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    • 91. 发明申请
    • PARI-MUTUEL INTERLEAVED WAGERING SYSTEM
    • US20170084122A1
    • 2017-03-23
    • US15161174
    • 2016-05-20
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferFrank CireMarcus YoderCaitlyn Ross
    • G07F17/32
    • G07F17/3258G07F17/3211G07F17/3225
    • A pari-mutuel interleaved wagering system is disclosed. The system includes an interactive controller constructed to communicate with a application controller and receive a thematic graphical display from the application controller, display the thematic graphical display to a user, receive a placement of a wager from the user, and communicate the placement of the wager to the application controller. The system further includes a wager controller constructed to communicate with the application controller, wherein the wager controller includes an abstraction module constructed to receive pari-mutuel wagering parameters for a wager from a pari-mutuel server, communicate the wagering parameters to the application controller, receive a wager request from the application controller, communicate the wager request to a pari-mutuel server, receive from the pari-mutuel server, a pari-mutuel gambling outcome of the wager, determine a wager outcome from the pari-mutuel gambling outcome, and communicate the wager outcome to the application controller. The application controller operatively connects the interactive controller and the wager controller, wherein the application controller is constructed to receive the pari-mutuel wagering parameters from the abstraction module of the wager controller, determine the thematic graphical display using the pari-mutuel wagering parameters, communicate the thematic graphical display to the interactive controller, receive from the interactive controller the placement of the wager, communicate the placement of the wager as a wager request to the abstraction module of the wager controller; and receive from the abstraction module of the wager controller the wager outcome.
    • 94. 发明申请
    • MULTI-USER INTERLEAVED WAGERING SYSTEM
    • 多用户交互式维护系统
    • US20170053492A1
    • 2017-02-23
    • US15241683
    • 2016-08-19
    • Gamblit Gaming, LLC
    • Miles ArnoneFrank CireEric Meyerhofer
    • G07F17/32
    • G07F17/3246G07F17/3209G07F17/3211G07F17/3225G07F17/3272G07F17/3295
    • A multi-user interactive application interleaved wagering system is disclosed. Such a system includes an interactive controller constructed to generate a user interface of a collective wagering application, generate a user interface of an interactive application, combine the user interfaces into a combined user interface displayed to a user, detect user interactions with the combined user interface and communicate the user interactions to an application controller, receive from the application controller a collective wager outcome, and display to the user using the collective wagering user interface of the combined user interface, the collective wager outcome. The application controller operatively connects the interactive controller to a collective wager controller, wherein the application controller is constructed to receive from the interactive controller, the user interactions, detect a collective wagering event from the user interactions, determine the collective wager outcome responsive to the collective wagering event using the collective wager controller, and communicate the collective wager event to the interactive controller.
    • 公开了一种多用户交互式应用交织的投注系统。 这样的系统包括构造成生成集体投注应用的用户界面的交互式控制器,生成交互式应用的用户界面,将用户界面组合成显示给用户的组合用户界面,检测用户与组合用户界面的交互 并将用户交互传达到应用控制器,从应用控制器接收集体赌注结果,并使用组合用户界面的集体投注用户界面向集体投注结果显示给用户。 应用控制器将交互式控制器可操作地连接到集体投注控制器,其中应用控制器被构造为从交互控制器接收用户交互,从用户交互中检测集体投注事件,确定响应于集体的集体投注结果 使用集体投注控制器进行投注事件,并将集体投注事件传达给交互式控制器。
    • 96. 发明申请
    • HYBRID GAME ELEMENT MANAGEMENT
    • 混合游戏元素管理
    • US20170011586A1
    • 2017-01-12
    • US15272318
    • 2016-09-21
    • Gamblit Gaming, LLC
    • Miles ArnoneEric Meyerhofer
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3209G07F17/3211G07F17/3244G07F17/3288G07F17/3295
    • An electronic gaming machine constructed to receive real credits, including a real world engine configured to provide a randomly generated payout for a gambling game and a game world engine configured to manage an entertainment software engine to provide outcomes based upon a player's skillful execution of an entertainment game are provided. In operation, an amount of real world credits are wagered in the real world engine, a randomly generated payout of real world credits is determined based upon the wagered amount using the real world engine, a number of elements are added that are ascribed to a player and that are scaled according to a scaling ratio set by the game world engine relative to the payout of real world credits using the game world engine.
    • 构造成接收真实信用的电子游戏机,包括被配置为提供用于赌博游戏的随机生成的支付的现实世界引擎和被配置为管理娱乐软件引擎以根据玩家熟练地执行娱乐来提供结果的游戏世界引擎 提供游戏。 在实际操作中,真实世界信用量在现实世界引擎中被下注,随机产生的真实世界信用的支付是基于使用现实世界引擎的下注量确定的,添加归因于玩家的一些元素 并且根据游戏世界引擎相对于使用游戏世界引擎的真实世界信用的支付而设置的缩放比例来缩放。
    • 98. 发明申请
    • INTERLEAVED WAGERING SYSTEM WITH SUPPLEMENTARY MODE
    • 具有辅助模式的交互式系统
    • US20160358418A1
    • 2016-12-08
    • US15174995
    • 2016-06-06
    • Gamblit Gaming, LLC
    • Miles ArnoneEric MeyerhoferCaitlyn Ross
    • G07F17/32
    • G07F17/3225A63F13/75G06F21/50G07F17/3241G07F17/3244
    • An interleaved wagering system with supplementary mode is provided. The interleaved wagering system includes an interactive controller constructed to communicate with an application controller, a wager controller constructed to communicate with the application controller; and the application controller operatively connecting the interactive controller and the wager controller. The interactive controller is constructed to receive first interactive application interaction data from the interactive controller, determine a supplemental mode from the interactive application data, instruct the interactive controller to provide the supplementary mode to a user, receive second interactive application interactive data from the interactive controller. and determine a reward of an amount of credits to award to the user based on the second interactive application interactive data.
    • 提供了具有补充模式的交错投注系统。 交错投注系统包括被构造为与应用控制器进行通信的交互式控制器,被构造为与应用控制器进行通信的下注控制器; 并且应用控制器可操作地连接交互式控制器和下注控制器。 交互式控制器被构造成从交互式控制器接收第一交互应用交互数据,从交互应用数据确定补充模式,指示交互式控制器向用户提供补充模式,从交互控制器接收第二交互应用交互数据 。 并且基于第二交互应用交互数据来确定奖励给用户的信用量的奖励。
    • 99. 发明申请
    • INSURANCE ENABLED HYBRID GAMING SYSTEM
    • 保险使用混合游戏系统
    • US20160275756A1
    • 2016-09-22
    • US15170773
    • 2016-06-01
    • Gamblit Gaming, LLC
    • Miles ArnoneCaitlyn RossEric MeyerhoferFrank Cire
    • G07F17/32
    • G07F17/3267G07F17/3227G07F17/3244G07F17/3251G07F17/3258
    • An insurance enabled hybrid gaming system is disclosed. The insurance enabled hybrid gaming system includes a terminal with an entertainment software engine constructed to receive from a player a contribution of a credit and provide an entertainment game. The hybrid gaming system also includes a real world engine constructed to provide a gambling game in which the credit is wagered. The hybrid gaming system also includes a game world engine connecting the entertainment software engine and the real world engine using a network, the game world engine configured to: receive, from the entertainment software engine, a gameplay gambling event occurrence based upon a player's skillful execution of the entertainment game that triggers a wager in a gambling game; communicate, to the real world engine, the gameplay gambling event occurrence; activate an insurance proposition associated with an insurance trigger event in accordance with an insurance activation rule to generate at least one insurance relationship between an insurance safeguard that can be applied in response to a negative outcome of a challenge of the entertainment game in exchange for an insurance fee, where an insurance relationship can be applied in accordance with an insurance proposition rule, and where the challenge is a gameplay event of the entertainment game dependent upon player action and the negative outcome is an outcome of the challenge defined by the insurance safeguard; communicate, to the real world engine, an indication to collect an insurance fee from a player profile in accordance with the insurance proposition rule; and communicate, to the entertainment software engine, an insurance safeguard associated with the collected insurance fee in accordance with the insurance proposition rule, in response to a negative outcome of the challenge detected by the insurance module that mitigates the negative outcome.
    • 公开了一种具有保险功能的混合游戏系统。 具有保险功能的混合游戏系统包括具有娱乐软件引擎的终端,该娱乐软件引擎构造成从玩家接收信用的贡献并提供娱乐游戏。 混合游戏系统还包括一个现实世界的引擎,它被构造成提供赌注游戏,其中信用被下注。 混合游戏系统还包括使用网络连接娱乐软件引擎和真实世界引擎的游戏世界引擎,游戏世界引擎被配置为:根据玩家的巧妙执行从娱乐软件引擎接收游戏赌博事件发生 在赌博游戏中触发赌注的娱乐游戏; 与现实世界引擎沟通,玩游戏事件发生; 根据保险激活规则激活与保险触发事件相关联的保险命题,以在保险保障之间产生至少一个保险关系,该保险关系可以响应于娱乐游戏的挑战的消极结果而被应用以换取保险 费用,根据保险命题规则可以应用保险关系,挑战是依赖玩家行为的娱乐游戏的游戏事件,而消极结果是保险保障界定的挑战的结果; 与现实世界引擎通信,根据保险命题规则从玩家资料中收取保险费的指示; 并根据保险命题规则向娱乐软件引擎提供与收取的保险费相关的保险,以应对由保险模块检测到的抵消负面结果的负面结果。
    • 100. 发明申请
    • ANTI-SANDBAGGING IN HEAD-TO-HEAD GAMING FOR ENRICHED GAME PLAY ENVIRONMENT
    • 针对游戏玩家环境的HEAD-TO-HEAD游戏中的反沙特阿拉伯
    • US20160232747A1
    • 2016-08-11
    • US15133624
    • 2016-04-20
    • Gamblit Gaming, LLC
    • Miles ArnoneFrank CireEric MeyerhoferCaitlyn Ross
    • G07F17/32
    • G07F17/3241A63F13/79G07F17/3206G07F17/3213G07F17/3223G07F17/3227G07F17/3239G07F17/3244G07F17/3251G07F17/326G07F17/3269G07F17/3288
    • A System in accordance with embodiments of the invention operate an anti-sandbagging wagering system. One embodiment includes an anti-sandbagging wagering system, comprising: an entertainment controller, a game world controller, and a real world controller wherein the entertainment controller provides a skill-based entertainment game, records user identification information, generates graphical display, receives the user's interactions with the skill-based entertainment game's determines the user's level of skill and associates it with the user's identification information, and communicates the user information to the game world controller; the real world controller receives a wager trigger, determines a gambling outcome of real world credit using a random number generator, and communicates the outcome to the game world controller, and allocates the payout to a credit meter; and the game world controller communicates to the real world controller an instruction to execute the wager on the basis of the user's interaction with the skill-based entertainment game, receives the user information, generates an anti-sandbagging provision that triggers a user identity confirmation, applies the anti-sandbagging provision, and performs the user identity confirmation.
    • 根据本发明的实施例的系统操作防沙袋投注系统。 一个实施例包括防沙袋投注系统,包括:娱乐控制器,游戏世界控制器和真实世界控制器,其中娱乐控制器提供基于技能的娱乐游戏,记录用户识别信息,生成图形显示,接收用户的 与基于技能的娱乐游戏的交互决定了用户的技能水平并将其与用户的识别信息相关联,并将用户信息传达给游戏世界控制器; 现实世界的控制器接收下注触发器,使用随机数发生器确定真实世界信用的赌博结果,并将结果传达给游戏世界控制器,并将支付分配给信用计; 并且游戏世界控制器基于用户与基于技能的娱乐游戏的交互来向现实世界控制器通知执行下注的指令,接收用户信息,生成触发用户身份确认的防沙袋规定, 应用防沙袋规定,并进行用户身份确认。