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    • 1. 发明授权
    • Computer system and motion control method
    • 计算机系统和运动控制方法
    • US08462163B2
    • 2013-06-11
    • US12310436
    • 2007-08-27
    • Hirofumi Ito
    • Hirofumi Ito
    • G06T13/00
    • G06T13/80G06T2210/44
    • [PROBLEMS] To naturally and smoothly move a control target such as a virtual actor by using a small data amount and effectively perform data setting for it.[MEANS FOR SOLVING PROBLEMS] A computer system includes means for storing node data on a key frame and edge data such as a transition direction between nodes and a frame rate and execution means for shifting to another node by a morphing process determined by the edge data when shifting from one node to another node. Moreover, when inputting data, node icons are connected by an edge icon so as to enable effective data input. In data registration of the morphing process, feature line data is manually inputted for one image of an image pair and then a feature point in the vicinity of the both ends of the feature line is searched so as to automatically compensate the feature line data.
    • [问题]通过使用小的数据量来自然地和平稳地移动诸如虚拟演员的控制目标,并且有效地执行数据设置。 计算机系统包括用于存储关键帧上的节点数据和诸如节点之间的转移方向的边缘数据和帧速率的装置,以及用于通过由边缘数据确定的变形处理来转移到另一个节点的执行装置 当从一个节点转移到另一个节点时。 此外,当输入数据时,通过边缘图标连接节点图标,以便有效的数据输入。 在变形处理的数据登记中,为图像对的一个图像手动输入特征线数据,然后搜索特征线两端附近的特征点,以便自动补偿特征线数据。