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    • 23. 发明授权
    • Pressure-sensitive layering of displayed objects
    • 显示对象的压敏分层
    • US08745514B1
    • 2014-06-03
    • US12422974
    • 2009-04-13
    • Philip L. Davidson
    • Philip L. Davidson
    • G06F3/041G06F3/048G06F3/033G06F3/16G06Q10/00
    • G06F3/0486G06F3/048G06F3/0483G06F3/04842G06F3/0487G06F3/0488
    • First and second objects are displayed on a pressure-sensitive touch-screen display device. An intersection is detected between the objects. Contact by one or more input mechanisms is detected in a region that corresponds to the first displayed object. Pressure applied by at least one input mechanisms is sensed. The depth of the first displayed object is adjusted as a function of the sensed pressure. The depth of the displayed objects are determined at their detected intersection. The determined depths of the displayed objects are compared. Based on a result of comparing the determined depths, data is stored indicating that one of the displayed objects is overlapping the other. In addition, the displayed objects are displayed such that the overlapping displayed object is displayed closer to a foreground of the pressure-sensitive touch-screen display device than the other displayed object.
    • 第一和第二物体显示在压敏触摸屏显示装置上。 在物体之间检测到交点。 在对应于第一显示对象的区域中检测由一个或多个输入机制的联系。 感测由至少一个输入机构施加的压力。 根据感测到的压力来调整第一显示对象的深度。 显示对象的深度在其检测到的交叉点确定。 比较所确定的显示对象的深度。 基于比较确定的深度的结果,存储指示所显示的对象之一与另一个重叠的数据。 此外,显示的对象被显示为使得重叠的显示对象被显示为比其他显示对象更接近于压敏触摸屏显示装置的前景。
    • 24. 发明申请
    • Input Classification for Multi-Touch Systems
    • 多点触摸系统的输入分类
    • US20140104193A1
    • 2014-04-17
    • US13654377
    • 2012-10-17
    • Perceptive Pixel, Inc.
    • Philip L. DavidsonJefferson Y. Han
    • G06F3/041
    • G06F3/041G06F3/0416G06F3/0418G06F3/042G06F3/044G06F3/0488G06F2203/04104G06F2203/04106G06F2203/04109
    • Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for input classification for multi-touch systems. In one aspect, a method includes receiving data describing a first region of contact with a touch sensitive display, a second region of contact with the touch sensitive display, and a third region of contact with the touch sensitive display, the second region of contact being separate from the first region of contact and the third region of contact being separate from the first region of contact and the second region of contact. The method includes classifying the first region of contact as a touch point provided by a user's body part. The method includes classifying the second region of contact as incidental touch input provided by a user's resting body part. The method includes classifying the third region of contact as a stylus input.
    • 方法,系统和装置,包括在计算机存储介质上编码的计算机程序,用于多点触摸系统的输入分类。 在一个方面,一种方法包括接收描述与触敏显示器的第一接触区域的数据,与触敏显示器的第二接触区域,以及与触敏显示器接触的第三区域,第二接触区域 与第一接触区分离,第三接触区域与第一接触区域和第二接触区域分开。 该方法包括将第一接触区域分类为由用户身体部分提供的触摸点。 该方法包括将第二接触区域分类为由使用者的休息体部分提供的附带触摸输入。 该方法包括将第三接触区域分类为触笔输入。
    • 25. 发明申请
    • 3D MANIPULATION USING APPLIED PRESSURE
    • 使用应力压力的3D操纵
    • US20130307827A1
    • 2013-11-21
    • US13947966
    • 2013-07-22
    • Perceptive Pixel, Inc.
    • Jason L. ReismanPhilip L. DavidsonJefferson Y. Han
    • G06F3/0488G06F3/042
    • G06F3/0488G06F3/0416G06F3/0425G06F3/04815G06F3/04883
    • Placement by one or more input mechanisms of a touch point on a multi-touch display device that is displaying a three-dimensional object is detected. A two-dimensional location of the touch point on the multi-touch display device is determined, and the touch point is matched with a three-dimensional contact point on a surface of the three-dimensional object that is projected for display onto the image plane of the camera at the two-dimensional location of the touch point. A change in applied pressure at the touch point is detected, and a target depth value for the contact point is determined based on the change in applied pressure. A solver is used to calculate a three-dimensional transformation of the three-dimensional object using an algorithm that reduces a difference between a depth value of the contact point after object transformation and the target depth value.
    • 检测在显示三维物体的多点触摸显示装置上的触摸点的一个或多个输入机构的放置。 确定多点触摸显示装置上的触摸点的二维位置,并且触摸点与投影到图像平面上的三维对象的表面上的三维接触点相匹配 的相机在触摸点的二维位置。 检测接触点施加的压力的变化,并且基于施加的压力的变化来确定接触点的目标深度值。 求解器用于使用减少对象变换后的接触点的深度值与目标深度值之间的差异的算法来计算三维对象的三维变换。
    • 29. 发明申请
    • Organizational Tools on a Multi-touch Display Device
    • 多点触控显示设备上的组织工具
    • US20130069860A1
    • 2013-03-21
    • US13404439
    • 2012-02-24
    • Philip L. Davidson
    • Philip L. Davidson
    • G09G5/00
    • G06F3/0416G06F3/017G06F3/0481G06F3/0488G06F3/04883G06F3/04886
    • A process for enabling objects displayed on a multi-input display device to be grouped together is disclosed that includes defining a target element that enables objects displayed on a multi-input display device to be grouped together through interaction with the target element. Engagement of an input mechanism with one of the target element and a particular one of the objects displayed on the multi-input display device is detected. Movement of the input mechanism is monitored while the input mechanism remains engaged with whichever one of the target element and the particular displayed object that the input mechanism engaged. A determination is made that at least a portion of a particular displayed object is overlapping at least a portion of a target element on the multi-input display device upon detecting disengagement of the input mechanism. As a consequence of disengagement and the overlap, processes are invoked that establish a relationship between the particular displayed object and a position on the target element and that causes transformations applied to the target element also to be applied to the particular displayed object while maintaining the relationship between the particular displayed object and the position on the target element.
    • 公开了一种用于使多输入显示设备上显示的对象能够被分组在一起的过程,其包括定义通过与目标元件交互来使显示在多输入显示设备上的对象被分组在一起的目标元素。 检测输入机构与多输入显示装置上显示的对象元素和特定一个对象的接合。 当输入机构保持与输入机构接合的目标元件和特定显示对象中的哪一个相接合时,监视输入机构的移动。 当检测到输入机构的分离时,确定特定显示对象的至少一部分与多输入显示设备上的目标元素的至少一部分重叠。 作为脱离接合和重叠的结果,调用处理以建立特定显示对象与目标元素上的位置之间的关系,并且使得应用于目标元素的变换也被应用于特定显示对象,同时保持关系 在特定显示对象与目标元素上的位置之间。
    • 30. 发明授权
    • Volumetric data exploration using multi-point input controls
    • 使用多点输入控制的体积数据探索
    • US08334867B1
    • 2012-12-18
    • US13428243
    • 2012-03-23
    • Philip L. Davidson
    • Philip L. Davidson
    • G06T15/00G06F3/01G06F3/048
    • G06F3/04845G06F3/04815G06F3/04883G06F2203/04808G06T19/20G06T2210/41G06T2219/008G06T2219/028G06T2219/2016
    • A three-dimensional data set is accessed. A two-dimensional plane is defined that intersects a space defined by the three-dimensional data set. The two-dimensional plane defines a two-dimensional data set within the three-dimensional data set and divides the three-dimensional data set into first and second subsets. A three-dimensional view based on the three-dimensional data set is rendered on such that at least a portion of the first subset of the three-dimensional data set is removed and at least a portion of the two-dimensional data set is displayed. A two-dimensional view of a first subset of the two-dimensional data set also is rendered. Controls are provided that enable visual navigation through the three-dimensional data set by engaging points on the multi-touch display device that correspond to either the three-dimensional view based on the three-dimensional data set and/or the two-dimensional view of the first subset of the two-dimensional data set.
    • 访问三维数据集。 定义了与由三维数据集定义的空间相交的二维平面。 二维平面定义三维数据集内的二维数据集,并将三维数据集划分为第一和第二子集。 基于三维数据集的三维视图被渲染为使得三维数据集的第一子集的至少一部分被去除并且二维数据集的至少一部分被显示。 还呈现二维数据集的第一子集的二维视图。 提供了一种控制装置,其能够通过使多点触摸显示装置上的点对应于三维数据集的三维视图和/或三维数据集的二维视图 二维数据集的第一个子集。