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    • 64. 发明授权
    • Control algorithms and methods for a game board arrangement
    • 游戏板安排的控制算法和方法
    • US09561427B2
    • 2017-02-07
    • US14278658
    • 2014-05-15
    • KING.COM LIMITED
    • Daniel FrostbergPatrick Kelly
    • A63F13/00A63F3/00A63F3/02A63F13/422A63F13/80
    • A63F3/00643A63F3/02A63F13/422A63F13/80A63F2003/00996
    • A method and device for controlling a user interface displaying a game board, comprising, via at least one processor, displaying a game board arrangement having a plurality of game objects each having one or more characteristics, information on said game board arrangement and the game objects being stored in memory, determining an initial selection of a first game object based on user input and the stored information, determining a subsequent input selection of a second game object based on user input and the stored information determining the validity of the subsequent selection as being valid defined by said first and second game objects based on a first direction of the sequence with respect to the game board arrangement, the length of the sequence and if the first and second game object have at least one same characteristic, updating said game board arrangement information.
    • 一种用于控制显示游戏板的用户界面的方法和装置,包括经由至少一个处理器显示具有多个游戏对象的游戏板装置,每个游戏对象具有一个或多个特征,关于所述游戏板装置的信息和游戏对象 存储在存储器中,基于用户输入和所存储的信息来确定第一游戏对象的初始选择,基于用户输入确定第二游戏对象的后续输入选择,以及所存储的确定随后选择的有效性的信息为 基于所述序列相对于所述游戏板装置的第一方向,所述序列的长度,以及如果所述第一和第二游戏对象具有至少一个相同的特征,则由所述第一和第二游戏对象定义的有效值,更新所述游戏板装置 信息。
    • 66. 发明授权
    • Device, game and control methods therefor
    • 设备,游戏和控制方法
    • US09446313B2
    • 2016-09-20
    • US14206352
    • 2014-03-12
    • KING.COM LIMITED
    • Klas Norden
    • A63F13/12A63F13/56A63F13/75A63F3/00
    • A63F13/56A63F13/75A63F2003/0075A63F2003/00996
    • In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of game objects, each game object having one or more characteristics, said user interface being configured to receive user input, and at least one processor in connection or communication with at least one memory configured to detect a selection of at least one game object with respect to said displayed game board in response to player input, re-order said selected game objects on said displayed game board with respect to said input, create a further game object sharing at least one of the one or more characteristics of said re-ordered game objects in accordance with at least one rule stored in said at least one memory, and replace said re-ordered game objects with said further game object for display.
    • 在一个实施例中,提供了一种具有用户界面的设备,其被配置为显示具有多个游戏对象的游戏板,每个游戏对象具有一个或多个特征,所述用户界面被配置为接收用户输入,以及至少一个处理器 与至少一个存储器进行连接或通信,所述至少一个存储器被配置为响应于玩家输入来检测相对于所显示的游戏板的至少一个游戏对象的选择,相对于所述输入重新排列所述显示的游戏板上的所选择的游戏对象, 根据存储在所述至少一个存储器中的至少一个规则,创建另外的游戏对象,共享所述重新排序的游戏对象的一个​​或多个特征中的至少一个,并且用所述另外的游戏对象来替换所述重新排序的游戏对象 用于显示。
    • 68. 发明申请
    • METHOD AND APPARATUS
    • 方法和装置
    • US20160236086A1
    • 2016-08-18
    • US14623800
    • 2015-02-17
    • KING.COM LIMITED
    • Tina NilssonKlas Norden
    • A63F13/47A63F13/69A63F13/23A63F13/40A63F13/79
    • A63F13/573
    • A computer implemented method of providing a game, comprising at least one processor and at least one memory of a device, retrieving from at least one memory information associated with a plurality of first objects and one or more characteristics of said first objects and causing said objects with said one or more characteristics to be displayed on a first area of a display in an arrangement, executing an algorithm which identifies a match condition between said first objects in which at least one of said objects comprises an action characteristic, determines at least one upgrade path in the arrangement in dependence on the action characteristic and determines if at least one first object comprising an action characteristic is positioned on the at least one upgrade path and, if so, determines a level characteristic value of said at least one first object positioned on the determined upgrade path.
    • 一种提供游戏的计算机实现的方法,包括至少一个处理器和设备的至少一个存储器,从至少一个存储器检索与多个第一对象相关联的信息和所述第一对象的一个​​或多个特性,并使所述对象 所述一个或多个特征将以布置显示在显示器的第一区域上,执行识别所述第一对象之间的匹配条件的算法,其中至少一个所述对象包括动作特征,确定至少一个升级 根据动作特征进行排列的路径,并且确定包括动作特征的至少一个第一对象是否位于所述至少一个升级路径上,如果是,则确定所述至少一个第一对象的水平特征值位于 确定的升级路径。
    • 69. 发明申请
    • CONTROLLING A USER INTERFACE OF A COMPUTER DEVICE
    • 控制计算机设备的用户界面
    • US20160220898A1
    • 2016-08-04
    • US14611733
    • 2015-02-02
    • KING.COM LIMITED
    • Tobias NYBLOMMagnus HANSSON
    • A63F13/30A63F3/00
    • A63F13/80A63F13/35
    • A computer device having a user interface configured to display user actuatable game elements in a game board and to detect user input when a user engages with a game element in a move; a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to generate replacement user game elements for a subsequent move; and a graphics rendering component operable to render the game elements on the user interface, each game element having a graphical representation on a tile having a background appearance, wherein the processor is configured to determine on detecting the match game condition if at least one tile in the match game condition has an attained background appearance and if so to apply the attained background appearance to each tile of the match condition.
    • 一种具有用户接口的计算机设备,其被配置为在游戏板中显示用户可起动的游戏元件,并且当用户在移动中与游戏元件接合时检测用户输入; 处理器,被配置为接收检测到的用户输入,并且在检测到匹配游戏条件以控制用户界面以从显示器中移除至少三个游戏元素,并产生用于随后移动的替换用户游戏元素; 以及可操作以将游戏元素呈现在用户界面上的图形呈现组件,每个游戏元素具有在具有背景外观的瓦片上的图形表示,其中所述处理器被配置为:在检测到所述匹配游戏条件时确定是否至少一个瓦片 匹配游戏条件具有获得的背景外观,如果是,则将获得的背景外观应用于匹配条件的每个瓦片。