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    • 71. 发明授权
    • Managing contact status updates in a presence management system
    • 在现场管理系统中管理联系人状态更新
    • US09451038B2
    • 2016-09-20
    • US11866090
    • 2007-10-02
    • Gary M. BeadleMichael L. Masterson
    • Gary M. BeadleMichael L. Masterson
    • H04L29/08G06F1/32G06F9/45H04W52/02G06F9/48
    • H04L67/306G06F1/329G06F8/4432G06F9/4893H04L43/16H04L67/145H04L67/24H04W52/0296Y02D70/1224
    • Managing online presence information for contacts involves propagating contact status updates from a contact to an interested identity. A contact list may include hundreds to thousands of contacts for an identity. When one of those contacts changes presence status (e.g., from available to do-not-disturb), the change is propagated from a device of the contact, to a server, to one or more devices of the identity maintaining the contact list. Although that single change or status update consumes a small amount of resources, status updates for a larger number of contacts occurring at various times consumes a more substantial amount of resources, including bandwidth and power. Although power consumption may not be a factor for a desktop computer, power consumption for large scale and/or frequent status updates on devices with more limited power sources (e.g., mobile phones, personal data assistants, etc.) may be a significant factor.
    • 管理联系人的在线状态信息包括将联系人状态更新从联系人传播到感兴趣的身份。 联系人列表可能包括数百到数千个身份的联系人。 当这些联系人中的一个改变存在状态(例如,从可用到不干扰)时,该改变从联系人的设备传播到服务器,到维护联系人列表的身份的一个或多个设备。 尽管单一更改或状态更新消耗少量资源,但是在不同时间发生的更多数量的联系人的状态更新将消耗更多的大量资源,包括带宽和功率。 虽然功耗可能不是台式计算机的一个因素,但是在具有更有限的电源的设备(例如,移动电话,个人数据助理等)上的大规模和/或频繁状态更新的功耗可能是重要的因素。
    • 72. 发明授权
    • Managing emails at an electronic mail client
    • 在电子邮件客户端管理电子邮件
    • US09449309B2
    • 2016-09-20
    • US13460358
    • 2012-04-30
    • Hong W DingJin DongXiao Q WangMinmin Qiu
    • Hong W DingJin DongXiao Q WangMinmin Qiu
    • G06F3/048G06Q10/10
    • G06Q10/107
    • Some example embodiments include a method for managing emails The method includes identifying a plurality of emails having a same subject The method also includes determining an inclusion relationship among the plurality of emails The method includes providing a user interface at an email client end The method includes graphically displaying on the user interface the plurality of emails and the inclusion relationship among the plurality of emails, wherein the graphically displaying of the inclusion relationship comprises identifying content that is duplicated across at least two emails within the plurality of emails.
    • 一些示例性实施例包括用于管理电子邮件的方法该方法包括识别具有相同主题的多个电子邮件。该方法还包括确定多个电子邮件之间的包含关系。该方法包括在电子邮件客户端处提供用户界面。该方法包括图形化 在所述用户界面上显示所述多个电子邮件中的所述多个电子邮件和所述包含关系,其中所述包含关系的图形显示包括识别跨所述多个电子邮件内的至少两个电子邮件复制的内容。
    • 75. 发明授权
    • Player initiated multi-player games
    • 玩家发起多玩家游戏
    • US09412236B2
    • 2016-08-09
    • US13789315
    • 2013-03-07
    • WMS Gaming, Inc.
    • Edward Q. EarleyDamon E. GuraJoel R. JaffeLarry J. PaceyCraig J. SyllaJamie W. Vann
    • G07F17/32
    • G07F17/3272G07F17/323
    • Some embodiments include a computer-implemented method for enabling a player to configure and initiate multiplayer wagering games. The computer-implemented method can include presenting, on a display device of a wagering game machine, a graphical user interface including social contact icons representing social contacts associated with the player, and a multiplayer wagering game icon associated with a multiplayer wagering game. The method can also include detecting input indicating selection of the multiplayer wagering game icon and the social contact icons. The method can also include transmitting, to the social contacts via a network, invitations to participate in the multiplayer wagering game. The method can also include detecting acceptance of the invitations from at least one of the social contacts, and conducting the multiplayer wagering game involving the player and the at least one of the social contacts.
    • 一些实施例包括用于使玩家能够配置和启动多玩家投注游戏的计算机实现的方法。 计算机实现的方法可以包括在投注游戏机的显示装置上呈现包括表示与玩家相关联的社交联系人的社交联系人图标的图形用户界面以及与多玩家投注游戏相关联的多玩家投注游戏图标。 该方法还可以包括检测指示多玩家投注游戏图标和社交联系人图标的选择的输入。 该方法还可以包括通过网络向社交联系人发送邀请参与多玩家投注游戏。 该方法还可以包括检测来自至少一个社交联系人的邀请的接受,以及进行涉及玩家和至少一个社交联系人的多玩家投注游戏。
    • 77. 发明授权
    • Pipelining out-of-order instructions
    • 流通无序的指示
    • US09395996B2
    • 2016-07-19
    • US13927372
    • 2013-06-26
    • International Business Machines Corporation
    • Harry BarowskiTim Niggemeier
    • G06F9/30G06F9/38
    • G06F9/3836G06F9/3826G06F9/3832G06F9/3857G06F9/3867G06F9/3869G06F9/3873
    • Systems, methods and computer program product provide for pipelining out-of-order instructions. Embodiments comprise an instruction reservation station for short instructions of a short latency type and long instructions of a long latency type, an issue queue containing at least two short instructions of a short latency type, which are to be chained to match a latency of a long instruction of a long latency type, a register file, at least one execution pipeline for instructions of a short latency type and at least one execution pipeline for instructions of a long latency type; wherein results of the at least one execution pipeline for instructions of the short latency type are written to the register file, preserved in an auxiliary buffer, or forwarded to inputs of said execution pipelines. Data of the auxiliary buffer are written to the register file.
    • 系统,方法和计算机程序产品提供流水线无序指令。 实施例包括用于短延迟类型的短指令的指令预留站和长延迟类型的长指令,包含短延迟类型的至少两个短指令的发布队列,其被链接以匹配长时延的等待时间 长延迟类型的指令,寄存器文件,用于短等待时间类型的指令的至少一个执行流水线和用于长等待时间类型的指令的至少一个执行流水线; 其中用于所述短延迟类型的指令的所述至少一个执行流水线的结果被写入所述寄存器文件,保存在辅助缓冲器中,或者被转发到所述执行管线的输入。 辅助缓冲器的数据被写入寄存器文件。
    • 79. 发明授权
    • Systemwide game modifiers for gaming systems
    • 游戏系统的全系统游戏修改器
    • US09378613B2
    • 2016-06-28
    • US13702454
    • 2011-06-07
    • Jeffrey L. AllenSudhir BejawadaThor E. Perplies
    • Jeffrey L. AllenSudhir BejawadaThor E. Perplies
    • G06F17/00G07F17/32
    • G07F17/3225
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include determining that a wagering game system account associated with a player should be awarded a system-wide game modifier based on the players system-wide gaming activity. The operations can also include determining when the player selects each wagering game of a plurality of wagering games selected by the player for play via the wagering game system. The operations can further include, for each wagering game of the plurality of wagering games selected by the player via the wagering game system, determining that the wagering game system account associated with the player has been awarded the system-wide game modifier, and modifying the wagering game based on predefined game modification specifications associated with the wagering game and the system-wide game modifier.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括确定与玩家相关联的投注游戏系统帐户应当基于玩家系统级游戏活动被授予系统范围的游戏修改器。 操作还可以包括确定玩家什么时候通过投注游戏系统选择玩家选择的多个投注游戏的每个投注游戏。 操作可以进一步包括对于玩家通过投注游戏系统选择的多个投注游戏的每个投注游戏,确定与玩家相关联的投注游戏系统帐户已经被授予系统级游戏修改器,并且修改 基于与投注游戏和系统级游戏修改器相关联的预定游戏修改规范的投注游戏。