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    • 38. 发明申请
    • System and Method for Synchronizing Indicators Associated with a Plurality of Gaming Machines
    • 与多台游戏机相关的指标同步的系统和方法
    • US20140309029A1
    • 2014-10-16
    • US14252350
    • 2014-04-14
    • Incredible Technologies, Inc.
    • Daniel J. SchrementiRichard DittonScott J. SchoenbergDaniel John Whelan
    • G07F17/32
    • G07F17/3211G07F17/3223H05B37/0245
    • A system and method for synchronizing indicators of electronic gaming machines. The system providing a plurality of electronic gaming machines each having a control array and at least one electronic display operatively connected thereto, at least one lighting device operatively connected to the plurality of gaming machines and control circuitry, including a programmable processor, operatively connected to the lighting device. The lighting device having elements to present synchronized lighting effects at the plurality of gaming machines, the synchronized lighting effects including an attract mode and an emotive mode. The system registering a condition on at least one gaming machine and electrically transmitting a signal to the lighting device. The lighting device initiating a predetermined lighting effect at the plurality of machines in response to the registered condition.
    • 一种用于同步电子游戏机指示器的系统和方法。 所述系统提供多个电子游戏机,每个电子游戏机具有控制阵列和至少一个可操作地连接到其上的电子显示器,至少一个可操作地连接到多个游戏机的照明装置和包括可编程处理器的控制电路,可操作地连接到 照明装置。 所述照明装置具有在所述多个游戏机中呈现同步的照明效果的元件,所述同步照明效果包括吸引模式和情感模式。 该系统在至少一个游戏机上注册条件并将信号电传送到照明装置。 照明装置响应于注册状态在多个机器处启动预定的照明效果。
    • 39. 发明申请
    • UNITY REEL GAMING MACHINE AND METHOD OF PLAY
    • UNITY卷板机和播放方法
    • US20140057695A1
    • 2014-02-27
    • US13973141
    • 2013-08-22
    • Incredible Technologies, Inc.
    • Daniel John Whelan
    • G07F17/34
    • G07F17/34G07F17/326
    • A gaming machine and method featuring a plurality of matrices and a common game position or reel separate from, and positioned between, the plurality of matrices. Each of the plurality of matrices have a plurality of game positions and the plurality of matrices and common position are configured to display a game element selected from a population of game elements. During play of the game the game, the game positions and common position are randomly populated with game elements to form a configuration of game elements. The configuration of game elements forming predetermined winning and non-winning outcomes. The game element populated at the common position being evaluated in combination with game elements of adjacent game positions on the plurality of matrices in determining whether a winning outcome has resulted.
    • 一种具有多个矩阵的特征的游戏机和方法,以及与所述多个矩阵分开并位于所述多个矩阵之间的公共游戏位置或卷轴。 多个矩阵中的每一个具有多个游戏位置,并且多个矩阵和公共位置被配置为显示从游戏元素的总体中选择的游戏元素。 游戏中玩游戏时,游戏位置和通用位置随机填充游戏元素,形成游戏元素的配置。 游戏元素的配置形成预定的获胜和非赢家的结果。 填充在共同位置的游戏元素与多个矩阵中的相邻游戏位置的游戏元素组合进行评估,以确定获胜结果是否已经得到。