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    • 3. 发明申请
    • PERSISTENT ASSOCIATION OF GAME FEATURES WITH A USER
    • 与用户的游戏功能的一致性协调
    • US20140274283A1
    • 2014-09-18
    • US13802212
    • 2013-03-13
    • BIG FISH GAMES, INC.
    • Seppo Takashi HelavaAndrew James VellaCrystal Elizabeth SilvaCarey Jean DiJulio
    • G07F17/32
    • G07F17/3267G07F17/3227
    • The systems and/or processes described herein may unlock, enhance, and/or upgrade one or more features of a game with respect to a user that is playing the game. While the user is playing the game, the systems described herein may monitor a performance or a progression of the user with respect to the game. Upon determining that a predetermined threshold or criteria has been satisfied, such as the user earning a cumulative amount of points or currency, one or more features of the game may be dynamically enhanced or upgraded. Alternatively, or in addition, one or more features of the game may be unlocked to the user, where those features were previously not available to the user. The unlocked, enhanced, and/or upgraded features may be persistently associated with the user such that those features may be available and accessible to the user when the user subsequently plays the game.
    • 本文描述的系统和/或过程可以相对于正在玩游戏的用户解锁,增强和/或升级游戏的一个或多个特征。 当用户正在玩游戏时,本文描述的系统可以监视用户相对于游戏的表现或进展。 在确定已经满足预定阈值或标准(诸如获得积分的点或货币的用户)之后,可以动态地增强或升级游戏的一个或多个特征。 或者或另外,游戏的一个或多个特征可以被解锁到用户,其中那些特征以前对用户不可用。 解锁的,增强的和/或升级的功能可以持续地与用户相关联,使得当用户随后玩游戏时,这些特征可以是可用的并且可被用户访问。
    • 4. 发明申请
    • PREDICTING FUTURE PERFORMANCE OF GAMES
    • 预测游戏的未来表现
    • US20140200959A1
    • 2014-07-17
    • US13743042
    • 2013-01-16
    • BIG FISH GAMES, INC.
    • Benjamin Aaron SarbShan HengKelly Lee BaumeisterLiwei MA
    • G06Q30/02
    • G06Q30/0202
    • One or more games may be developed and then provided to a group of consumers prior to those games becoming publicly available. After the users play the games for a predetermined amount of time, user feedback may be solicited and received. A game score for each game may be generated based on the user feedback and the game score may be utilized to determine whether the games should be modified prior to being publicly released to consumers. Based at least in part on historical data for other games, such as game scores and past sales performance for games that were previously released, the sales performance for the games that have yet to be released may be predicted. Such predictions may be generated based at least in part on one or more predictive models and/or regression analysis.
    • 可以开发一个或多个游戏,然后在游戏变得公开之前将其提供给一组消费者。 在用户在预定时间内玩游戏之后,可以请求和接收用户反馈。 可以基于用户反馈来生成每个游戏的游戏得分,并且可以利用游戏得分来确定游戏是否应在被公开发布给消费者之前被修改。 至少部分地基于其他游戏的历史数据,例如以前发布的游戏的游戏分数和过去的销售表现,可以预测尚未发布的游戏的销售表现。 这种预测可以至少部分地基于一个或多个预测模型和/或回归分析生成。
    • 5. 发明申请
    • Golf Solitaire Video Game
    • 高尔夫接龙电子游戏
    • US20080300032A1
    • 2008-12-04
    • US11756496
    • 2007-05-31
    • John Mitchell CutterGlen DeBiasa
    • John Mitchell CutterGlen DeBiasa
    • A63F13/00
    • A63F1/00
    • A Golf Solitaire Video Game is described in which a user plays a video playing card game. Playing cards are positioned in piles where one pile initially contains only a home playing card. The playing cards on top of the piles and the home playing card reveal their front sides, and the playing cards that are positioned in the pile below the top playing card display their back sides or front sides. The game player moves the playing cards onto the home card in a contiguous order of the symbols on the cards. The back sides of the playing cards, underneath the removed top playing cards, are revealed when the top playing cards are placed on the home playing card. A score is provided corresponding to a number of cards that remain in the one or more piles after placing playing cards onto the home playing card in the contiguous order.
    • 描述了一种高尔夫纸牌游戏,其中用户播放视频游戏纸牌游戏。 扑克牌位于一堆最初只包含家庭扑克牌的桩中。 在堆叠和家庭扑克牌顶部的扑克牌显示他们的前侧,位于顶部扑克牌下面的堆中的扑克牌显示他们的背面或前侧。 游戏玩家以卡片上的符号的连续顺序将扑克牌移动到家庭卡上。 当首张扑克牌放置在家庭扑克牌上时,扑克牌的背面,在已移除的顶部扑克牌下方。 在以相继的顺序将扑克牌放置在家庭扑克牌上之后,对应于保留在一个或多个桩中的牌的数量。
    • 9. 发明申请
    • Insertion of Graphics into Video Game
    • 将图形插入视频游戏
    • US20090156305A1
    • 2009-06-18
    • US12392034
    • 2009-02-24
    • Paul J. Thelen
    • Paul J. Thelen
    • A63F13/00
    • A63F13/655A63F13/10A63F13/52A63F13/533A63F13/63A63F13/80A63F2300/6018A63F2300/695
    • A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a graphics window for editing. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.
    • 描述了使得用户能够生成和播放定制的视频游戏的视频计算机游戏。 用户检索用户生成的图形背景以放置在游戏中的图形窗口中。 选择用户生成的或先前提供的对象以放置在背景对象上。 图形背景和所选对象组合在图形窗口中进行编辑。 自动创建与所选对象相对应的列表,并将其放置在游戏的列表窗口中。 然后可以发布游戏或者可以由用户私下玩游戏。 在游戏过程中,选择图形窗口中的对象并提供选择指示。
    • 10. 发明申请
    • Operation of a Network Service Recruitment Architecture
    • 网络服务招聘架构的运作
    • US20070294175A1
    • 2007-12-20
    • US11421403
    • 2006-05-31
    • Paul Thelen
    • Paul Thelen
    • H04L9/00
    • G06Q30/02H04L67/38
    • A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    • 描述了用于营销休闲电脑游戏,电子贺卡或通过网络传送的其它类似电子产品的网络服务招聘架构。 该架构使消费者能够招募其他潜在消费者购买或使用通过网络交付的这些产品。 允许招聘人员加入招聘人员网络,无需任何开办费用或持续的费用。 当招聘人员成功招募新消费者购买或玩游戏或发送电子贺卡时,消费者参与产生的任何收入的一部分将被分发给招聘人员。