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    • 11. 发明授权
    • Information mixer and system control for attention management
    • 信息混合器和系统控制注意管理
    • US09049033B2
    • 2015-06-02
    • US13433199
    • 2012-03-28
    • Tara LemmeyNikolay SurinStanislav Vonog
    • Tara LemmeyNikolay SurinStanislav Vonog
    • H04L12/18H04M3/56
    • H04L12/1827H04M3/567H04M3/568H04M2201/38H04M2203/1025H04M2203/2038
    • Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants.
    • 公开了用于控制集合体验的各个方面的系统和方法以及用于注意管理的系统控制。 在一个实施例中,一种用于为在线集合事件中的特定参与者提供注意管理的方法可以包括:从多个参与者中的每一个接收直播流信号,包括音频信号; 在每个特定参与者的相应用户设备上显示多个对象,所述多个对象中的每一个对应于一个特定参与者; 为每个特定参与者提供选择以操纵来自多个参与者中的每一个的多个对象和体积中的每一个的大小; 为特定参与者提供定制的参与层/界面,以管理其他参与者如何感知来自特定参与者的表达; 以及为每个特定参与者提供选项以发起与所述多个参与者中的任一个的交互。
    • 12. 发明申请
    • METHODS AND SYSTEMS TO FACILITATE A LARGE GATHERING EXPERIENCE
    • 促进大学生体验的方法和体系
    • US20140267562A1
    • 2014-09-18
    • US13843972
    • 2013-03-15
    • Net Power and Light, Inc.
    • Tara LemmeyStanislav VonogNikolay Surin
    • H04N7/15
    • H04N7/15H04L51/20H04L51/32
    • Methods and systems to provide an emotional experience for people connected via devices in a large gathering of an event through an experience engine system are disclosed. An example the method includes: aggregating contributions from individuals or small groups into an aggregate to participate in an expression of a whole of the large gathering; generating the expression of the whole for broadcast when the aggregate of the contributions satisfy a threshold; facilitating formation of a small group of participants within the large gathering; providing a service to facilitate synchronized intimate interaction within the small group; and generating a version of a gathering presentation configured to selectively focus attention of a large subset of participants of the large gathering on contents related to or from a specific individual contributor or a specific small group of the large gathering.
    • 公开了通过体验引擎系统为通过设备在大型聚会中提供情感体验的方法和系统。 方法的一个例子包括:将个人或小团体的贡献聚合成一个整体参与整个大型聚会的表达; 当所述贡献的总和满足阈值时,产生用于广播的整体的表达; 促进在大型聚会中组建一小群参与者; 提供服务以促进小组内的同步亲密互动; 以及生成收集呈现的版本,其被配置为选择性地将所述大型聚会的大量参与者的注意力集中在与特定个人贡献者或特定小群体的大型聚会相关的内容上。
    • 13. 发明授权
    • System architecture and method for composing and directing participant experiences
    • 用于组织和指导参与者体验的系统架构和方法
    • US08789121B2
    • 2014-07-22
    • US13762149
    • 2013-02-07
    • Net Power and Light, Inc.
    • Stanislav VonogNikolay SurinTara Lemmey
    • H04N7/14H04N7/24
    • H04L65/60H04N19/00945H04N21/2543H04N21/4131H04N21/4627H04N21/4788
    • The present invention contemplates a variety of improved methods and systems for providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein.
    • 本发明考虑了用于在CDN内提供经验平台的各种改进的方法和系统,以及用于支持体验平台的语音或经验编解码器和经验代理。 经验平台可以由服务提供商提供,以使经验提供者能够组织和指导参与者体验。 服务提供商通过向体验提供者和/或参与者收取服务来获利经验。 或者,经验平台可以由CDN提供,作为CDN的集成组件或补充互补方面。 参与者的经验可以涉及一个或多个经验参与者。 经验提供者可以创建具有各种维度和功能的体验。 如将理解的,以下描述提供了一种用于理解参与者可用的多维体验的范例。 描述,表征和实现本文考虑的经验平台有许多合适的方式。
    • 14. 发明授权
    • Method and system for distributed computing interface
    • 分布式计算接口的方法和系统
    • US08689115B2
    • 2014-04-01
    • US12564010
    • 2009-09-21
    • Stanislav VonogNikolay SurinGilman LouieVladimir Kuznetsov
    • Stanislav VonogNikolay SurinGilman LouieVladimir Kuznetsov
    • G06F3/00G06F15/16
    • G06F3/0486H04L12/1827
    • A method and system for distributed computing interface are disclosed. According to one embodiment, a computer implemented method comprises accessing a collaborative interface, wherein the collaborative interface comprises persistent shared space, wherein visual representation of the collaborative interface is identical for each client accessing the collaborative interface. In a single action, an object is dragged into the collaborative interface and the object is displayed in real time in the collaborative interface. The object is accessible to other clients in the collaborative interface and the state of the object is continuously synchronized. The object is manipulated in the collaborative interface and other clients accessing the collaborative interface are viewed.
    • 公开了一种用于分布式计算接口的方法和系统。 根据一个实施例,计算机实现的方法包括访问协作界面,其中协作接口包括持久共享空间,其中协作接口的视觉表示对于访问协作界面的每个客户端是相同的。 在单个动作中,将对象拖入协作界面,并在对象在协作界面中实时显示。 对象可以在协作界面中访问其他客户端,并且对象的状态是持续同步的。 在协作界面中操纵该对象,并查看访问协作界面的其他客户端。
    • 15. 发明申请
    • METHOD AND SYSTEM FOR REPRESENTING AUDIENCES IN ENSEMBLE EXPERIENCES
    • 方法和系统,用于表示安全经验中的听众
    • US20130014027A1
    • 2013-01-10
    • US13540441
    • 2012-07-02
    • Tara Lemmey
    • Tara Lemmey
    • G06F3/01
    • G06F3/0481H04N21/4312H04N21/4788
    • The present invention contemplates a variety of methods and techniques for representing an audience during an ensemble experience. According to one aspect, an ensemble or group experience is provided to a plurality of users. The experience includes displaying content and other information (perhaps in layers) to a specific local user. The specific user is provided an audience representation layer or “swell” interface appearing translucently over the base layer. The audience representation layer includes a plurality of marks providing certain information related to the audience. Each mark is related to an entity such as an audience member, a group, a sponsor, or a celebrity. The local user mark is distinguishable from the other plurality of marks.
    • 本发明考虑了在集合体验期间表示观众的各种方法和技术。 根据一个方面,向多个用户提供集合或组体验。 经验包括向特定的本地用户显示内容和其他信息(可能是分层)。 特定用户被提供在基础层上半透明地出现的观众表示层或溶胀界面。 观众表示层包括提供与观众有关的某些信息的多个标记。 每个标记都与实体(如观众,团体,赞助商或名人)有关。 本地用户标记与其他多个标记区分开。
    • 16. 发明申请
    • JUST-IN-TIME TRANSCODING OF APPLICATION CONTENT
    • 应用内容的即时转移
    • US20120331089A1
    • 2012-12-27
    • US13165710
    • 2011-06-21
    • Stanislav VonogNikolay SurinTara Lemmey
    • Stanislav VonogNikolay SurinTara Lemmey
    • G06F15/16
    • H04L65/60H04L67/2823H04W4/18
    • The techniques discussed herein contemplate improved methods and systems for transcoding application content to minimize latency in just-in-time conversion of application formats. In embodiments, a target client device requests application content of a particular format from a content provider. If the content provider does not have a local copy of the requested format, the content is split to multiple segments and a first high-priority segment is identified. This first segment is converted using a dedicated high-performance computing unit and transmitted with minimal latency to the target client device for immediate rendering. Concurrently, remaining segments of the content are converted in multiple lower performance computing units and fed into the target client device. By ensuring that at least a first segment of the application is available for immediate rendering while other segments are converted, the transcoding application minimizes latency delay in rendering of the application in the target device.
    • 本文讨论的技术考虑了改进应用内容的转码方法和系统,以最小化应用程序格式的即时转换中的延迟。 在实施例中,目标客户端设备从内容提供商请求特定格式的应用内容。 如果内容提供商没有所请求格式的本地副本,则内容被分割成多个段,并且识别出第一个高优先级段。 该第一段使用专用高性能计算单元进行转换,并以最小延迟传输到目标客户端设备,以便立即渲染。 同时,内容的剩余段在多个较低性能计算单元中转换,并馈送到目标客户端设备。 通过确保应用程序的至少第一段可用于立即渲染,而其他段被转换,转码应用程序可最大限度地减少目标设备中的应用程序渲染中的延迟延迟。
    • 17. 发明申请
    • INFORMATION MIXER AND SYSTEM CONTROL FOR ATTENTION MANAGEMENT
    • 信息混合器和系统控制注意管理
    • US20120297320A1
    • 2012-11-22
    • US13529196
    • 2012-06-21
    • Tara LemmeyNikolay SurinStanislav Vonog
    • Tara LemmeyNikolay SurinStanislav Vonog
    • G06F3/048G06F15/16
    • H04L12/1827H04M3/567H04M3/568H04M2201/38H04M2203/1025H04M2203/2038
    • Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants.
    • 公开了用于控制集合体验的各个方面的系统和方法以及用于注意管理的系统控制。 在一个实施例中,一种用于为在线集合事件中的特定参与者提供注意管理的方法可以包括:从多个参与者中的每一个接收直播流信号,包括音频信号; 在每个特定参与者的相应用户设备上显示多个对象,所述多个对象中的每一个对应于一个特定参与者; 为每个特定参与者提供选择以操纵来自多个参与者中的每一个的多个对象和体积中的每一个的大小; 为特定参与者提供定制的参与层/界面,以管理其他参与者如何感知来自特定参与者的表达; 以及为每个特定参与者提供选项以发起与所述多个参与者中的任一个的交互。