签指示触发事件。 系统和方法使发布商能够快速,轻松,低成本地增强用户对电子书的体验。 向现有电子书添加标记标签的过程允许发行人向电子书添加额外的内容和交互功能,而不需要花费昂贵和耗时的过程,而无需重新格式化整个电子书。
    • 10. 发明授权
    • Portable wagering game with vibrational cues and feedback mechanism
    • 便携式投注游戏与振动提示和反馈机制
    • US08210942B2
    • 2012-07-03
    • US12225342
    • 2007-03-30
    • Jorge L. ShimabukuroMark B. GagnerJacob C. Greenberg
    • Jorge L. ShimabukuroMark B. GagnerJacob C. Greenberg
    • G06F17/00
    • G07F17/3209G06F3/016G06F15/025G06F2203/013G07F17/3211Y10T74/2014Y10T74/20244
    • A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass.
    • 一种手持游戏机,包括一个或多个致动器,用于在玩游戏期间提供振动提示或反馈,以指示诸如游戏规则的改变,投注的输入等的投注游戏事件的发生。 游戏规则的变化可能包括在投注游戏期间赢得奖金的可能性的变化,在投注游戏期间可以授予的奖励类型的改变,奖金游戏的资格或积累一个或多个游戏的资格 与投注游戏相关的元素。 振动可以与投注游戏主题一致,可以伴随或替代同时播放的音频声音。 致动器可以包括触觉装置,例如覆盖显示器的触觉触摸屏或作用在不平衡质量块上的电磁线圈。