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    • 32. 发明授权
    • Computer game elements, device and methods therefor
    • 电脑游戏元素,设备及方法
    • US09457276B2
    • 2016-10-04
    • US14224380
    • 2014-03-25
    • KING.COM LIMITED
    • Jakub SlabyMark StephensonBen Hollis
    • A63F13/00A63F13/56A63F13/45A63F13/46A63F13/55A63F13/537A63F13/42A63F13/2145A63F13/57
    • A63F13/56A63F13/2145A63F13/42A63F13/45A63F13/46A63F13/537A63F13/55A63F13/57
    • In an embodiment there is provided a computer implemented method of controlling a user interface responsive to user engagement with a displayed game area on the interface, the method comprising the following implemented by at least one processor of a device, displaying a game area having a plurality of first game objects on said display, providing one or more characteristics of said first game objects and one or more action characteristics of at least one second game object, displaying said at least one second game object at a position on said game area, detecting user input re-arranging one or more of said first game objects, and activating said action characteristics of the at least one second game object in dependence on said detected input re-arranging said one or more first game objects to provide a sequence of two or more first game objects having one or more of the same characteristics adjacent the position of the second game object, and wherein at least one of the action characteristics of the second game object comprises revealing a further game object when said sequence is detected.
    • 在一个实施例中,提供了一种计算机实现的方法,其响应于用户与界面上显示的游戏区域的参与而控制用户界面,该方法包括由设备的至少一个处理器实现的以下内容,显示具有多个 提供所述显示器上的第一游戏对象,提供所述第一游戏对象的一个​​或多个特征和至少一个第二游戏对象的一个​​或多个动作特征,在所述游戏区域的位置显示所述至少一个第二游戏对象,检测用户 输入重新布置所述第一游戏对象中的一个或多个,并且根据所述检测到的输入激活所述至少一个第二游戏对象的动作特征,重新排列所述一个或多个第一游戏对象以提供两个或多个 第一游戏对象具有与第二游戏对象的位置相邻的一个或多个相同特征,并且其中动作特征中的至少一个 第二游戏对象的特征包括当检测到所述序列时,显示另外的游戏对象。
    • 33. 发明授权
    • Device, game and control methods therefor
    • 设备,游戏和控制方法
    • US09446311B2
    • 2016-09-20
    • US14254278
    • 2014-04-16
    • KING.COM LIMITED
    • Johannes BarteCalle StodbergRobin BrookSebastien Bellanger
    • G07F17/32A63F13/537
    • A63F13/537A63F13/80
    • In an embodiment there is provided a method of controlling a user interface responsive to user input with a displayed game board comprising a plurality of object positions on said interface, the method comprising the following implemented by at least one processor of a device in communication with said interface and at least one memory: displaying a game board having a plurality of first and second game objects displayed on said game board positions, each first and second object having one or more characteristics stored in said at least one memory, the second game objects having a third characteristic, detecting an input trajectory comprising a selection of a sequence of one or more neighbouring first game objects sharing at least one same characteristic in response to user input, determining a target direction comprising a portion of said input trajectory with respect to the game board, and generating a further game object having a movement vector comprising said target direction in dependence on said portion of said input trajectory, the target direction extending to the boundary of the displayed game board.
    • 在一个实施例中,提供了一种响应于用户输入控制用户界面的方法,所述用户界面包括在所述界面上包括多个对象位置的显示游戏板,所述方法包括以下步骤:由与所述接口通信的设备的至少一个处理器 接口和至少一个存储器:显示具有在所述游戏板位置上显示的多个第一和第二游戏对象的游戏板,每个第一和第二对象具有存储在所述至少一个存储器中的一个或多个特性,所述第二游戏对象具有 第三特征,检测包括响应于用户输入共享至少一个相同特征的一个或多个相邻第一游戏对象的序列的选择的输入轨迹,确定包括相对于游戏的所述输入轨迹的一部分的目标方向 并且生成具有包括d中的所述目标方向的运动矢量的另外的游戏对象 在所述输入轨迹的所述部分上的目标方向延伸到所显示的游戏板的边界。
    • 36. 发明授权
    • Mobile device game interface
    • 移动设备游戏界面
    • US09233303B2
    • 2016-01-12
    • US14278686
    • 2014-05-15
    • KING.COM LIMITED
    • Olov NordenstamRobin BrookDennis Gustafsson
    • A63F13/10A63F13/40A63F13/00
    • A63F13/00A63F2300/65
    • There is provided a computer implemented method of controlling a user interface and displaying a game board arrangement, the method comprising the following implemented by at least one processor in communication with said interface and at least one memory: displaying a subset of a set of game objects, each game object having one or more characteristics, information on said subset of game objects and said game objects being stored in said at least one memory, determining a position and trajectory of movement in dependence on user input via said user interface, executing an algorithm for determining if a particular game object is to be selected or if a different subset of game objects is to be displayed in dependence on the position and trajectory of movement and the stored information on said subset of game objects, updating said subset of game objects and information such that the particular game object is selected or a different subset of game objects is displayed; and displaying said updated subset of objects.
    • 提供了一种控制用户界面并显示游戏板布置的计算机实现方法,该方法包括以下步骤:由与所述界面通信的至少一个处理器和至少一个存储器实现:显示一组游戏对象的子集 每个游戏对象具有一个或多个特征,关于游戏对象的所述子集的信息和所述游戏对象被存储在所述至少一个存储器中,根据用户经由所述用户界面的输入确定移动的位置和轨迹,执行算法 用于确定是否要选择特定的游戏对象,或者如果根据移动的位置和轨迹以及游戏对象的所述子集上存储的信息来显示游戏对象的不同子集,则更新游戏对象的所述子集,以及 使得特定游戏对象被选择或游戏对象的不同子集被显示的信息; 以及显示所述更新的对象子集。