会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 81. 发明申请
    • Framework for Graphics Animation and Compositing Operations
    • 图形动画和合成操作框架
    • US20120274644A1
    • 2012-11-01
    • US13540985
    • 2012-07-03
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • G06T13/00
    • G06T13/80G06T1/20G06T13/00
    • A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or other types of objects for an application's user interface. The application commits state changes to the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management.
    • 图形动画和合成操作框架具有用于与应用程序接口的层树和用于与渲染引擎进行连接的渲染树。 图层树中的图层可以是应用程序的用户界面的内容,窗口,视图,视频,图像,文本,媒体或其他类型的对象。 应用程序将对层树的层执行状态更改。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画通过框架动画状态的变化,该框架可以基于运动,可见性和转换来定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区。 可以跟踪渲染树相对于先前版本更改的部分,以改进资源管理。
    • 82. 发明授权
    • Feature scaling for face detection
    • 用于人脸检测的特征缩放
    • US08295610B1
    • 2012-10-23
    • US12693179
    • 2010-01-25
    • Ralph Brunner
    • Ralph Brunner
    • G06K9/46G06K9/32
    • G06K9/4614
    • A feature used in face detection can be applied to an image portion and can be scaled to fit differently sized image areas. If a feature is positioned with respect to an image area such that a vertex of the feature is aligned with a non-integer pixel location, at least one dimension of the filter can be rounded. A dimension to be rounded further can correspond to a directional component of the feature. For instance, contrast regions within the feature can be arranged horizontally, such that the vertical dimension represents a directional component. A rounding rule associated with the feature can be used in rounding a dimension corresponding to a directional component, such that a size ratio between the contrast regions is maintained. In some instances, the rounding rule can specify a factor that is a positive integer determined based on the number of contrast regions in the feature.
    • 面部检测中使用的特征可以应用于图像部分,并且可以被缩放以适合不同大小的图像区域。 如果相对于图像区域定位特征,使得特征的顶点与非整数像素位置对准,则滤镜的至少一个维度可以舍入。 要进一步舍入的尺寸可以对应于特征的方向分量。 例如,特征内的对比度区域可以水平布置,使得垂直维度表示方向分量。 与该特征相关联的四舍五入规则可用于舍入对应于方向分量的维度,使得保持对比度区域之间的尺寸比。 在某些情况下,舍入规则可以指定基于特征中的对比度区域的数量确定的正整数的因子。
    • 83. 发明申请
    • Dynamic Exposure Metering Based on Face Detection
    • 基于人脸检测的动态曝光测光
    • US20120262599A1
    • 2012-10-18
    • US13534749
    • 2012-06-27
    • Ralph Brunner
    • Ralph Brunner
    • G06K9/46H04N5/225
    • H04N5/23219H04N5/23216H04N5/2351
    • A system, computer readable medium, and method for dynamically setting a camera's exposure parameters based on face detection are disclosed. When taking a picture or video of a person in front of a bright background, standard exposure algorithms tend to overexpose the background. In one embodiment disclosed herein, a face detection algorithm is run on the current picture or video frame, and the exposure metering region is inset over the detected face. Exposure time, gain, or other exposure parameters may be set based on the pixels within the exposure metering region. In another embodiment, the exposure metering region tracks a moving face according to lag parameters so that the exposure metering region remains substantially over the face. In yet another embodiment, a plurality of faces may be tracked, with the exposure parameters set based on a weighted average of the pixels within the plurality of face-containing exposure metering regions.
    • 公开了一种用于基于人脸检测来动态地设置相机的曝光参数的系统,计算机可读介质和方法。 当在明亮的背景前拍摄人物的图片或视频时,标准曝光算法往往会过度曝光背景。 在本文公开的一个实施例中,在当前图片或视频帧上运行面部检测算法,并且将曝光测光区域插入检测到的面部。 可以基于曝光测光区域内的像素来设定曝光时间,增益或其他曝光参数。 在另一个实施例中,曝光测光区域根据滞后参数跟踪移动面,使得曝光测光区域基本上保持在面部上。 在另一个实施例中,可以跟踪多个面部,其中曝光参数是基于多个面部含有曝光测光区域内的像素的加权平均值而设定的。
    • 85. 发明授权
    • Methods and apparatuses for load balancing between multiple processing units
    • 用于多个处理单元之间的负载平衡的方法和装置
    • US08284205B2
    • 2012-10-09
    • US11923463
    • 2007-10-24
    • Howard MillerRalph Brunner
    • Howard MillerRalph Brunner
    • G06F15/16G06F15/00G06T1/00
    • G06F15/16G06F1/3203G06F1/329G06F9/5044G06F9/5094G06F2209/501Y02D10/22Y02D10/24
    • Exemplary embodiments of methods and apparatuses to dynamically redistribute computational processes in a system that includes a plurality of processing units are described. The power consumption, the performance, and the power/performance value are determined for various computational processes between a plurality of subsystems where each of the subsystems is capable of performing the computational processes. The computational processes are exemplarily graphics rendering process, image processing process, signal processing process, Bayer decoding process, or video decoding process, which can be performed by a central processing unit, a graphics processing units or a digital signal processing unit. In one embodiment, the distribution of computational processes between capable subsystems is based on a power setting, a performance setting, a dynamic setting or a value setting.
    • 描述了在包括多个处理单元的系统中动态地重新分布计算过程的方法和装置的示例性实施例。 为多个子系统之间的各种计算过程确定功耗,性能和功率/性能值,其中每个子系统能够执行计算过程。 计算过程是示例性的图形渲染处理,图像处理处理,信号处理处理,拜耳解码处理或视频解码处理,其可以由中央处理单元,图形处理单元或数字信号处理单元执行。 在一个实施例中,能力子系统之间的计算过程的分布基于功率设置,性能设置,动态设置或值设置。
    • 87. 发明申请
    • Framework for Graphics Animation and Compositing Operations
    • 图形动画和合成操作框架
    • US20120188255A1
    • 2012-07-26
    • US13367751
    • 2012-02-07
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • G06T13/00
    • G06T13/00G06T15/00
    • A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the processing device. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management.
    • 用于执行图形动画和合成操作的框架具有用于与应用接口的层树和用于与渲染引擎接口的渲染树。 层树中的层可以是应用的用户界面的内容,窗口,视图,视频,图像,文本,媒体或任何其他类型的对象。 应用程序将更改为层树的层的状态。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画来动画状态的变化。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现到用于在处理设备上显示的帧缓冲器。 渲染树中相对于先前版本更改的那些部分可以被跟踪,以改进资源管理。
    • 88. 发明授权
    • Framework for graphics animation and compositing operations
    • 图形动画和合成操作框架
    • US08130231B2
    • 2012-03-06
    • US13186026
    • 2011-07-19
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • G09G5/36
    • G06T13/80G06T1/20G06T13/00
    • A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. In determining the animation, the framework can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the computer system. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management.
    • 用于执行图形动画和合成操作的框架具有用于与应用接口的层树和用于与渲染引擎接口的渲染树。 层树中的层可以是应用的用户界面的内容,窗口,视图,视频,图像,文本,媒体或任何其他类型的对象。 应用程序将更改为层树的层的状态。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画来动画状态的变化。 在确定动画时,框架可以基于运动,可视性和转换定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区,用于在计算机系统上显示。 渲染树中相对于先前版本更改的那些部分可以被跟踪,以改进资源管理。
    • 89. 发明申请
    • Framework for Graphics Animation and Compositing Operations
    • 图形动画和合成操作框架
    • US20110273464A1
    • 2011-11-10
    • US13186026
    • 2011-07-19
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • Ralph BrunnerJohn HarperPeter N. Graffagnino
    • G09G5/36
    • G06T13/80G06T1/20G06T13/00
    • A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media, or any other type of object for a user interface of an application. The application commits change to the state of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state. In determining the animation, the framework can define a set of predetermined animations based on motion, visibility, and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer for display on the computer system. Those portions of the render tree that have changed relative to prior versions can be tracked to improve resource management.
    • 用于执行图形动画和合成操作的框架具有用于与应用接口的层树和用于与渲染引擎接口的渲染树。 层树中的层可以是应用的用户界面的内容,窗口,视图,视频,图像,文本,媒体或任何其他类型的对象。 应用程序将更改为层树的层的状态。 该应用程序不需要包含用于动画化图层的更改的显式代码。 相反,确定动画来动画状态的变化。 在确定动画时,框架可以基于运动,可视性和转换定义一组预定的动画。 确定的动画显式应用于渲染树中的受影响的图层。 渲染引擎从渲染树呈现为帧缓冲区,用于在计算机系统上显示。 渲染树中相对于先前版本更改的那些部分可以被跟踪,以改进资源管理。