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    • 23. 发明申请
    • Ritual Sense Design Methods of Educational Game Software For Improving Learning Motivation
    • US20210174692A1
    • 2021-06-10
    • US16708053
    • 2019-12-09
    • Yuefei Su
    • Yuefei Su
    • G09B5/12A63F13/80G09B7/02
    • Aspects of the present disclosure are presented for the ritual sense design principles of educational game software, including: the ritual sense design of educational game software needs to match the educational content, match the user's background, match the ceremonial occasion, match the achievements and prize levels, match the award category, and make full use of text, pictures, videos, sound effects, dubbing, Hyun color, colorful ribbon, special effects, adding points, etc.
      The embodiment of this invention defines fifteen scenarios of the educational game software, in which ritual design should be applied, including: Adding Points for Correct Answer scenario, Getting Medals for Correct Answer scenario, Receiving Prizes scenario, Promotion scenario, Honor Presentation scenario, Role Model Presentation scenario, Study Certificate Presentation scenario, Graduation Certificate Presentation scenario, Leader-Board Presentation scenario, Transcript Presentation scenario, Study Badge Presentation scenario, Adding Buddy scenario, Receiving Gift scenario, Raffle scenario, and Adding Points for Sharing App scenario.
      Based on the above design principles, the ritual sense design methods of educational game software are proposed, including: the ritual sense design methods of the main interface; the ritual sense design methods of course module; and the ritual sense design methods of achievement celebration scene.