会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 61. 发明授权
    • Method and system for renewing screen using mechanics information
    • 使用力学信息更新屏幕的方法和系统
    • US09545577B2
    • 2017-01-17
    • US11702751
    • 2007-02-06
    • Dae Il Kim
    • Dae Il Kim
    • A63F13/52A63F13/358A63F13/57A63F13/30
    • A63F13/52A63F13/12A63F13/358A63F13/57A63F2300/534A63F2300/64A63F2300/66A63F2300/807
    • A screen update method and system is provided. The game server performs the steps of: receiving dynamics information from a first gamer's terminal; and transmitting the received dynamics information to at least one second gamer's terminal. The first gamer's terminal performs the steps of: performing dynamics computation by using the dynamics information; and updating a display screen displayed on a display unit of the first gamer's terminal provided by the game server by using result information of the dynamics computation. The second gamer's terminal performs the steps of: performing dynamics computation by using the received dynamics information; and updating a display screen displayed on a display unit of the second gamer's terminal provided by the game server by using result information of the dynamics computation performed in the second gamer's terminal.
    • 提供了屏幕更新方法和系统。 游戏服务器执行以下步骤:从第一玩家终端接收动态信息; 以及将所接收的动态信息发送到至少一个第二玩家的终端。 第一个玩家的终端执行以下步骤:使用动态信息执行动力学计算; 以及通过使用动态计算的结果信息来更新由游戏服务器提供的第一玩家终端的显示单元上显示的显示屏幕。 第二玩家的终端执行以下步骤:通过使用所接收的动态信息来执行动力学计算; 以及通过使用在所述第二玩家终端中执行的动态计算的结果信息来更新由所述游戏服务器提供的所述第二玩家终端的显示单元上显示的显示屏幕。
    • 63. 发明授权
    • Game support system and method
    • 游戏支持系统和方法
    • US09196117B2
    • 2015-11-24
    • US12131177
    • 2008-06-02
    • Ki Yong KimJung Ho Jeong
    • Ki Yong KimJung Ho Jeong
    • G07F17/32A63F9/24
    • G07F17/3244G07F17/32G07F17/3234
    • A game support system includes a DB server for storing in a DB user information including a user's unique identification and the user's own money, a web server for posting information about a plurality of game rooms, and a game processing server for admitting the user to a game room selected by the user from among the plurality of game rooms and processing a game in the selected game room. The game support system further includes a participation money designation server for providing an input window to allow the user to designate a part of the user's own money as participation money required for participation in the selected game room. The system, for example, allows the user to continue to play a game without moving out to another portal or game site.
    • 一种游戏支援系统,包括DB服务器,用于存储DB用户信息,包括用户的唯一身份和用户自己的钱,用于发布关于多个游戏室的信息的网络服务器,以及用于接纳用户的游戏处理服务器 由多个游戏室中的用户选择的游戏室,并且在所选择的游戏室中处理游戏。 游戏支持系统还包括参与资金指定服务器,用于提供输入窗口以允许用户将用户自己的一部分的一部分指定为参与所选择的游戏室所需的参与资金。 例如,该系统允许用户继续玩游戏而不移动到另一门户或游戏站点。
    • 64. 发明授权
    • Method for providing on-line game which systematically maintains monster's aggro points against player character and system thereof
    • 提供在线游戏的方法,系统地维护怪物对于玩家角色及其系统的攻击
    • US08771075B2
    • 2014-07-08
    • US11571742
    • 2005-07-13
    • Dong Eun Kim
    • Dong Eun Kim
    • A63F13/00
    • A63F13/56A63F13/45G07F17/32G07F17/3232
    • Disclosed is a method for providing an online game, comprising the steps of: maintaining an event database recording an aggressive point generation function corresponding to each predetermined event; receiving a particular event from a player character; identifying an aggressive point generation function corresponding to the particular event by referring to the event database; generating aggressive point information according to receipt of the particular event, on the basis of the identified aggressive point generation function; recording the generated aggressive point information in a predetermined monster information database in association with the player character; and determining a target for attack of a monster on the basis of the aggressive point information recorded in the monster information database, and a system thereof.
    • 公开了一种提供在线游戏的方法,包括以下步骤:保持事件数据库记录与每个预定事件对应的攻击点生成功能; 从玩家角色接收特定事件; 通过参考事件数据库来识别与特定事件相对应的攻击点生成功能; 基于所识别的攻击点生成功能,根据特定事件的接收生成攻击点信息; 将生成的攻击点信息与玩家角色相关联地记录在预定的怪兽信息数据库中; 并根据记录在怪兽信息数据库中的侵略点信息确定攻击目标,及其系统。