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    • 64. 发明申请
    • SYSTEM AND METHOD FOR ENHANCED VIDEO OF GAME PLAYBACK
    • 增强游戏播放视频的系统和方法
    • US20170043262A1
    • 2017-02-16
    • US15335119
    • 2016-10-26
    • KABAM, INC.
    • Kent WakefordClifford J. Harrington
    • A63F13/86A63F13/53A63F13/52A63F13/497A63F13/60
    • A63F13/86A63F13/497A63F13/52A63F13/525A63F13/53A63F13/60
    • One aspect of the disclosure relates to facilitating the development and provision of enhanced video of game playback, including the ability to augment a video of game playback with information relating to the game state of the game. A video may be generated based on game state information associated with one or more selected portions of the game. The video may include visual features that may not have been present in corresponding views that were presented to the user during game play of those one or more portions of the game. The user may augment the video with displayed information based on game logic for the online game. For example, displayed information may include commentary, tips on how the user could have maximized his game play, influential plays from the one or more portions of the game, and/or other information based on the game logic.
    • 本公开的一个方面涉及促进开发和提供游戏重放的增强视频,包括利用与游戏的游戏状态相关的信息来增加游戏重放的视频的能力。 可以基于与游戏的一个或多个所选部分相关联的游戏状态信息来生成视频。 视频可以包括可能不存在于在游戏的这些一个或多个部分的游戏过程中呈现给用户的相应视图中的视觉特征。 用户可以基于用于在线游戏的游戏逻辑,用显示的信息来增加视频。 例如,显示的信息可以包括评论,关于用户如何最大限度地发挥其游戏的提示,来自游戏的一个或多个部分的有影响力的游戏和/或基于游戏逻辑的其他信息。
    • 65. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING SPEED-UP QUEST OFFERS TO USERS DURING IDLE TIME
    • 在空闲时间内为用户提供快速查询提供的系统和方法
    • US20170021276A1
    • 2017-01-26
    • US15284367
    • 2016-10-03
    • KABAM, INC.
    • Wynne ChyouJohn KimBryan TsaoKevin ChanthasiriphanChris Yu
    • A63F13/45A63F13/67A63F13/79A63F13/822A63F13/352
    • A63F13/45A63F13/35A63F13/352A63F13/44A63F13/67A63F13/69A63F13/79A63F13/822A63F2300/5533A63F2300/63A63F2300/807
    • A system and method for executing an instance of an online game to facilitate participation of the user in the online game. The system and method include executing actions in the instance of the online game that are delayed from reception of corresponding action requests by wait times associated with the actions. The system and method include effectuating presentation of speed-up quest offers to the user for wait times that are open. The system and method include detecting successful performance of speed-up quests by the user in the online game and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game. The system and method include in response to detection of successful performance of the first quest in the online game during the first open wait time implementing a first speed-up by reducing the first open wait time.
    • 一种用于执行在线游戏的实例以促进用户参与在线游戏的系统和方法。 该系统和方法包括在通过与该动作相关联的等待时间的情况下执行从在接收相应的动作请求而延迟的在线游戏的实例中的动作。 系统和方法包括在开放的等待时间的情况下向用户实现加速任务提供的呈现。 该系统和方法包括检测用户在在线游戏中的加速任务的成功性能,并且响应于提供的速度 - 速度的成功执行,实现与在线游戏中的开放等待时间的加速任务相关联的加速, 用户在线游戏中的任务。 该系统和方法包括响应于在第一次打开等待时间期间在线游戏中的第一任务的成功执行的检测,通过减少第一打开等待时间来实现第一加速。
    • 68. 发明授权
    • Facilitating content access across online games
    • 促进在线游戏的内容访问
    • US09517405B1
    • 2016-12-13
    • US14207521
    • 2014-03-12
    • KABAM, INC.
    • Kevin ChanthasiriphanJohn KimKevin Lee
    • A63F9/24A63F13/30A63F13/60A63F13/55
    • A63F13/12A63F13/55A63F13/60A63F13/69A63F2300/5533
    • A system and method for facilitating cross-game content access are disclosed. A set of content may be gated by a non-player character in a first online game. Access to the set of content may be granted in the first online game upon user defeating the non-player character or a character corresponding to the non-player character in a second online game. A notification may be generated in the first online game when a user encounters the non-player character in the first online game. The notification may include information indicating that the non-player character may be defeated in the second online game. In some examples, the non-player character in the first online game may share the same entity state with the corresponding character in the second online game such that they may appear as if there were the same character in the first and second online games.
    • 公开了一种促进跨游戏内容访问的系统和方法。 一组内容可能在第一个在线游戏中由非玩家角色选通。 用户在第二次在线游戏中击败非玩家角色或对应于非玩家角色的角色时,可以在第一线上游戏中授予对该组内容的访问。 当用户在第一个在线游戏中遇到非玩家角色时,可以在第一个在线游戏中生成通知。 通知可以包括指示非玩家角色可能在第二在线游戏中被击败的信息。 在一些示例中,第一在线游戏中的非玩家角色可以与第二在线游戏中的相应角色共享相同的实体状态,使得它们可能看起来好像在第一和第二在线游戏中具有相同的角色。
    • 69. 发明授权
    • Three-dimensional visual representations for mobile devices
    • 移动设备的三维视觉表示
    • US09483868B1
    • 2016-11-01
    • US14320522
    • 2014-06-30
    • KABAM, INC.
    • Wilson John Tang
    • G06T15/00G06T15/20
    • G06T19/20G06T9/001G06T15/20G06T2219/2012G06T2219/2024
    • Rendering graphical objects to a display of a mobile client computing device by obtaining virtual object information, obtaining normal components of the virtual object, encoding an image file that describes the normal components of the virtual object, wherein encoding the image file includes encoding dimensional parameters of the normal components into color parameters held by the image file for individual image pixels so that the color information held by the image file describes the surfaces of the virtual object, determining a likely viewing angle of a user associated with the mobile client computing device, and modulating the color parameters in the image file describing the surfaces of the virtual object in response to an indication of a change of the orientation of the mobile client computing device.
    • 通过获得虚拟对象信息,获取虚拟对象的正常组件,对描述虚拟对象的正常组件的图像文件进行编码,将图形对象渲染到移动客户端计算设备的显示器,其中编码图像文件包括编码 由图像文件保持的各个图像像素的正常分量转换成颜色参数,使得由图像文件保存的颜色信息描述虚拟对象的表面,确定与移动客户端计算设备相关联的用户的可能的视角,以及 响应于移动客户端计算设备的取向的变化的指示,调制描述虚拟对象的表面的图像文件中的颜色参数。