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    • 58. 发明公开
    • An animated electronic meeting place
    • Konferenz mit elektronischer动画。
    • EP0659018A3
    • 1996-04-17
    • EP94119861.6
    • 1994-12-15
    • MITSUBISHI DENKI KABUSHIKI KAISHA
    • Tohei, Nitta
    • H04N7/15
    • H04N7/00H04N7/15H04N7/157H04N19/20Y10S345/952Y10S345/957Y10S715/971Y10S715/978
    • 5n7 A network-based animated electronic meeting place is provided for business meetings, education, simulated classrooms, casual encounters, personal meetings, art auctions, parties and game playing, which includes a terminal for each participant on the network and local prestored animation graphics, with simulated participants in the form of animated characters or dolls being driven through sensing of each of the participants at their respective work stations, including their position, posture, gestures, audio content and optionally that persona which each individual wishes to be displayed at the animated electronic meeting place. In one embodiment, a user chooses how he represents himself on the screen through the use of a Persona or Character control. The animated electronic meeting place is provided with real time 3-D graphics renderings, showing the meeting with all of the participants including the individual participant as himself, a microphone to capture the use's speech, digital sound processing for voice localization, and position sensors to detect the participant's gestures and/or facial expressions as well as body movement. In one embodiment, the user is also provided with a view control in the form of a joy stick to zoom in or to alter the perspective at which he is viewing the animated meeting. In a further embodiment, through sound localization detection as well as speech recognition circuits, stereo sound at each terminal can be steered so as to localize the sound to the person who is detected as talking.
    • 在场景中描绘了表示参与者的角色的电子会议系统在第一位置具有用于发送音频信号的发射机。 参与者的语音和动画图形控制信号对应。 到角色的位置和运动。 参与者是在现场拥有。 在第二位置的接收站再现语音并且以动画形式表示的每位参与者产生场景,作为由图形控制信号驱动的角色。 两个位置的监视器还会再现场景的至少一部分。 复制的场景包含在该位置的参与者的动画,使得他可以在参加会议时看到自己。ADVANTAGE:避免需要提供表示每个参与者的全动态视频和窗口,以最大限度地减少网络上的带宽使用。 没有使用相机 动画角色由参与者控制。