会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 33. 发明授权
    • Magnetic case for an electronic device
    • 用于电子设备的磁性盒
    • US09379759B2
    • 2016-06-28
    • US14695682
    • 2015-04-24
    • Ryan Platt
    • Ryan Platt
    • H04M1/00H04B1/3888
    • H04B1/3888
    • A case for an electronic device having a front face, a rear face, a top edge, a bottom edge, and two side edges. The case includes a body, a metal tab, one or more permanent magnets and one or more removable magnets. The body covers at least a portion of the rear face of the electronic device, and has several fastening portions configured to fasten the mobile device to the case. The metal tab is insertable through a slot in the body to rest between the body and the electronic device when inserted through the slot. The one or more permanent magnets that are permanently attached to the body. At least one removable magnet is configured to attach by a magnetic force to the metal tab when the metal tab is inserted into the slot, thereby holding the removable magnet in place with respect to the body.
    • 一种具有前表面,后表面,顶部边缘,底部边缘和两个侧边缘的电子设备的外壳。 壳体包括主体,金属凸片,一个或多个永磁体和一个或多个可移动磁体。 主体覆盖电子装置的后表面的至少一部分,并且具有多个紧固部分,其构造成将移动装置固定到壳体上。 当插入通过槽时,金属片可以通过主体中的槽插入到主体和电子装置之间。 一个或多个永久性磁体永久地连接到主体上。 至少一个可移动磁体被配置为当金属片插入槽中时通过磁力附着到金属片上,从而将可移动磁体相对于主体保持在适当位置。
    • 36. 发明授权
    • Building elements for building three-dimensional structures, and methods for assembling the building elements
    • 用于建筑三维结构的建筑构件,以及组装建筑构件的方法
    • US09120029B2
    • 2015-09-01
    • US13263140
    • 2010-03-26
    • Ole Vestergaard Poulsen
    • Ole Vestergaard Poulsen
    • A63H33/08A63H33/10
    • A63H33/084A63H33/101A63H33/105Y10T29/49826
    • This invention describes a set of building elements comprising a uniting plate (1) and a base plate (19). The uniting plate (1) comprises two plates (3) defined in a single plane, said two plates (3) are connected in a connection line (9), and a slot (5) is placed at said connection line; said slot (5) may engage with a slot on another uniting plate (1) to obtain uniting plates with their plates (3) in different planes. The base plate (19) being substantially planar having three parallel plates, which is placed in two planes, where the first (117) and third plate (119) is placed in one plane, are arranged on either side of the second plate (121), which is placed in the second plane, and where the two parallel planes define a space between the two planes to obtain one of the plates (3) of the uniting plate (1). The base plate (19) comprises locking means for interacting with one of the plates (3) of the uniting plate (1); said locking means comprises at least two parts, where the at least two parts are at the first and third plate, respectively and where one of the plates (3) of the uniting plate (1) can be placed between the two planes. The set of building elements may be used in areas like toys, furniture and decorative arts to obtain three-dimensional structures.
    • 本发明描述了一组包括联合板(1)和基板(19)的建筑构件。 联合板(1)包括限定在单个平面中的两个板(3),所述两个板(3)连接在连接线(9)中,并且槽(5)放置在所述连接线处; 所述槽(5)可以与另一个联合板(1)上的槽接合,以获得其板(3)在不同平面中的联合板。 基板(19)基本上是平面的,具有三个平行的板,它们放置在两个平面中,其中第一板(117)和第三板(119)放置在一个平面中,布置在第二板(121)的两侧 ),其被放置在第二平面中,并且其中两个平行平面在两个平面之间限定空间以获得联合板(1)的板(3)中的一个。 基板(19)包括用于与联合板(1)的板(3)中的一个相互作用的锁定装置; 所述锁定装置包括至少两个部分,其中至少两个部分分别位于第一和第三板处,并且联合板(1)的板(3)中的一个可以放置在两个平面之间。 该组建筑元件可用于玩具,家具和装饰艺术领域,以获得三维结构。
    • 37. 发明授权
    • Solving problems in data processing systems based on text analysis of historical data
    • 基于历史数据文本分析解决数据处理系统中的问题
    • US09087121B2
    • 2015-07-21
    • US13445137
    • 2012-04-12
    • Dhruv A. BhattKristin E. McNeilNitaben A. Patel
    • Dhruv A. BhattKristin E. McNeilNitaben A. Patel
    • G06F17/30
    • G06F17/30657
    • Computer program products and systems, determine solutions to a problem experienced by a data processing system user. A query is received from the user. The query includes a problem description of the problem experienced by the user with respect to the data processing system. One or more keywords are extracted from the received problem description. An index of problems and associated solutions is searched using the one or more extracted keywords. The index of problems and associated solutions is created by analyzing a document collection describing problems and associated solutions with a text analytics application. One or more documents are returned that contains words or phrases that are similar to the keywords used for searching the index of problems and associated solutions. The documents relevant for the problem and associated solutions are presented to the user.
    • 计算机程序产品和系统,确定数据处理系统用户遇到的问题的解决方案。 从用户接收到查询。 该查询包括用户相对于数据处理系统所经历的问题的问题描述。 从接收到的问题描述中提取一个或多个关键字。 使用一个或多个提取的关键字来搜索问题的索引和相关联的解决方案。 通过使用文本分析应用程序分析描述问题和相关解决方案的文档集合来创建问题索引和相关解决方案。 返回一个或多个文档,其中包含与用于搜索问题索引和关联解决方案的关键字相似的单词或短语。 与问题相关的文件和相关解决方案呈现给用户。
    • 40. 发明授权
    • Adding secondary game to conventional gaming machines
    • 向常规游戏机添加辅助游戏
    • US08662985B2
    • 2014-03-04
    • US12125301
    • 2008-05-22
    • Bradley W. Johnson
    • Bradley W. Johnson
    • A63F9/24G07F17/32
    • G07F17/32G07F17/3267
    • Methods and apparatus, including computer program products, implementing and using techniques for providing a gaming apparatus. The gaming apparatus includes a primary display area, a wager data device, a secondary display area, and a controller. The wager data device receives wager data indicative of a wager submitted by a player. Results of the base game are displayed on the primary display area. Credits earned in the base game are converted to points in the secondary game. Results of the secondary game are displayed on the secondary display area while the base game is being played, in relation to predetermined point levels for each round of the secondary game. Based on the achieved point levels and the predetermined point levels for each round of the secondary game, it is determined whether to advance the player or to end the secondary game.
    • 方法和装置,包括计算机程序产品,用于提供游戏装置的实施和使用技术。 游戏装置包括主显示区域,下注数据设备,次显示区域和控制器。 下注数据装置接收表示玩家提交的下注的下注数据。 基本游戏的结果显示在主显示区域。 在基本游戏中赚取的积分转换为次要游戏中的积分。 相对于每一轮的次级游戏的预定点数,次要游戏的结果显示在基本游戏正在播放的辅助显示区域上。 基于实现的次数级别和每一次次级游戏的预定点数,确定是推进玩家还是结束辅助游戏。