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    • 41. 发明申请
    • GAMING MACHINE WITH HORIZONTAL SCROLLING AND MATCHING
    • 具有水平滚动和匹配的游戏机
    • US20130109458A1
    • 2013-05-02
    • US13647701
    • 2012-10-09
    • Incredible Technologies, Inc.
    • Randy S. DemsetzRichard A. DittonLawrence J. Hodgson
    • A63F9/24
    • G07F17/3265
    • A gaming machine with horizontal scrolling and matching is disclosed. The gaming machine features an array of multiple game positions each having a plurality of horizontal segments. Each horizontal segment has at least one element selected from a first plurality of possible elements to form a plurality of individual contiguous subsets across the horizontal segments. The plurality of individual contiguous subsets has both winning and non-winning configurations. During play of the game, the elements of at least one horizontal segment are variable relative each game position to form an individual contiguous subset across the horizontal segments at each game position. If the contiguous subset is one which is recognized as a predetermined winning configuration, a winning outcome is achieved and the player wins a prize.
    • 公开了一种具有水平滚动和匹配的游戏机。 游戏机具有多个游戏位置的阵列,每个游戏位置具有多个水平段。 每个水平段具有从第一多个可能元素中选择的至少一个元素,以跨越横向段形成多个独立的连续子集。 多个单独的连续子集具有获胜和非获胜配置。 在游戏过程中,至少一个水平段的元素相对于每个游戏位置是可变的,以在每个游戏位置横跨水平段形成一个独立的连续子集。 如果连续子集是被识别为预定获胜配置的子集,则获得获胜结果,并且玩家赢得奖品。
    • 50. 发明授权
    • Unity reel gaming machine and method of play
    • Unity卷纸游戏机和玩法
    • US09430912B2
    • 2016-08-30
    • US13973141
    • 2013-08-22
    • Incredible Technologies, Inc.
    • Daniel John Whelan
    • A63F9/24G07F17/34G07F17/32
    • G07F17/34G07F17/326
    • A gaming machine and method featuring a plurality of matrices and a common game position or reel separate from, and positioned between, the plurality of matrices. Each of the plurality of matrices have a plurality of game positions and the plurality of matrices and common position are configured to display a game element selected from a population of game elements. During play of the game the game, the game positions and common position are randomly populated with game elements to form a configuration of game elements. The configuration of game elements forming predetermined winning and non-winning outcomes. The game element populated at the common position being evaluated in combination with game elements of adjacent game positions on the plurality of matrices in determining whether a winning outcome has resulted.
    • 一种具有多个矩阵的特征的游戏机和方法,以及与多个矩阵分开并位于多个矩阵之间的公共游戏位置或卷轴。 多个矩阵中的每一个具有多个游戏位置,并且多个矩阵和公共位置被配置为显示从游戏元素的总体中选择的游戏元素。 游戏中玩游戏时,游戏位置和通用位置随机填充游戏元素,形成游戏元素的配置。 游戏元素的配置形成预定的获胜和非赢家的结果。 填充在共同位置的游戏元素与多个矩阵中的相邻游戏位置的游戏元素组合进行评估,以确定获胜结果是否已经得到。