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    • 72. 发明授权
    • Control algorithms and methods for a game board arrangement
    • 游戏板安排的控制算法和方法
    • US09561427B2
    • 2017-02-07
    • US14278658
    • 2014-05-15
    • KING.COM LIMITED
    • Daniel FrostbergPatrick Kelly
    • A63F13/00A63F3/00A63F3/02A63F13/422A63F13/80
    • A63F3/00643A63F3/02A63F13/422A63F13/80A63F2003/00996
    • A method and device for controlling a user interface displaying a game board, comprising, via at least one processor, displaying a game board arrangement having a plurality of game objects each having one or more characteristics, information on said game board arrangement and the game objects being stored in memory, determining an initial selection of a first game object based on user input and the stored information, determining a subsequent input selection of a second game object based on user input and the stored information determining the validity of the subsequent selection as being valid defined by said first and second game objects based on a first direction of the sequence with respect to the game board arrangement, the length of the sequence and if the first and second game object have at least one same characteristic, updating said game board arrangement information.
    • 一种用于控制显示游戏板的用户界面的方法和装置,包括经由至少一个处理器显示具有多个游戏对象的游戏板装置,每个游戏对象具有一个或多个特征,关于所述游戏板装置的信息和游戏对象 存储在存储器中,基于用户输入和所存储的信息来确定第一游戏对象的初始选择,基于用户输入确定第二游戏对象的后续输入选择,以及所存储的确定随后选择的有效性的信息为 基于所述序列相对于所述游戏板装置的第一方向,所述序列的长度,以及如果所述第一和第二游戏对象具有至少一个相同的特征,则由所述第一和第二游戏对象定义的有效值,更新所述游戏板装置 信息。
    • 73. 发明授权
    • Device, game and control methods therefor
    • 设备,游戏和控制方法
    • US09446313B2
    • 2016-09-20
    • US14206352
    • 2014-03-12
    • KING.COM LIMITED
    • Klas Norden
    • A63F13/12A63F13/56A63F13/75A63F3/00
    • A63F13/56A63F13/75A63F2003/0075A63F2003/00996
    • In an embodiment there is provided a device having a user interface configured to display a game board having a plurality of game objects, each game object having one or more characteristics, said user interface being configured to receive user input, and at least one processor in connection or communication with at least one memory configured to detect a selection of at least one game object with respect to said displayed game board in response to player input, re-order said selected game objects on said displayed game board with respect to said input, create a further game object sharing at least one of the one or more characteristics of said re-ordered game objects in accordance with at least one rule stored in said at least one memory, and replace said re-ordered game objects with said further game object for display.
    • 在一个实施例中,提供了一种具有用户界面的设备,其被配置为显示具有多个游戏对象的游戏板,每个游戏对象具有一个或多个特征,所述用户界面被配置为接收用户输入,以及至少一个处理器 与至少一个存储器进行连接或通信,所述至少一个存储器被配置为响应于玩家输入来检测相对于所显示的游戏板的至少一个游戏对象的选择,相对于所述输入重新排列所述显示的游戏板上的所选择的游戏对象, 根据存储在所述至少一个存储器中的至少一个规则,创建另外的游戏对象,共享所述重新排序的游戏对象的一个​​或多个特征中的至少一个,并且用所述另外的游戏对象来替换所述重新排序的游戏对象 用于显示。
    • 74. 发明授权
    • Managing multiple virtual world accounts from a single virtual lobby interface
    • 从单个虚拟大厅界面管理多个虚拟世界帐户
    • US09396260B2
    • 2016-07-19
    • US13616530
    • 2012-09-14
    • Vittorio CastelliRick A. Hamilton, IIBrian M. O'ConnellClifford A. PickoverKeith R. Walker
    • Vittorio CastelliRick A. Hamilton, IIBrian M. O'ConnellClifford A. PickoverKeith R. Walker
    • G06F3/048G06F17/30
    • G06F17/30861
    • A virtual lobby client automatically interfaces with multiple virtual world instances, each provided by a separate virtual world provider from among multiple virtual world providers, each interfaced with to access a separate virtual world account, to retrieve a separate selection of inventory items from each virtual world account. The virtual lobby client renders an inventory directory index of each separate selection of inventory items within a single lobby interface with at least one selectable option for managing each of the items in the inventory directory from the single lobby interface. The virtual lobby client renders, within the single lobby interface, a separate graphical portal for each virtual account, wherein entry of each of the separate graphical portals triggers the virtual lobby client to automatically open a virtual world specific interface window into a particular virtual world instance provided under the particular virtual world account associated with the entered graphical portal.
    • 虚拟大厅客户端自动与多个虚拟世界实例进行接口,每个虚拟世界实例由多个虚拟世界提供商中的单独的虚拟世界提供者提供,每个虚拟世界提供者接口连接到独立的虚拟世界帐户,以从每个虚拟世界中检索一个单独的库存项目选择 帐户。 虚拟大厅客户端在单个大厅界面内呈现每个单独选择的库存项目的库存目录索引,其具有用于从单个大厅接口管理库存目录中的每个项目的至少一个可选择选项。 虚拟大厅客户端在单个大厅界面内呈现用于每个虚拟帐户的单独的图形门户,其中每个单独图形门户的输入触发虚拟大厅客户端,以将虚拟世界特定的界面窗口自动打开到特定的虚拟世界实例中 在与输入的图形门户相关联的特定虚拟世界帐户下提供。