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    • 43. 发明申请
    • GAMING SYSTEM AND METHOD FOR PROVIDING A SYMBOL GAME WITH UPGRADE EVENTS
    • 游戏系统和方法提供符号游戏与升级事件
    • US20170004674A1
    • 2017-01-05
    • US15265412
    • 2016-09-14
    • IGT
    • Scott A. CaputoMark C. NicelyBrian F. SaundersColin M. FerrisLeandro Basallo
    • G07F17/32G07F17/34
    • A gaming system including a cascading symbol or tumbling reel game which utilizes zero, one or more upgrades in association with zero, one or more shifting symbols. Upon an occurrence of an upgrade event, the gaming system upgrades one or more aspects or attributes of one or more games played. In certain embodiments, such upgrades pertain to upgrading one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading the award evaluation of one or more symbols displayed at one or more symbol display positions of one or more symbol display position grids. In certain other embodiments, such upgrades pertain to upgrading one or more attributes or features of one or more bonus or secondary games which are subsequently triggered.
    • 包括级联符号或滚动卷轴游戏的游戏系统,其利用与零,一个或多个移位符号相关联的零个,一个或多个升级。 在发生升级事件时,游戏系统升级所播放的一个或多个游戏的一个或多个方面或属性。 在某些实施例中,这种升级涉及升级在一个或多个符号显示位置网格的一个或多个符号显示位置处显示的一个或多个符号。 在某些其他实施例中,这种升级涉及升级在一个或多个符号显示位置网格的一个或多个符号显示位置处显示的一个或多个符号的评估评估。 在某些其他实施例中,这种升级涉及升级随后触发的一个或多个奖励或次要游戏的一个或多个属性或特征。
    • 45. 发明授权
    • Gaming system and method for permanently increasing the average expected payback percentage of a game for a player
    • 用于永久增加玩家游戏的平均预期回报百分比的游戏系统和方法
    • US09524614B2
    • 2016-12-20
    • US13626665
    • 2012-09-25
    • IGT
    • Scott A. CaputoMark C. Nicely
    • G07F17/32
    • G07F17/3258G07F17/3225G07F17/326G07F17/3267
    • Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player's point balance for the game. When the player's point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player.
    • 本公开的各种实施例涉及用于永久增加玩家的游戏的平均预期回报百分比的游戏系统和方法。 游戏系统被配置为操作与一个或多个指定点阈值相关联的游戏,每个阈值与点的数量相关联。 游戏系统维持游戏玩家的点平衡。 在发生点累积事件时,游戏系统向游戏者的游戏点数余额添加一定数量的积分。 当游戏玩家的点平衡达到指定点阈值之一时,游戏系统永久地修改游戏的特征和/或向游戏添加新的特征。 在各种实施例中,对特征和/或新特征的修改永久地增加了用于该玩家的游戏的平均预期回报百分比。
    • 50. 发明授权
    • Gaming system and method providing a slot game employing a randomly selected set of reels
    • 游戏系统和方法提供使用随机选择的一组卷轴的老虎机游戏
    • US09218710B2
    • 2015-12-22
    • US14474923
    • 2014-09-02
    • IGT
    • Leandro BasalloTimothy L. IsaacsonJon M. LeuppBrian F. SaundersMark C. NicelyNguyen T. Louie
    • A63F9/24G07F17/32G07F17/34
    • G07F17/3213G07F17/3225G07F17/3244G07F17/3265G07F17/34
    • Various embodiments of the present disclosure are directed to a gaming system and method providing a slot game employing a set of randomly selected reels. In one embodiment, the gaming system is configured to operate a slot game associated with a plurality of adjacently arranged reels including a plurality of symbols. Each of a plurality of the reels is associated with one of a plurality of different features and an indicator representing that feature. The gaming system begins sequentially displaying the reels and any corresponding indicators. The gaming system selects a set of two or more of the reels and stops sequentially displaying the reels such that the selected reels are displayed. The gaming system generates and displays a plurality of the symbols on the selected reels, determines whether any winning symbol combinations are displayed, determines any awards associated with any displayed winning symbol combinations, and displays any determined awards.
    • 本公开的各种实施例涉及提供使用一组随机选择的卷轴的小游戏的游戏系统和方法。 在一个实施例中,游戏系统被配置为操作与包括多个符号的多个相邻布置的卷轴相关联的老虎机游戏。 多个卷轴中的每一个与多个不同特征中的一个相关联,以及表示该特征的指示符。 游戏系统开始顺序地显示卷轴和任何相应的指示器。 游戏系统选择一组两个或更多个卷轴,并且停止顺序地显示卷轴,使得显示所选择的卷轴。 游戏系统在所选择的卷轴上生成并显示多个符号,确定是否显示任何获奖符号组合,确定与任何显示的获胜符号组合相关联的任何奖励,并显示任何确定的奖励。