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    • 57. 发明授权
    • Computer interface apparatus for an amusement device
    • 用于娱乐装置的计算机接口装置
    • US6102397A
    • 2000-08-15
    • US858216
    • 1997-05-10
    • Dennis H LeeJie Huang
    • Dennis H LeeJie Huang
    • A63F3/00A63F3/02
    • A63F3/00643A63F3/00072
    • A device and method for interconnecting a computer or similar central processing unit with the physical structure of an amusement device so that the computer can participate during play. The device can be embodied within the amusement device or can be used in conjunction with an inlay that simulates a board game. In either scenario, a plurality of identification units are positioned in the amusement device at points where game pieces are used. The identification units sense the presence of a game piece as the game is played and the game pieces are moved. If an identification unit detects the presence of a game piece, the identification unit produces an output signal that is read by the computer. The output signal identifies both the location of the game piece and the type of game piece. As a result, the computer is informed as to the location and identity of all the game pieces used in the game. The computer can use this information to monitor the play of the game or participate in the play of the game.
    • 一种用于将计算机或类似中央处理单元与娱乐设备的物理结构相互连接的装置和方法,以便计算机可以在播放期间参与。 该设备可以体现在娱乐设备中,或者可以与模拟棋盘游戏的嵌体一起使用。 在任一情况下,在使用游戏件的点处,多个识别单元位于娱乐装置中。 识别单元在玩游戏并且游戏棋子被移动时感测游戏片的存在。 如果识别单元检测到游戏件的存在,则识别单元产生由计算机读取的输出信号。 输出信号识别游戏件的位置和游戏件的类型。 结果,通知计算机在游戏中使用的所有游戏件的位置和身份。 计算机可以使用该信息来监视游戏的游戏或参与游戏的游戏。