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热词
    • 31. 发明授权
    • Game system in which a field of view is displayed according to a specific view point position
    • 根据特定视点位置显示视野的游戏系统
    • US07806767B2
    • 2010-10-05
    • US10965295
    • 2004-10-14
    • Takashi Kitao
    • Takashi Kitao
    • A63F13/00A63F9/24G06F17/00G06F19/00
    • A63F13/5258A63F13/10A63F13/57A63F13/833A63F2300/64A63F2300/6653A63F2300/6661A63F2300/6684A63F2300/8029
    • Game system in which an object is arranged in a virtual three-dimensional space including a display device, an input device for outputting signals according to player operations and a game control device for executing a game according to a program while checking the output of the input device and displaying a visual field image including the object on the display device. The visual field image is viewed from a predetermined view point position in the virtual three-dimensional space. The game control device includes a position determining device for determining whether to view the object from a first view point position which is a back and slightly inclined position toward a moving direction of the object to view an observation position set forward the object, or from a second view point position from which the observation point is viewed in a fixed direction regardless of the movement of the object.
    • 游戏系统,其中对象被布置在包括显示装置的虚拟三维空间中,用于根据玩家操作输出信号的输入装置和用于根据程序执行游戏的游戏控制装置,同时检查输入的输出 设备,并且在显示设备上显示包括对象的视野图像。 从虚拟三维空间中的预定视点位置观看视野图像。 游戏控制装置包括:位置确定装置,用于根据第一视点位置确定是否观看物体,第一视点位置是朝向物体的移动方向的向后倾斜和稍微倾斜的位置,以查看向前设置的观察位置,或者从 无论物体的移动如何,从固定方向观察观察点的第二视点位置。
    • 33. 发明授权
    • Game system and computer readable storage medium storing game program
    • 游戏系统和存储游戏程序的计算机可读存储介质
    • US06831656B2
    • 2004-12-14
    • US09815572
    • 2001-03-23
    • Takashi Kitao
    • Takashi Kitao
    • G09G500
    • A63F13/52A63F13/10A63F2300/6692G06T11/001G06T15/04
    • A game system in which a game field is configured in a virtual three-dimensional space and a display image of said game field visible from a predetermined viewpoint is formed to thereby be displayed as a game picture. The system comprises a texture storing device for storing in advance a texture representing a three-dimensional configuration as a two-dimensional pattern, a mapping surface setting device for setting a mapping surface of the texture in the game field, a texture processing device for processing the texture readout from the texture storing device in accordance with a dispositional relationship between the viewpoint and the mapping surface, and a texture mapping device for mapping the processed texture on the mapping surface.
    • 将游戏场配置在虚拟三维空间中并且从预定视点可见的所述游戏场的显示图像形成为游戏画面的游戏系统。 该系统包括用于预先存储表示三维配置的纹理作为二维图案的纹理存储装置,用于设置游戏场中纹理的映射表面的映射表面设置装置,用于处理的纹理处理装置 根据视点和映射表面之间的配置关系从纹理存储装置读出的纹理以及用于在处理的表面上映射经处理的纹理的纹理映射设备。