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    • 51. 发明授权
    • Automated adjustment of audio effects in electronic game
    • 电子游戏中音频效果的自动调整
    • US09378611B2
    • 2016-06-28
    • US14177373
    • 2014-02-11
    • Incredible Technologies, Inc.
    • Jeffrey Rogers Powell
    • A63F9/00G07F17/32
    • G07F17/3204G07F17/3227G07F17/323
    • A machine and method of adjusting audio effects of a game played on an electronic gaming machine. The machine and method featuring an electronic audio file format having a plurality of audio files, a plurality of text markers and a plurality of script files, with each audio file having an audio property that can provide a different acoustic effect. During processing and play of the audio file, a text marker associated with a predetermined script file can be identified. The text marker can stop the audio filed being played and play a second audio file with a different audio property different from the prior audio file.
    • 一种调整在电子游戏机上播放的游戏的音频效果的机器和方法。 具有电子音频文件格式的机器和方法具有多个音频文件,多个文本标记和多个脚本文件,每个音频文件具有能够提供不同声学效果的音频属性。 在处理和播放音频文件期间,可以识别与预定脚本文件相关联的文本标记。 文本标记可以停止正在播放的音频文件,并播放具有不同于现有音频文件的不同音频属性的第二音频文件。
    • 52. 发明申请
    • ELECTRONIC GAME MACHINE WITH MULTIPLIER BASED REWARDS
    • 电子游戏机与基于多媒体的奖励
    • US20130217464A1
    • 2013-08-22
    • US13746949
    • 2013-01-22
    • Incredible Technologies, Inc.
    • James M. Terdina
    • G07F17/32
    • G07F17/3288G07F17/3211G07F17/34
    • An electronic gaming machine and method providing for multiplier-based rewards where the outcome of a random configuration of game elements produces a predetermined winning outcome. The gaming machine features a game display presenting an array having a plurality of game elements. During play of the game, the game elements are randomly variable to form a configuration on the array. The configuration can be either a predetermined winning or non-winning outcome of the game, with a winning outcome characterized by adjacent game elements having at least one identical property. Where a winning outcome has been produced, the game can present a winning indicator symbol where features of the winning game elements interact with one another. Where a player has wagered on the outcome of the game, the game can further provide for a multiplier that scales the wager by a predetermined factor where a winning outcome is produced.
    • 一种提供基于乘数的奖励的电子游戏机和方法,其中游戏元件的随机配置的结果产生预定的获胜结果。 游戏机具有呈现具有多个游戏元件的阵列的游戏显示器。 在游戏过程中,游戏元素是随机变化的,以在阵列上形成一个配置。 配置可以是游戏的预定胜利或非赢家结果,具有以相同游戏元素为特征的获胜结果具有至少一个相同的属性。 在获胜结果已经产生的情况下,游戏可以呈现获胜指标符号,其中获胜的游戏元素的特征彼此相互作用。 如果玩家在游戏结果中下注,则游戏可以进一步提供一种乘法器,该乘数可以将产生比赛结果的预定因素缩小到下注。
    • 59. 发明申请
    • System and Method for Employing Secure Non-Volatile Storage Devices in Gaming Machines
    • 在游戏机中使用安全非易失性存储设备的系统和方法
    • US20150003155A1
    • 2015-01-01
    • US14321137
    • 2014-07-01
    • Incredible Technologies, Inc.
    • Steven John JaskowiakJeffrey W. Siegrist
    • G11C16/22
    • G11C16/22
    • A write-protection system and method for use with a gaming machine. The system having a non-volatile data storage device, an interface device and an electrically conductive connector. The storage device having electronic data storage and a write-protection controller providing a write-protected state and a write-permitting state, the electronic data storage being blocked from receiving electronic write commands in the write-protected state and being able to receive write commands in the write-permitting state. The interface device electrically connecting the data storage device to a power supply and control circuitry of the gaming machine. The interface device connected to the electronic data storage through the controller and the connector.
    • 一种用于游戏机的写保护系统和方法。 该系统具有非易失性数据存储装置,接口装置和导电连接器。 具有电子数据存储的存储装置和提供写保护状态和写允许状态的写保护控制器,阻止电子数据存储器在写保护状态下接收电子写入命令并且能够接收写命令 在写允许状态。 接口装置将数据存储装置电连接到游戏机的电源和控制电路。 接口设备通过控制器和连接器连接到电子数据存储器。