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    • 41. 发明授权
    • Selective reporting of touch data
    • 触摸数据的选择性报告
    • US09128548B2
    • 2015-09-08
    • US13673547
    • 2012-11-09
    • Perceptive Pixel, Inc.
    • Philip L. Davidson
    • G06F13/38G06F3/041G06F3/038G06F3/0488G06F9/44
    • G06F3/041G06F3/038G06F3/0416G06F3/04883G06F9/451G06F2203/04808
    • A graphical user interface is rendered on a display screen of a touch screen device. The display screen includes a display area for rendering images, and the graphical user interface of the application is rendered in a portion of the display area. Digital touch data is generated in response to user interactions with a touch-sensitive surface of the touch screen device. the digital touch data into OS touch events and application touch events. The OS touch events, application touch events, and application location information are received at a system hook. The application location information identifies the portion of the display area of the touch screen device in which the graphical user interface of the application is rendered. The system hook filters the OS touch events and the application touch events based on the application location information and provides the filtered OS touch events and application touch events to the application.
    • 图形用户界面呈现在触摸屏设备的显示屏上。 显示屏幕包括用于渲染图像的显示区域,并且应用程序的图形用户界面呈现在显示区域的一部分中。 响应于用户与触摸屏设备的触敏表面的交互而产生数字触摸数据。 将数字触摸数据转换为OS触摸事件和应用触摸事件。 在系统挂钩处接收OS触摸事件,应用触摸事件和应用位置信息。 应用位置信息识别其中呈现应用的图形用户界面的触摸屏设备的显示区域的部分。 系统钩子基于应用位置信息来过滤OS触摸事件和应用触摸事件,并将过滤的OS触摸事件和应用触摸事件提供给应用。
    • 42. 发明授权
    • 3D manipulation using applied pressure
    • 使用施加压力进行3D操作
    • US09041679B2
    • 2015-05-26
    • US14183430
    • 2014-02-18
    • Perceptive Pixel, Inc.
    • Jason L. ReismanPhilip L. DavidsonJefferson Y. Han
    • G06F3/041G06T17/00G06T13/00G06F3/0488G06F3/042G06F3/0481
    • G06F3/0488G06F3/0416G06F3/0425G06F3/04815G06F3/04883
    • Placement by one or more input mechanisms of a touch point on a multi-touch display device that is displaying a three-dimensional object is detected. A two-dimensional location of the touch point on the multi-touch display device is determined, and the touch point is matched with a three-dimensional contact point on a surface of the three-dimensional object that is projected for display onto the image plane of the camera at the two-dimensional location of the touch point. A change in applied pressure at the touch point is detected, and a target depth value for the contact point is determined based on the change in applied pressure. A solver is used to calculate a three-dimensional transformation of the three-dimensional object using an algorithm that reduces a difference between a depth value of the contact point after object transformation and the target depth value.
    • 检测在显示三维物体的多点触摸显示装置上的触摸点的一个或多个输入机构的放置。 确定多点触摸显示装置上的触摸点的二维位置,并且触摸点与投影到图像平面上的三维物体的表面上的三维接触点相匹配 的相机在触摸点的二维位置。 检测接触点施加的压力的变化,并且基于施加的压力的变化来确定接触点的目标深度值。 求解器用于使用减少对象变换后的接触点的深度值与目标深度值之间的差异的算法来计算三维对象的三维变换。
    • 44. 发明申请
    • 3D MANIPULATION USING APPLIED PRESSURE
    • 使用应力压力的3D操纵
    • US20140168128A1
    • 2014-06-19
    • US14183430
    • 2014-02-18
    • Perceptive Pixel, Inc.
    • Jason L. ReismanPhilip L. DavidsonJefferson Y. Han
    • G06F3/0488G06F3/041
    • G06F3/0488G06F3/0416G06F3/0425G06F3/04815G06F3/04883
    • Placement by one or more input mechanisms of a touch point on a multi-touch display device that is displaying a three-dimensional object is detected. A two-dimensional location of the touch point on the multi-touch display device is determined, and the touch point is matched with a three-dimensional contact point on a surface of the three-dimensional object that is projected for display onto the image plane of the camera at the two-dimensional location of the touch point. A change in applied pressure at the touch point is detected, and a target depth value for the contact point is determined based on the change in applied pressure. A solver is used to calculate a three-dimensional transformation of the three-dimensional object using an algorithm that reduces a difference between a depth value of the contact point after object transformation and the target depth value.
    • 检测在显示三维物体的多点触摸显示装置上的触摸点的一个或多个输入机构的放置。 确定多点触摸显示装置上的触摸点的二维位置,并且触摸点与投影到图像平面上的三维物体的表面上的三维接触点相匹配 的相机在触摸点的二维位置。 检测接触点施加的压力的变化,并且基于施加的压力的变化来确定接触点的目标深度值。 求解器用于使用减少对象变换后的接触点的深度值与目标深度值之间的差异的算法来计算三维对象的三维变换。
    • 48. 发明授权
    • 3D manipulation using applied pressure
    • 使用施加压力进行3D操作
    • US08654104B2
    • 2014-02-18
    • US13947966
    • 2013-07-22
    • Perceptive Pixel, Inc.
    • Jason L. ReismanPhilip L. DavidsonJefferson Y. Han
    • G06F3/042G06T15/00G06T15/10G06T15/20G06F3/048
    • G06F3/0488G06F3/0416G06F3/0425G06F3/04815G06F3/04883
    • Placement by one or more input mechanisms of a touch point of a mufti-touch display device that is displaying a three-dimensional object is detected. A two-dimensional location of the touch point on the multi-touch display device is determined, and the touch point is matched with a three-dimensional contact point on a surface of the three-dimensional object that is projected for display onto the image plane of the camera at the two-dimensional location of the touch point. A change in applied pressure at the touch point is detected, and a target depth value for the contact point is determined based on the changed in applied pressure. A solver is used to calculate a three-dimensional transformation of the three-dimensional object using an algorithm that reduces a difference between a depth value of the contact point after object transformation and the target depth value.
    • 检测显示三维物体的多点触摸显示装置的触摸点的一个或多个输入机构的放置。 确定多点触摸显示装置上的触摸点的二维位置,并且触摸点与投影到图像平面上的三维物体的表面上的三维接触点相匹配 的相机在触摸点的二维位置。 检测接触点施加的压力的变化,并且基于所施加的压力的变化来确定接触点的目标深度值。 求解器用于使用减少对象变换后的接触点的深度值与目标深度值之间的差异的算法来计算三维对象的三维变换。
    • 50. 发明授权
    • Reduction of noise in touch sensors
    • 降低触摸传感器的噪音
    • US08564565B2
    • 2013-10-22
    • US13298622
    • 2011-11-17
    • Jonathan Westhues
    • Jonathan Westhues
    • G09G5/00
    • G06F3/044G06F3/0412G06F3/0418
    • Techniques are described for providing a cleaned signal in a capacitive touch sensor. A phase of periodic noise on an input of the capacitive touch sensor is determined, and a periodic excitation signal having a phase that is locked to the determined phase of the periodic noise is generated. The periodic excitation signal is applied to an excited conductor in a first array of the touch sensor. While the excitation signal is applied, a response signal on a responding conductor in a second array of the touch sensor is detected, and, based on the detected response signal, a value indicative of a measured capacitance between the excited conductor and the responding conductor is generated. A threshold value is accessed, and a determination is made whether the response signal corresponds to a touch based on a difference between the value and the threshold value.
    • 描述了用于在电容式触摸传感器中提供清洁的信号的技术。 确定在电容式触摸传感器的输入端上的周期性噪声的相位,并且产生具有锁定到所确定的周期性噪声相位的相位的周期性激励信号。 周期性激励信号被施加到触摸传感器的第一阵列中的激励导体。 当施加激励信号时,检测在触摸传感器的第二阵列中的响应导体上的响应信号,并且基于检测到的响应信号,指示被激励导体和响应导体之间的测量电容的值是 生成。 访问阈值,并且基于该值和阈值之间的差异来确定响应信号是否对应于触摸。