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    • 91. 发明授权
    • Controlled entity hybrid game
    • 控制实体混合游戏
    • US09443387B2
    • 2016-09-13
    • US14462516
    • 2014-08-18
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferCaitlyn Ross
    • G07F17/32
    • G07F17/3244G07F17/32G07F17/3209G07F17/3218G07F17/3225G07F17/326G07F17/3295G07F17/34
    • Systems and methods in accordance with embodiments of the invention operate a controlled entity hybrid game. The controlled entity hybrid game, includes a real world engine constructed to provide a randomly generated payout of real world credits from at least one wager in a gambling game, an entertainment software engine constructed to execute an entertainment game providing outcomes based upon a player's skillful execution of the entertainment game, and a game world engine constructed to manage the entertainment software engine and communicate, to the gambling game, a gameplay gambling event occurrence based upon a player's instruction of a controlled entity to consume an enabling element of the entertainment game that triggers a wager in the gambling game.
    • 根据本发明的实施例的系统和方法操作受控实体混合游戏。 受控实体混合游戏包括一个现实世界引擎,其被构造为提供从赌博游戏中的至少一个赌注随机生成的真实世界信用的支付;娱乐软件引擎,被构造成执行基于玩家熟练执行的结果的娱乐游戏 的娱乐游戏,以及游戏世界引擎,其被构造为管理娱乐软件引擎并且向赌博游戏传达游戏赌博事件发生,其基于玩家对受控实体的指令,以消费触发的娱乐游戏的启用元素 在赌博游戏中赌注。
    • 92. 发明申请
    • VARIOUS CONTROL ELEMENTS IN A HYBRID GAME
    • 混合游戏中的各种控制元素
    • US20160260289A1
    • 2016-09-08
    • US15158530
    • 2016-05-18
    • Gamblit Gaming, LLC
    • Miles ArnoneEric Meyerhofer
    • G07F17/32
    • G07F17/3244G07F17/3202G07F17/3262G07F17/3267
    • A gaming machine is provided, the gaming machine comprising: a real world user interface constructed to: receive payment from a player for credits; display an amount of the credits; and provide a cashout of the credits to the player, wherein the gaming machine is constructed to: receive from the user player using the real world interface, the payment for the credits; execute an entertainment game wherein the entertainment game has entertainment game elements including: an enabling element, wherein the enabling element is consumed and accumulated when utilized during skillful play of the entertainment game by the player; and an actionable element, wherein the actionable element is utilized for a player directed action undertaken by the player during the player's skillful play of the entertainment game; determine wager parameters of a wager of credits based on the utilization of the entertainment game element; determine a wager result of credits for the wager of credits using a random number generator; display the wager result of credits using the real world user interface; display a total remaining credit amount using the real world user interface; and generate, based on the wager result, an update of the entertainment game elements.
    • 提供了一种游戏机,所述游戏机包括:真实世界用户接口,其构造为:从玩家接收用于信用的支付; 显示一定数量的学分; 并向游戏者提供信用卡,其中游戏机被构造为:使用现实世界界面从用户玩家接收对信用卡的支付; 执行娱乐游戏,其中娱乐游戏具有娱乐游戏元素,其包括:启用元件,其中所述启用元素在玩家在娱乐游戏的熟练玩耍期间被利用时被消耗和累积; 以及可操作元件,其中所述可操作元件用于玩家在娱乐游戏的熟练玩法期间由玩家执行的指挥动作; 基于娱乐游戏元素的利用来确定下注信用的下注参数; 确定使用随机数发生器下注积分的积分的下注结果; 使用真实世界的用户界面显示信用的下注结果; 使用现实世界用户界面显示总剩余信用额度; 并基于下注结果生成娱乐游戏元素的更新。
    • 93. 发明申请
    • PUZZLE MATCHING INTERLEAVED WAGERING SYSTEM
    • US20160260279A1
    • 2016-09-08
    • US15063496
    • 2016-03-07
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferElizabeth Walker
    • G07F17/32
    • G07F17/326G07F17/3225
    • A puzzle matching interleaved wagering electronic gaming machine is disclosed. The puzzle matching interleaved electronic gaming machine includes an interactive processing device operatively connected to a process controller. The interactive processing device is constructed to provide to a user an interactive game board having objects in a grid, receive a user's interaction with the interactive game board to swap the objects in the grid, determine that the user has made a match between the objects, and communicate data of the match to the process controller. A wager controller is operatively connected to the process controller and the process controller operatively connects the interactive processing device and the wager controller. The process controller is constructed to receive from the interactive processing device the data of the match and communicate a request to the wager controller to execute a wager on the basis of the data of the match.
    • 公开了一种拼图匹配交错投注电子游戏机。 拼图匹配交错电子游戏机包括可操作地连接到过程控制器的交互式处理设备。 交互处理装置被构造成向用户提供具有网格中的对象的交互式游戏板,接收用户与交互式游戏板的交互以交换网格中的对象,确定用户已经在对象之间进行了匹配, 并将匹配的数据传送到过程控制器。 下注控制器可操作地连接到过程控制器,并且过程控制器可操作地连接交互处理设备和下注控制器。 过程控制器被构造为从交互处理设备接收匹配的数据,并且向下注控制器传送请求,以基于匹配的数据执行下注。
    • 94. 发明授权
    • Enriched game play environment
    • 丰富的游戏环境
    • US09430902B2
    • 2016-08-30
    • US14536231
    • 2014-11-07
    • Gamblit Gaming, LLC
    • Miles ArnoneEric Meyerhofer
    • A63F9/24G07F17/32A63F13/00
    • G07F17/3244A63F13/00A63F13/798G07F17/3225G07F17/3272G07F17/3286G07F17/3295
    • Systems and methods for a gaming system. A gaming system includes a game world engine connected to a real world engine and an entertainment software engine. The real world engine receives a trigger of execution of a gambling game, and determines a gambling outcome of the gambling game using a wager of real world credits. The entertainment software provides a skill based entertainment game to a player, and conveys, to the game world engine, a player action taken by the player during play of the of the entertainment game, the player action including use by the player of an enabling element. The game world engine receives the player action, correlates the wager of real world credit of the gambling game with the use of the enabling element by triggering execution of the gambling game, and accumulates game world credit for the player based on the player action.
    • 游戏系统的系统和方法。 游戏系统包括连接到真实世界引擎和娱乐软件引擎的游戏世界引擎。 现实世界引擎接受赌博游戏的执行触发,并使用真实世界信用的赌注来确定赌博游戏的赌博结果。 娱乐软件向玩家提供基于技能的娱乐游戏,并且向游戏世界引擎传达玩家在娱乐游戏期间所采取的玩家动作,玩家动作包括玩家使用启用元素 。 游戏世界引擎接收玩家动作,通过触发赌博游戏的执行,将赌博游戏的真实世界信用的赌注与启用元素的使用相关联,并且基于玩家动作累积玩家的游戏世界信用。
    • 95. 发明申请
    • COOPERATIVE DISEASE OUTBREAK INTERLEAVED WAGERING SYSTEM
    • 合作疾病OUTBREAK独立搏动系统
    • US20160210818A1
    • 2016-07-21
    • US15002233
    • 2016-01-20
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferCaitlyn Ross
    • G07F17/32
    • G07F17/3244
    • A cooperative disease outbreak interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display; communicate session initiation data; receive role assignment data; automatically configure the display; communicate application telemetry data; receive wagering telemetry and application resource data; a wager controller constructed to: receive wager request data; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: receive session initiation data; determine number of users and roles available; assign a role to each of the users; associate each of the users with an ability; communicate role assignment data; receive application telemetry data; communicate wager request data; receive wager outcome data; determine and communicate wagering telemetry and application resource data.
    • 公开了一种合作疾病疫情交错投注系统,包括:交互式处理装置,其被构造成:提供交互式应用显示; 沟通会话发起数据; 接收角色分配数据; 自动配置显示; 传达应用遥测数据; 接收投注遥测和应用资源数据; 下注控制器,被构造成:接收下注请求数据; 沟通下注结果数据; 所述过程控制器可操作地连接所述交互处理设备和所述下注控制器,并且被构造为:接收会话发起数据; 确定可用的用户数和角色数; 为每个用户分配一个角色; 关联每个用户的能力; 沟通角色指派资料; 接收应用遥测数据; 传送下注请求数据; 接收下注结果数据; 确定和传播投注遥测和应用资源数据。
    • 96. 发明申请
    • MULTI-DIRECTIONAL SHOOTING INTERLEAVED WAGERING SYSTEM
    • 多方向拍摄独立的花边系统
    • US20160210817A1
    • 2016-07-21
    • US14995151
    • 2016-01-13
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferTimothy IsaacsonEdvard TothCarlos Schulte
    • G07F17/32
    • G07F17/3244G07F17/38
    • A multi-directional shooting interleaved wagering system is disclosed including an interactive processing device constructed to: communicate application telemetry data; receive wagering telemetry data and application resource data; automatically configure a wagering user interface; communicate application resource management data; receive updated application resource data; automatically configure an interactive application display; a wager controller constructed to: receive wager request data; determine a wager outcome; communicate the wager outcome data; the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: receive the application telemetry data; generate the wager request data; communicate wager request data; receive wager outcome data; scan the wager outcome data; automatically determine wagering telemetry data, an application resource, and whether there is space for the application resource; communicate wagering telemetry and application resource data; receive application resource management data; update management of application resources; and communicate updated application resource data.
    • 公开了一种多方向拍摄交错投注系统,包括:交互式处理装置,被构造成:传送应用遥测数据; 接收投注遥测数据和应用资源数据; 自动配置投注用户界面; 沟通应用资源管理数据; 接收更新的应用资源数据; 自动配置交互式应用程序显示; 下注控制器,被构造成:接收下注请求数据; 确定下注结果; 沟通下注结果数据; 所述过程控制器可操作地连接所述交互处理设备和所述下注控制器,并且被构造为:接收所述应用遥测数据; 生成下注请求数据; 传送下注请求数据; 接收下注结果数据; 扫描下注结果数据; 自动确定投注遥测数据,应用资源以及应用资源是否有空间; 传播下垂遥测和应用资源数据; 接收应用资源管理数据; 更新应用资源管理; 并传达更新的应用资源数据。
    • 97. 发明申请
    • ANTI-CHEATING SYSTEM
    • 防疫系统
    • US20160203674A1
    • 2016-07-14
    • US15077574
    • 2016-03-22
    • Gamblit Gaming, LLC
    • Miles ArnoneFrank CireCaitlyn RossEric Meyerhofer
    • G07F17/32
    • G07F17/3241
    • An anti-cheating system includes a real world controller constructed to provide a randomly generated payout of real world credits for a wager of an amount of real world credits in a gambling game; an entertainment software engine constructed to receive from an anti-cheating module a command to execute an entertainment game that provides an amount of game world credits; a game world engine constructed to manage the entertainment software engine and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger the wager of the amount of real world credits and the randomly generated payout for the gambling game to the gambling game; and the anti-cheating module constructed to: receive from the game world engine an anti-cheating measure; receive player information for the player where the player information is related to the anti-cheating measure; apply the anti-cheating measure to the entertainment game; determine if the anti-cheating measure has been successfully applied to the entertainment game; and send the command to execute the entertainment game based upon a determination that the anti-cheating measure has been applied to the entertainment game.
    • 反作弊系统包括一个现实世界的控制器,它被构造为提供一个随机产生的真实世界信用的支付,用于在赌博游戏中赌注一定数量的真实世界信用; 娱乐软件引擎被构造成从反欺骗模块接收执行提供游戏世界信用量的娱乐游戏的命令; 游戏世界引擎被构造为管理娱乐软件引擎并且基于玩家熟练地执行娱乐游戏来传达游戏赌博事件事件,该娱乐游戏触发对真实世界信用量的赌注以及随机产生的用于赌博游戏的支付给赌博 游戏; 和反作弊模块构造为:从游戏世界引擎接收防骗措施; 接收玩家信息与反作弊措施相关的玩家的玩家信息; 将反作弊措施应用于娱乐游戏; 确定反作弊措施是否已成功应用于娱乐游戏; 并且基于将反作弊措施应用于娱乐游戏的判定,发送执行娱乐游戏的命令。
    • 98. 发明申请
    • BOTTLE CAP TRACK INTERLEAVED WAGERING SYSTEM
    • 瓶盖履带交织系统
    • US20160189488A1
    • 2016-06-30
    • US14984978
    • 2015-12-30
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferZachary Foley
    • G07F17/32
    • G07F17/3288G07F17/3223G07F17/3244
    • A bottle cap track interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display associated with an interactive application; communicate application telemetry data; receive application display data; automatically configure the application display; receive wagering telemetry and application resource data; configure a wagering user interface; automatically incorporate the application resource data; receive application outcome data; a wager controller constructed to: receive wager request data; communicate wager outcome data; the process controller operatively connecting the interactive processing device and the wager controller, and constructed to: receive the application telemetry data; determine object trajectories and updated positions; determine whether any objects are removed from the environment; communicate application display data; determine whether to trigger a wager request; receive wager outcome data; determine whether the interactive application session is concluded; automatically determine and communicate wagering telemetry and application resource data.
    • 公开了一种瓶盖轨道交错投注系统,包括:交互式处理装置,其被构造为:提供与交互式应用相关联的交互式应用显示; 传达应用遥测数据; 接收应用程序显示数据; 自动配置应用程序显示; 接收投注遥测和应用资源数据; 配置投注用户界面; 自动合并应用资源数据; 接收申请结果数据; 下注控制器,被构造成:接收下注请求数据; 沟通下注结果数据; 所述过程控制器可操作地连接所述交互处理设备和所述下注控制器,并且被构造为:接收所述应用遥测数据; 确定对象轨迹和更新的位置; 确定是否从环境中删除任何对象; 沟通应用程序显示数据; 确定是否触发下注请求; 接收下注结果数据; 确定交互式应用会话是否结束; 自动确定和通信投注遥测和应用资源数据。
    • 99. 发明申请
    • SPACE BASED INTERLEAVED WAGERING SYSTEM
    • 基于空间的交互式系统
    • US20160189486A1
    • 2016-06-30
    • US14984943
    • 2015-12-30
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferZachary Foley
    • G07F17/32
    • G07F17/3288G07F17/3223G07F17/3244
    • A space based interleaved wagering system is disclosed, including an interactive processing device constructed to: provide an interactive application display; communicate application telemetry data; receive wagering telemetry and application resource data; configure wagering user interface; automatically incorporate the application resource data; automatically configure the display; receive end of session data; a wager controller constructed to: receive wager request data; determine and communicate wager outcome; the process controller operatively connecting the interactive processing device and the wager controller and constructed to: receive the application telemetry data; generate and communicate wager request data; receive the wager outcome data; automatically determine wagering telemetry and application resource data; communicate wagering telemetry and the application resource data; determine whether a user icon is within range of an opponent icon; determine whether the user icon is attacked; determine whether the user applies an application resource; determine whether the session is concluded; communicate end of session data.
    • 公开了一种基于空间的交织投注系统,包括:交互式处理装置,其被构造成:提供交互式应用显示; 传达应用遥测数据; 接收投注遥测和应用资源数据; 配置投注用户界面; 自动合并应用资源数据; 自动配置显示; 接收会话数据的结束; 下注控制器,被构造成:接收下注请求数据; 确定和沟通下注结果; 所述过程控制器可操作地连接所述交互处理设备和所述下注控制器,并且被构造为:接收所述应用遥测数据; 生成和传送下注请求数据; 收到下注结果数据; 自动确定投注遥测和应用资源数据; 传播下垂遥测和应用资源数据; 确定用户图标是否在对手图标的范围内; 确定用户图标是否受到攻击; 确定用户是否应用应用资源; 确定会议是否结束; 传送会话数据的结束。