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    • 81. 发明授权
    • Display device for gaming machine and gaming machine including the same
    • 包括游戏机和游戏机在内的显示装置
    • US08951117B2
    • 2015-02-10
    • US13474913
    • 2012-05-18
    • Satoshi JokoHiroatsu IkeKenta Kitamura
    • Satoshi JokoHiroatsu IkeKenta Kitamura
    • G07F17/32
    • G07F17/3211A63F13/02G09F9/30
    • A display device for a gaming machine according to an embodiment of the present invention includes: a display panel configured to display images for a game; a shutter assembly configured to cover and uncover the display panel at least in part, the shutter assembly including a first sliding door configured to move along a first guide and a second sliding door configured to move along a second guide; and a driving unit configured to drive the first sliding door, wherein at least one of the first sliding door and the second sliding door includes a catching member configured to catch another of the first sliding door and the second sliding door such that the second sliding door follows movement of the first sliding door.
    • 根据本发明的实施例的用于游戏机的显示装置包括:显示面板,被配置为显示游戏的图像; 至少部分地覆盖和露出显示面板的快门组件,所述快门组件包括构造成沿着第一引导件移动的第一滑动门和被配置为沿着第二引导件移动的第二滑动门; 以及构造成驱动第一滑动门的驱动单元,其中第一滑动门和第二滑动门中的至少一个包括构造成抓住第一滑动门和第二滑动门中的另一个的捕获构件,使得第二滑动门 跟随第一滑动门的移动。
    • 82. 发明授权
    • Automatic conversation system and conversation scenario editing device
    • 自动对话系统和会话场景编辑设备
    • US08935163B2
    • 2015-01-13
    • US12542311
    • 2009-08-17
    • Shengyang HuangHiroshi Katukura
    • Shengyang HuangHiroshi Katukura
    • G10L15/00G10L15/22
    • G10L15/22
    • A conversation scenario editor generates/edits a conversation scenario for an automatic conversation system. The system includes a conversation device and a conversation server. The conversation device generates an input sentence through speech recognition of an utterance by a user. The conversation server determines the reply sentence based on the conversation scenario when a reply sentence to the input sentence is requested from the conversation device. The editor includes a language model generator for generating a language model to be used for the speech recognition based on the conversation scenario. According to the editor, a non-expert can generate the language model to provide an adequate conversation based on the speech recognition.
    • 会话场景编辑器生成/编辑自动会话系统的会话场景。 该系统包括会话装置和对话服务器。 会话装置通过用户的话语的语音识别生成输入句子。 当从对话设备请求输入句子的回复句子时,会话服务器基于会话情节来确定回复句子。 编辑器包括语言模型生成器,用于基于会话情境生成用于语音识别的语言模型。 根据编辑,非专家可以产生语言模型,以提供基于语音识别的充分对话。
    • 83. 发明授权
    • Game management system
    • 游戏管理系统
    • US08915782B2
    • 2014-12-23
    • US12045052
    • 2008-03-10
    • Jun Fujimoto
    • Jun Fujimoto
    • G07F17/32
    • G07F17/32G07F17/322G07F17/3232G07F17/3239G07F17/3241
    • A game management system includes: a resonant tag which records card identification information and is provided with each of a plurality of cards; a wireless ID tag which records chip identification information and is provided with each of a plurality of chips; a first identification information detector which is provided with a game table and detects the card identification information concerning each of the plurality of cards; a second identification information detector which is provided with the game table and detects the chip identification information concerning each of the plurality of chips; a readout unit which is provided with the game table and acquires personal information for identifying a participant in a game; and a PTS server and a accumulation/analysis server which manage tracks and results of the game played on the game table in association with the personal information based on the card and chip identification information.
    • 一种游戏管理系统,包括:记录卡识别信息并设置有多张卡中的每一张的共振标签; 记录芯片识别信息并且设置有多个芯片中的每一个的无线ID标签; 第一识别信息检测器,其设置有游戏桌并检测与所述多张卡中的每一张相关的卡片识别信息; 第二识别信息检测器,其设置有游戏桌并检测关于多个芯片中的每一个的芯片识别信息; 读出单元,设置有游戏桌并获取用于识别游戏中的参与者的个人信息; 以及PTS服务器和累积/分析服务器,其基于卡和芯片识别信息来管理与个人信息相关联的在游戏桌上玩的游戏的轨迹和结果。
    • 88. 发明授权
    • Game system
    • 游戏系统
    • US08821256B2
    • 2014-09-02
    • US13322962
    • 2009-07-16
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • Kazuo OkadaJun FujimotoTakao NirekiKunihiro ManabeNoritoshi Kukita
    • A63F9/24A63F13/00G07F17/32
    • G07F17/3251G07F17/32G07F17/3202G07F17/3239G07F17/3246
    • A game system that is capable of performing a game by employing an information card in place of a conventional paper-based system is provided. This game system includes: a plurality of gaming machines; a bill identifying device that is associated with each of the gaming machines, for identifying bills of different currencies and an amount of the bills, and outputting data representative of an identified result; a player tracking device that is integrated with each of the gaming machine, for converting data output from the bill identifying device to credit data for executing a game, based on a money exchange rate stored therein, and sending out the converted credit data to the gaming machine; a control device for inputting a money exchange rate from an outside, providing the input money exchange rate to the player tracking device, and updating the money exchange rate stored in the player tracking device; and an information card device that is integrated with the player tracking device, for causing an information card to store data equivalent to an amount of money to be awarded to a player according to a game result of the gaming machine, and sending out credit data for executing a game to the gaming machine.
    • 提供了能够通过采用信息卡代替传统的纸基系统来执行游戏的游戏系统。 该游戏系统包括:多个游戏机; 与每个游戏机相关联的用于识别不同货币的纸币和纸币数量的纸币识别装置,并输出表示识别结果的数据; 与每个游戏机集成的玩家跟踪装置,用于根据存储在其中的货币兑换率将从纸币识别装置输出的数据转换为用于执行游戏的信用数据,并将转换的信用数据发送到游戏 机; 用于从外部输入货币兑换率的控制装置,向玩家跟踪装置提供输入货币兑换率,以及更新存储在玩家追踪装置中的货币兑换率; 以及与玩家跟踪装置集成的信息卡装置,用于根据游戏机的游戏结果使信息卡存储与玩家的奖励金额相当的数据,并发送用于 对游戏机执行游戏。
    • 89. 发明授权
    • Gaming machine having effect corresponding to award to be provided for special game and playing method thereof
    • 游戏机具有对应于奖励的效果,用于特殊游戏及其播放方法
    • US08821254B2
    • 2014-09-02
    • US12183531
    • 2008-07-31
    • Nakayasu Tsukahara
    • Nakayasu Tsukahara
    • G07F17/34G07F17/32
    • A61N1/3686A61N1/057A61N1/36521A61N1/3756G07F17/3227G07F17/34
    • In a gaming machine, a unit game causing arranged symbols to be rearranged is displayed on a display. When a predetermined condition is satisfied, a special game including a predetermined number of the unit games is displayed on the display. Additionally, a total amount of payout to be provided to a player when the special game is executed, a symbol rearrangement pattern in the predetermined number of unit games for providing the total amount of payout, and contents of an effect corresponding to the total amount of payout to be provided to the player are determined before start of the special game. Moreover, the contents of the effect previously determined and the predetermined number of unit games according to the symbol rearrangement pattern previously determined are displayed on the display during the special game. Furthermore, after the special game including the predetermined number of unit games is executed, the total amount of payout previously determined are provided to the player.
    • 在游戏机中,在显示器上显示引起排列符号重新排列的单元游戏。 当满足预定条件时,在显示器上显示包括预定数量的单位游戏的特殊游戏。 此外,执行特殊游戏时向玩家提供的总支付金额,用于提供总支付金额的预定数量的单元游戏中的符号重排模式,以及与总计金额相对应的效果的内容 在特殊游戏开始之前确定要向玩家提供的支付。 此外,在特殊游戏中,在显示器上显示先前确定的效果的内容和根据先前确定的符号重排模式的单位游戏的预定数量。 此外,在执行包括预定数量的单元游戏的特殊游戏之后,向游戏者提供先前确定的总支付金额。