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    • 5. 发明授权
    • Method of gaming, a gaming system and a game controller
    • 游戏方法,游戏系统和游戏控制器
    • US08961291B2
    • 2015-02-24
    • US11971670
    • 2008-01-09
    • Claudio Daniel Dias PiresGregory Leigh Plowman
    • Claudio Daniel Dias PiresGregory Leigh Plowman
    • G07F17/34G07F17/32
    • G07F17/32
    • A gaming system is disclosed which comprises a display, a symbol selector arranged to select at least a first set of normal symbols to be displayed by the display at a plurality of display positions and to cause a special symbol to be displayed at a display position, a special symbol controller arranged to replicate an aspect of the special symbol until an end condition is met, the special symbol controller arranged to maintain each previously displayed special symbol in the display position where the special symbol occurred, select at least one display position for each replicated aspect of the special symbol and cause each replicated aspect of the special symbol to be displayed at the selected position, and an outcome generator arranged to determine at least one game outcome based on the displayed special symbol, the displayed normal symbols and the replicated aspect of the special symbol. A corresponding method is also disclosed.
    • 公开了一种游戏系统,其包括显示器,符号选择器,被布置为在多个显示位置选择要由显示器显示的至少第一组正常符号,并使特殊符号在显示位置显示, 特殊符号控制器,被配置为复制特殊符号的方面,直到满足结束条件为止,特殊符号控制器被布置成将每个先前显示的特殊符号保持在特殊符号发生的显示位置,为每个特定符号选择至少一个显示位置 特殊符号的复制方面,并且使特殊符号的每个复制方面被显示在所选择的位置,以及结果生成器,被布置为基于所显示的特殊符号,所显示的正常符号和复制方面来确定至少一个游戏结果 的特殊符号。 还公开了相应的方法。
    • 7. 发明授权
    • Gaming system and a method of gaming
    • 游戏系统和游戏方法
    • US08888581B2
    • 2014-11-18
    • US13866555
    • 2013-04-19
    • Aristocrat Technologies Australia Pty Limited
    • Matthew ChanColin FongEdgar Pau
    • G07F17/32
    • G07F17/3286G07F17/32G07F17/3267
    • A gaming system is disclosed which comprises a symbol selector arranged to select at least one player symbol at each level of a multilevel game from a set of symbols, an outcome generator arranged to determine at each level of the multilevel game a successful or unsuccessful game level outcome based on a comparison of the at least one selected player symbol with at least one reference symbol such that the player proceeds to a succeeding game level if the game outcome is successful and the player does not proceed to a succeeding game level if the game outcome is not successful. The gaming system also comprises a prize allocator arranged to allocate a prize to a player based on the game level the player has successfully completed. A corresponding method is also disclosed.
    • 公开了一种游戏系统,其包括符号选择器,其被布置成从一组符号中选择多级游戏的每个级别上的至少一个玩家符号,安排成在多级游戏的每个级别确定成功或不成功的游戏级别 结果基于至少一个所选择的玩家符号与至少一个参考符号的比较,使得如果游戏结果成功则玩家进行到后续游戏级别,并且如果游戏结果,玩家不进入下一个游戏级别 不成功 游戏系统还包括奖励分配器,其被配置为基于玩家已经成功完成的游戏级别向玩家分配奖品。 还公开了相应的方法。
    • 8. 发明授权
    • Gaming system and a gaming method
    • 游戏系统和游戏方法
    • US08715054B2
    • 2014-05-06
    • US13287357
    • 2011-11-02
    • Nicholas Luke Bennett
    • Nicholas Luke Bennett
    • A63F13/00
    • G07F17/32
    • A gaming system with a free play mode. The gaming system has a game controller configured to process game play instructions in accordance with game rules to produce game outcomes. A credit meter is under the control of the game controller, the credit meter incremented or decremented in accordance with the game outcomes during normal play. A player interface is in data communication with the game controller. The player interface comprising a display that displays game outcomes to the player and operable to cause a free mode instruction to be communicated to the game controller. The game controller is configured to deactivate the credit meter in response to receipt of a free mode instruction.
    • 具有免费播放模式的游戏系统。 游戏系统具有游戏控制器,其配置为根据游戏规则处理游戏指令以产生游戏结果。 信用计量表受游戏控制者的控制,信用计算器在正常播放期间根据游戏结果递增或递减。 玩家界面与游戏控制器进行数据通信。 播放器接口包括显示器,其向游戏者显示游戏结果,并且可操作地使空闲模式指令传达给游戏控制器。 游戏控制器被配置为响应于接收到空闲模式指令来停用信用计。
    • 9. 发明授权
    • Tournament gaming system
    • 比赛游戏系统
    • US08715052B2
    • 2014-05-06
    • US11573427
    • 2005-08-11
    • Nicholas Luke BennettPaul Thornley
    • Nicholas Luke BennettPaul Thornley
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3267G07F17/32G07F17/3276
    • A gaming system (50) has a controller (52) in communication with a plurality of gaming machines (10) that are operable by a player to play at least one base game (16). Each of the plurality of gaming machines (10) can participate in a secondary game that is common to the plurality of gaming machines (1) and which has an outcome resulting in the allocation of an award to a player of at least one of the gaming machine (10). A plurality of common events having a randomly determined component that dictates whether the outcome is achieved in the secondary game are displayed to players of the plurality of gaming machines (10). The outcome is capable of being achieved for any one gaming machine (10) without any other gaming machine (10) also achieving the outcome.
    • 游戏系统(50)具有与多个游戏机(10)通信的控制器(52),游戏机可由玩家操作以玩至少一个基本游戏(16)。 多个游戏机(10)中的每一个可以参与对于多个游戏机(1)是共同的二次游戏,其具有导致向游戏者中的至少一个游戏向玩家分配奖励的结果 机器(10)。 具有随机确定的组件的多个常见事件被显示给多个游戏机(10)的玩家。 结果是能够实现任何一个游戏机(10),而没有任何其他游戏机(10)也实现了结果。