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    • 71. 发明授权
    • Frequency based request throttling and aggregation
    • 基于频率的请求限制和聚合
    • US09433859B1
    • 2016-09-06
    • US14248055
    • 2014-04-08
    • KABAM, INC.
    • Michael Lin
    • A63F13/12A63F13/30
    • A63F13/00
    • A system and method configured to provide remote access to a virtual space and enhance the efficiency of server operations associated with the virtual space. This system and method has particular application to online applications such as online games wherein many players are simultaneously competing for limited server resources in connection with game play. In some implementations, the system and method includes executing an instance of an online game and using the instance of the online game to enable participation in the online game by multiple users through multiple client computing platforms, wherein participation in the online game by the users includes entering and/or selecting requests on the client computing platforms that are executed in the instance of the online game. The system and method of the present invention also includes organizing the requests such that duplicative requests are combined into a single request and providing the organized requests for execution by one or more servers.
    • 配置为提供对虚拟空间的远程访问并提高与虚拟空间相关联的服务器操作的效率的系统和方法。 该系统和方法特别适用于诸如在线游戏的在线应用,其中许多玩家同时竞争与游戏相关的有限服务器资源。 在一些实现中,系统和方法包括执行在线游戏的实例并使用在线游戏的实例来使多个用户通过多个客户端计算平台参与在线游戏,其中由用户参与在线游戏包括 在在线游戏的实例中执行的客户端计算平台上输入和/或选择请求。 本发明的系统和方法还包括组织请求,使得重复请求被组合成单个请求并且提供由一个或多个服务器执行的有组织的请求。
    • 73. 发明授权
    • Adjusting individualized content made available to users of an online game based on user gameplay information
    • 根据用户游戏信息调整线上游戏用户可使用的个性化内容
    • US09375636B1
    • 2016-06-28
    • US13856386
    • 2013-04-03
    • KABAM, INC.
    • Kent WakefordClifford J. HarringtonMatthew CurtisJames KohKellen Christopher SmalleyMichael C. Caldarone
    • A63F9/24A63F13/00A63F13/30
    • A63F13/67A63F13/00A63F13/12A63F13/35A63F13/69A63F13/79
    • This disclosure relates to adjusting individualized content made available to users of an online game based on user gameplay information. In implementations, information relating to prospective usage of the online game is used to classify users according by user type, and content made available to the users is customized accordingly. Information relating to prospective usage may include predictive information such as demographic and geographic information, as well as game usage information for the users. User types may include resource collection, player versus player, and player versus environment. Customized content may include content made available to the users through the users in-game actions, such as exploring a map, researching a technology or skill, purchasing an in-game item, and completing an in-game achievement, including in-game items, in-game powers, in-game skills, in-game technologies, in-game pets, in-game transportation units, in-game units, and in-game buildings.
    • 本公开涉及基于用户游戏信息调整对在线游戏的用户可用的个性化内容。 在实现中,使用与在线游戏的预期使用相关的信息根据用户类型对用户进行分类,并且相应地定制对用户可用的内容。 与预期用途有关的信息可以包括诸如人口统计学和地理信息的预测信息,以及用户的游戏使用信息。 用户类型可能包括资源收集,玩家与玩家,玩家与环境。 定制的内容可以包括通过用户在游戏中的动作(例如,探索地图,研究技术或技能,购买游戏内物品,以及完成游戏中的成果)向用户提供的内容,包括在游戏中的项目 游戏中的能力,游戏中的技能,游戏中的技术,游戏中的宠物,游戏中的运输单位,游戏中的单位以及游戏中的建筑物。
    • 75. 发明授权
    • System and method for facilitating user interaction with a virtual space through a graphical chat interface
    • 用于通过图形聊天界面促进用户与虚拟空间交互的系统和方法
    • US09332043B1
    • 2016-05-03
    • US13862046
    • 2013-04-12
    • Kabam, Inc.
    • Michael C. CaldaroneKellen Christopher SmalleyMatthew CurtisJames Koh
    • G06F3/048H04L29/06
    • G06F3/0484G06F3/04815H04L12/1822H04L51/04H04L51/043H04L65/403
    • A system and method for facilitating user interactions with a virtual space through a graphical chat interface is disclosed. One or more potential inputs to the virtual space and/or virtual space status information may be determined dynamically for a user participating in a chat session through a graphical chat interface. An activity notification may be generated for the user based one the determined potential inputs and/or the virtual space status information. The generated activity notification may comprise graphical representation for the notification and as well as representation information for one or more controls facilitating the user to provide inputs requested by the activity notification through the graphical chat interface. User acceptance to the activity notification via the graphical chat interface may be received. One or more activity commands may be generated based on the received user acceptance and executed in the virtual space.
    • 公开了一种通过图形聊天界面促进用户与虚拟空间交互的系统和方法。 可以通过图形聊天界面为参与聊天会话的用户动态地确定虚拟空间和/或虚拟空间状态信息的一个或多个潜在输入。 可以基于所确定的潜在输入和/或虚拟空间状态信息为用户生成活动通知。 生成的活动通知可以包括用于通知的图形表示,以及用于一个或多个控制的表示信息,便于用户通过图形聊天界面提供由活动通知请求的输入。 可以接收通过图形聊天界面对活动通知的用户接受。 可以基于接收到的用户接受并在虚拟空间中执行一个或多个活动命令。
    • 78. 发明授权
    • System and method for providing a marketplace of user-invokable instructions used by a game application in an expression of a game
    • 用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法
    • US09186583B1
    • 2015-11-17
    • US13734821
    • 2013-01-04
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/00A63F13/30
    • A63F13/35A63F13/12A63F13/352A63F13/67A63F13/792A63F2300/575
    • The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    • 本公开涉及用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法。 用户可调用的指令可以包括与游戏相关的任务的自动化,否则需要用户的手动干预,编码对诸如周围环境或其他人的攻击的游戏事件的自动反应的智能和/或用于自动执行一个或多个 游戏中的任务。 市场界面可以促进提供用户可调用的指令。 每个报价可能包括考虑以获得相应的一组用户可调用指令。 考虑可以包括真实世界货币,一个或多个虚拟物品,要执行的任务的交换,联盟的交换或其他游戏中的协作,用于另一组用户可调用指令的交换,和/或其他 考虑。