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    • 39. 发明申请
    • GAMING DEVICE INCLUDING PLAYER SELECTABLE WILD SYMBOLS
    • 游戏设备,包括播放器可选择的野蛮符号
    • US20100273550A1
    • 2010-10-28
    • US12817931
    • 2010-06-17
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • Daniel M. MarksAnthony M. SingerHoward M. Marks
    • A63F9/24A63F13/00
    • G07F17/3213G07F17/3209G07F17/3232G07F17/3244G07F17/3265G07F17/3267G07F17/3288G07F17/34
    • A gaming system including at least one memory device storing a plurality of instructions. The plurality of instructions, when executed by at least one processor, cause the at least one processor to operate with at least one input device and at least one display device, for a play of a game, to display a plurality of reels, each reel associated with a plurality of symbol display areas. For each reel, the gaming system randomly generates and causes the reel to display one of a plurality of different symbols on the reel at each of the plurality of symbol display areas associated with the reel. If a triggering event occurs, for one of the symbol display areas, the gaming system displays at the symbol display area two of the same symbol which is displayed at said symbol display area, evaluates the symbols displayed at each of the symbol display areas, including the symbol display area at which two of the same symbol are displayed, to determine if any winning symbol combinations are displayed and provide the player any awards associated with any displayed winning symbol combinations.
    • 一种包括存储多个指令的至少一个存储器件的游戏系统。 当由至少一个处理器执行时,多个指令使至少一个处理器与至少一个输入设备和至少一个显示设备一起进行游戏,以显示多个卷轴,每个卷轴 与多个符号显示区域相关联。 对于每个卷轴,游戏系统随机地产生并使卷轴在与卷轴相关联的多个符号显示区域中的每一个上在卷轴上显示多个不同符号中的一个。 如果发生触发事件,对于符号显示区域之一,游戏系统在符号显示区域显示在所述符号显示区域显示的相同符号的两个,评估在每个符号显示区域显示的符号,包括 显示两个相同符号的符号显示区域,以确定是否显示任何获胜符号组合,并向玩家提供与任何显示的获胜符号组合相关联的任何奖励。
    • 40. 发明申请
    • GAMING DEVICE HAVING FREE POTENTIAL WINNING COMBINATIONS
    • 具有免费潜在赢家组合的游戏设备
    • US20100041462A1
    • 2010-02-18
    • US12561871
    • 2009-09-17
    • Anthony M. SingerHoward M. MarksDaniel M. MarksJoseph D. Masci
    • Anthony M. SingerHoward M. MarksDaniel M. MarksJoseph D. Masci
    • A63F9/24A63F13/00
    • G07F17/3267G07F17/32
    • Methods to provide an enhanced likelihood of winning an award and to provide enhanced awards based upon the appearance of symbols on free paylines or free hands of cards. In one embodiment base paylines and the free payline are defined using the same symbol matrix and same reel strips. The free payline is an additional payline with same frequencies of wins and losses as the base paylines. The player wagers upon any number of base paylines. The player receives a free payline if a designated number of base paylines are wagered upon. A multiplier enhances the award for winning symbol combinations appearing on the free payline, with the multiplier value equal to the total wager. In another embodiment, a player wagers upon any number of displayed poker hands. The player also receives at least one free hand if a designated number of hands are wagered upon.
    • 提供获得奖励的可能性更大的方法,并根据免费支付线上的符号的出现或卡的免费手段提供增强的奖励。 在一个实施例中,基本支付线和免费支付线是使用相同的符号矩阵和相同的线条来定义的。 免费支付线是一个额外的支付线,具有与基本支付线相同的赢利和损失频率。 玩家在任何数量的基本付费线上投注。 如果指定数量的基本支付线下注,玩家将收到免费支付线。 乘数增加了在免费支付线上出现的获胜符号组合的奖励,乘数值等于总赌注。 在另一个实施例中,玩家在任何数量的显示的扑克牌上下注。 如果指定的牌数下降,玩家还会收到至少一只自由手。