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    • 16. 发明授权
    • Perceptual, scalable audio compression
    • 感性,可扩展音频压缩
    • US07835904B2
    • 2010-11-16
    • US11367886
    • 2006-03-03
    • Jin LiJames JohnstonWai Yip Chan
    • Jin LiJames JohnstonWai Yip Chan
    • G10L19/02H04B1/66
    • G10L19/24G10L19/04
    • The perceptual scalable audio coding/decoding technique lies in the use of a psychoacoustic mask to guide residue coding in enhancement layer coders. At the encoder, a psychoacoustic mask is calculated for the enhancement layer coders or is simply extracted from the coded base layer bitstream. One can also decode the coded base layer bitstream into the audio waveform, and calculate the psychoacoustic mask from the decoded base layer waveform. Furthermore, a predictive technology can be used to refine the psychoacoustic mask derived from the base layer bitstream to form a more accurate psychoacoustic mask of the enhancement layer. In addition, one can calculate the enhancement layer psychoacoustic mask from the original audio, and send the difference between the enhancement layer psychoacoustic mask and the base layer psychoacoustic mask as side information to the decoder. This psychoacoustic mask may then be used for the perceptual coding and decoding of the residue.
    • 感知可伸缩音频编码/解码技术在于使用心理声学掩模来指导增强层编码器中的残留编码。 在编码器处,为增强层编码器计算心理声学掩模,或简单地从编码的基本层比特流中提取。 还可以将编码的基本层比特流解码为音频波形,并从解码的基本层波形计算心理声学掩模。 此外,可以使用预测技术来改善从基本层比特流导出的心理声学掩模,以形成增强层的更准确的心理声学掩模。 另外,可以从原始音频计算增强层心理声学掩模,并将增强层心理声学掩模和基础层心理声学掩模之间的差异作为辅助信息发送给解码器。 然后可以将该心理声学掩模用于残留物的感知编码和解码。
    • 17. 发明授权
    • Region selection for image compositing
    • 图像合成区域选择
    • US07778487B2
    • 2010-08-17
    • US11561407
    • 2006-11-19
    • Michael CohenMatthew T. UyttendaeleR. Alex Colburn
    • Michael CohenMatthew T. UyttendaeleR. Alex Colburn
    • G06K9/36
    • G06T11/60
    • A technique for image compositing which allows a user to select the best image of an object, such as for example a person, from a set of images interactively and see how it will be assembled into a final photomontage. A user can select a source image from the set of images as an initial composite image. A region, representing a set of pixels to be replaced, is chosen by the user in the composite image. A corresponding same region is reflected in one or more source images, one of which will be selected by the user for painting into the composite image. The technique optimizes the selection of pixels around the user-chosen region or regions for cut points that will be least likely to show seams where the source images are merged in the composite image.
    • 一种用于图像合成的技术,其允许用户以交互方式从一组图像中选择对象(例如,人)的最佳图像,并且看到它将如何组装成最终的照片蒙版。 用户可以从图像集中选择源图像作为初始合成图像。 表示要替换的像素集合的区域由用户在合成图像中选择。 相应的相同区域被反映在一个或多个源图像中,其中一个源图像将由用户选择以绘制到合成图像中。 该技术优化了围绕用户选择的区域或区域的像素的选择,用于切割点,其将最不可能显示在合成图像中合并源图像的接缝。
    • 18. 发明授权
    • System and method for optimizing a graphics intensive software program for the user's graphics hardware
    • 用于优化用户图形硬件的图形密集型软件程序的系统和方法
    • US07742050B2
    • 2010-06-22
    • US11469894
    • 2006-09-04
    • Ryan HillImran Qureshi
    • Ryan HillImran Qureshi
    • G06T1/00G06F12/02G06F15/16
    • G06T15/005G06T1/20
    • A system and method for optimizing the performance of a graphics intensive software program for graphics acceleration hardware. This system and method encompasses a procedure that validates the different functions of a 3D acceleration capable video card, decides whether to use the acceleration hardware and optimizes the software application to selectively use the functions that work on the specific video acceleration card. Functions checked include sub-pixel positioning, opacity, color replacement and fog. If these tests are successful, then the graphics acceleration is used by the software application. However, if the tests are not successful the decision is made not to use graphics accelerator. Those with ordinary skill in the art will realize that it is not necessary to perform all of the tests in a specific order. Additionally, other types of tests could be performed to ensure software application and video card compatibility before the software application is uses graphics acceleration to render 3D graphics.
    • 用于优化用于图形加速硬件的图形密集型软件程序的性能的系统和方法。 该系统和方法包括验证支持3D加速卡的不同功能的程序,决定是否使用加速硬件,并优化软件应用程序,以选择性地使用在特定视频加速卡上工作的功能。 检查的功能包括子像素定位,不透明度,颜色替换和雾。 如果这些测试成功,则图形加速由软件应用程序使用。 但是,如果测试不成功,则决定不使用图形加速器。 本领域普通技术人员将意识到不需要以特定顺序执行所有测试。 此外,在软件应用程序使用图形加速渲染3D图形之前,可以执行其他类型的测试以确保软件应用程序和视频卡兼容性。
    • 19. 发明授权
    • Multisource composable projection of text
    • 文本的多源可组合投影
    • US07675527B2
    • 2010-03-09
    • US11698357
    • 2007-01-26
    • John Sells Tilford
    • John Sells Tilford
    • G09G5/00G06T11/00
    • G06F17/22G06F9/543
    • Embodiments consistent with the subject matter of this disclosure may transparently project text fragments from one or more buffers into one or more projection buffers by reference, instead of by copying. Clients or applications, such as, for example, compilers, language services, an editor's rendering system, or other client or application, may transparently process the projected text fragments projected into the projection buffers as if processing simple text files. In some embodiments, text of a first language, embedded in a document having text of one or more other languages, may be projected to a projection buffer and provided to an application, which may process text of the first language. In other embodiments, text may be elided from a document by projecting to a projection buffer only text not to be elided from the document.
    • 与本公开的主题相一致的实施例可以通过参考而不是通过复制将文本片段从一个或多个缓冲器透明地投影到一个或多个投影缓冲器中。 客户端或应用程序,例如编译器,语言服务,编辑器的渲染系统或其他客户端或应用程序,可以透明地处理投影到投影缓冲区中的投影文本片段,就像处理简单的文本文件一样。 在一些实施例中,嵌入在具有一种或多种其他语言的文本的文档中的第一语言的文本可以被投影到投影缓冲器并提供给可以处理第一语言的文本的应用。 在其他实施例中,可以从文档通过将仅从文档不被删除的文本投影到投影缓冲区来消除文本。