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    • 3. 发明授权
    • Method and system for tracking hardware in a motion capture environment
    • 在运动捕捉环境中跟踪硬件的方法和系统
    • US08920172B1
    • 2014-12-30
    • US13421669
    • 2012-03-15
    • Ronnie Johannes Hendrikus WilminkNels Howard MadsenThomas Michael McLaughlin
    • Ronnie Johannes Hendrikus WilminkNels Howard MadsenThomas Michael McLaughlin
    • F41G3/26
    • F41G3/26F41G3/2694G09B9/003
    • A participant in a motion capture environment, such as a motion capture simulation, can utilize or interact with physical objects disposed in the environment, for example weapons, sporting goods, and wands. Markers attached to the physical objects can track movement of the objects in the motion capture environment as well as changes in operational state associated with participant interaction or usage. Markers on an object can be passive, active, or a combination of active and passive. A change in separation between two passive or active markers on a mechanized physical object can indicate that a participant has engaged a mechanism of the object, for example firing a semiautomatic weapon. One or more active markers can emit a pattern of light that is modulated spatially or temporally to report operational state of an object, such as when a participant has fired the weapon or turned a weapon safety off or on.
    • 运动捕捉环境中的参与者,例如运动捕捉模拟,可以利用或与物体对置在环境中,例如武器,体育用品和魔杖。 连接到物理对象的标记可以跟踪运动捕获环境中对象的移动以及与参与者交互或使用相关联的操作状态的变化。 物体上的标记可以是被动的,主动的,或主动和被动的组合。 在机械化物理对象上的两个被动或主动标记之间的分离变化可以指示参与者已经接合了对象的机制,例如发射半自动武器。 一个或多个活动标记可以发射空间或时间上调制的光的模式以报告物体的操作状态,例如当参与者已经射出武器或者关闭或打开武器安全时。
    • 9. 发明授权
    • Surround sound in a sensory immersive motion capture simulation environment
    • 感觉沉浸式运动捕捉模拟环境中的环绕声
    • US08825187B1
    • 2014-09-02
    • US13421444
    • 2012-03-15
    • Cameron Travis HamrickNels Howard MadsenThomas Michael McLaughlin
    • Cameron Travis HamrickNels Howard MadsenThomas Michael McLaughlin
    • G06F17/00
    • H04S7/304A63F13/00
    • A wearable computing device of the listener entity can receive 3D motion data of a virtual representation of the listener entity, 3D motion data of a virtual representation of a sound emitter entity and audio data. The audio data may be associated with an audio event triggered by the sound emitter entity in a capture volume. The wearable computing device of the listener entity can process the 3D motion data of the virtual representation of a listener entity, the 3D motion data of the virtual representation of the sound emitter entity and the audio data to generate a multi channel audio output data customized to the perspective of the virtual representation of a first entity. The multi channel audio output data may be associated with the audio event. The multi channel audio output data can be communicated to the listener entity through a surround sound audio output device.
    • 收听者实体的可穿戴计算设备可以接收收听者实体的虚拟表示的3D运动数据,声发射体实体和音频数据的虚拟表示的3D运动数据。 音频数据可以与由捕获卷中的声发射体实体触发的音频事件相关联。 收听者实体的可穿戴计算设备可以处理收听者实体的虚拟表示的3D运动数据,声发射器实体的虚拟表示的3D运动数据和音频数据,以产生定制成的多声道音频输出数据 第一实体的虚拟表示的透视图。 多声道音频输出数据可以与音频事件相关联。 多声道音频输出数据可以通过环绕声音频输出装置传送到收听者实体。