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    • 83. 发明申请
    • LENSES AND LIGHTING DEVICES INCLUDING SAME
    • 包括其中的镜头和照明装置
    • US20150345742A1
    • 2015-12-03
    • US14722225
    • 2015-05-27
    • Bruce RadlZhuo WangYvetta Pols Sandhu
    • Bruce RadlZhuo WangYvetta Pols Sandhu
    • F21V7/00
    • F21V7/0091F21S41/285F21S41/29F21V5/02F21V5/045F21V5/08G02B3/08G02B19/0061G02F2001/133607
    • Optical components for lighting devices and lighting devices including such components are described. In some embodiments the optical components are in the form of a lens that alter the distribution of light produced by a lighting fixture. In some embodiments, the lenses are in the form of a downlight to wallwash lens which, when placed in a downlight fixture, convert the light distribution to that of a wallwash fixture, e.g., causing the downlight to produce an off-axis light distribution, without changing the fixture. The lens includes a body with a light source facing side and an opposite room facing side having two optically active regions, each including structures that redirect a portion of light received through the light source facing side and incident thereon. The first region includes structures that redirect, via refraction, and the second region includes structures that redirect, in part via total internal reflection.
    • 描述了用于照明装置和包括这些部件的照明装置的光学部件。 在一些实施例中,光学部件是改变由照明器具产生的光的分布的透镜的形式。 在一些实施例中,透镜呈筒灯的形式,其形成为壁灯透镜,当被放置在筒灯中时,其将光分布转换成壁洗夹具的光分布,例如使得筒灯产生离轴光分布, 不改变灯具。 透镜包括具有光源面对侧的主体和面向对面的具有两个光学有源区域的主体,每个光学活动区域包括使通过光源面向侧接收的光的一部分重定向并入射到其上的结构。 第一区域包括通过折射重定向的结构,并且第二区域包括通过全内反射部分地重定向的结构。
    • 86. 发明申请
    • DRIVER FOR SOLID STATE LIGHT SOURCES
    • 用于固态光源的驱动器
    • US20150305103A1
    • 2015-10-22
    • US14439646
    • 2013-11-05
    • OSRAM SYLVANIA INC.
    • Tanay ShahAnil Jeswani
    • H05B33/08
    • H05B33/0815H05B33/0845H05B33/0896
    • Techniques are disclosed for providing an adaptive and scalable output drive current by a lighting driver, which helps mitigate issues related to binning of solid state light sources. The disclosed techniques may be implemented, for example, with the use of header pins and one or more jumpers or so-called shunt connectors. This allows for a given driver with a constant current output to provide any number of desired output drive currents on demand, by switching and/or adding and/or removing one or more shunt connectors across the appropriate header pins. The header may include any number of pin-pairs, with each pin-pair capable of receiving a shunt connector. Any number of driver topologies may be implemented with the header, such as flyback, buck, boost, buck-boost, and variants thereof.
    • 公开了用于通过照明驱动器提供自适应和可扩展的输出驱动电流的技术,其有助于减轻与固态光源的分级相关的问题。 所公开的技术可以例如使用头部引脚和一个或多个跳线或所谓的分流连接器来实​​现。 这允许具有恒定电流输出的给定驱动器通过切换和/或添加和/或移除跨适当的管脚引脚的一个或多个分流连接器来提供任意数量的期望的输出驱动电流。 插头可以包括任何数量的针对,每个针对能够接收分流连接器。 任何数量的驱动器拓扑可以用标题来实现,例如反激,降压,升压,降压 - 升压及其变型。
    • 90. 发明申请
    • Lightguide Design Techniques
    • 光导设计技术
    • US20150253489A1
    • 2015-09-10
    • US14715854
    • 2015-05-19
    • Qiong HuangMing LiYi YangJoseph A. Olsen
    • Qiong HuangMing LiYi YangJoseph A. Olsen
    • F21V8/00
    • G02B6/0038G02B6/0036G02B6/0068
    • Techniques are disclosed for obtaining a desired luminance and/or intensity distribution from any lighting fixture that is illuminated by a lightguide. The techniques can be used, for instance, to design a non-uniform surface texture (e.g., of light extraction features) for a lightguide, wherein the surface texture achieves a desired uniform or an intentionally non-uniform luminance distribution for a given lightguide shape/geometry, dimensions, and/or composition. In some embodiments, an iteration algorithm with illuminance distribution feedback is utilized to design a non-uniform surface texture (e.g., geometry, dimensions, quantity and/or spatial distribution of light extraction features) to achieve the target luminance distribution for a given lighting application.
    • 公开了用于从由光导照射的任何照明器具获得期望的亮度和/或强度分布的技术。 例如,可以使用这些技术来设计用于光导的不均匀的表面纹理(例如,光提取特征),其中表面纹理对于给定的光导形状实现期望的均匀或有意的不均匀的亮度分布 /几何,尺寸和/或组成。 在一些实施例中,利用具有照度分布反馈的迭代算法来设计非均匀表面纹理(例如,光提取特征的几何形状,尺寸,数量和/或空间分布),以实现给定照明应用的目标亮度分布 。