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    • 1. 发明授权
    • Cumulative integrity check value (ICV) processor based memory content protection
    • 累积完整性检查值(ICV)处理器内存保护
    • US08826035B2
    • 2014-09-02
    • US12646028
    • 2009-12-23
    • David DurhamMen LongUday Savagaonkar
    • David DurhamMen LongUday Savagaonkar
    • G06F21/00
    • G06F21/79G06F21/72
    • In general, in one aspect, the disclosure describes a process that includes a cryptographic engine and first and second registers. The cryptographic engine is to encrypt data to be written to memory, to decrypt data read from memory, to generate read integrity check values (ICVs) and write ICVs for memory accesses. The cryptographic engine is also to create a cumulative read ICV and a cumulative write ICV by XORing the generated read ICV and the generated write ICV with a current read MAC and a current write ICV respectively and to validate data integrity by comparing the cumulative read ICV and the cumulative write ICV. The first and second registers are to store the cumulative read and write ICVs respectively at the processor. Other embodiments are described and claimed.
    • 通常,在一个方面,本公开描述了包括密码引擎和第一和第二寄存器的过程。 加密引擎是对要写入存储器的数据进行加密,解密从存储器读取的数据,生成读取完整性检查值(ICV),并为存储器访问写入ICV。 密码引擎还通过分别用当前读取的MAC和当前的写入ICV异或生成的读取ICV和产生的写ICV来创建累积读取ICV和累积写入ICV,并通过比较累积读取ICV和 累积写ICV。 第一和第二寄存器分别在处理器处存储累积读和写ICV。 描述和要求保护其他实施例。
    • 3. 发明授权
    • Gaming system with saftey features
    • 具有安全功能的游戏系统
    • US08333661B2
    • 2012-12-18
    • US13048220
    • 2011-03-15
    • Choo Boon Ng
    • Choo Boon Ng
    • G06F17/00
    • A63F13/213A63F13/28A63F13/49A63F13/537A63F2300/1087A63F2300/308
    • A gaming console may provide safety features that may avoid or minimize the probability of a collision between the user of the gaming console and the surrounding objects while the user is playing a game. The gaming console may include body sensors to continuously track and capture images of the full body movement of the user. The gaming console may comprise proximity sensors, which may scan and capture the images of the surrounding objects at regular intervals of time. The gaming console may use the images of the full body movement and the images of the surrounding objects to determine if the user is close to the surrounding objects, which may cause collision with the surrounding objects. If the user is close to the surrounding objects, the gaming console may generate alert signals that may avoid or minimize the probability of collision of the user with the surrounding objects.
    • 游戏机可以提供安全特征,其可以在用户正在玩游戏时避免或最小化游戏控制台的用户与周围对象之间的碰撞的概率。 游戏机可以包括身体传感器,以连续跟踪和捕获用户的全身动作的图像。 游戏机可以包括接近传感器,其可以以规则的时间间隔扫描和捕获周围物体的图像。 游戏机可以使用全身运动的图像和周围物体的图像来确定用户是否靠近周围的物体,这可能导致与周围物体的碰撞。 如果用户靠近周围的对象,则游戏控制台可以产生警报信号,其可以避免或最小化用户与周围对象的碰撞概率。
    • 9. 发明授权
    • Multi-core processor supporting real-time 3D image rendering on an autostereoscopic display
    • 在自动立体显示器上支持实时3D图像渲染的多核处理器
    • US08669979B2
    • 2014-03-11
    • US12999630
    • 2010-04-01
    • ChangCheng LiYangZhou DuQiang LiYimin Zhang
    • ChangCheng LiYangZhou DuQiang LiYimin Zhang
    • G06T15/40H04N13/04
    • H04N13/128H04N13/111H04N13/122H04N13/139
    • A multi-core processor system may support 3D image rendering on an autostereoscopic display. The 3D image rendering includes pre-processing of depth map and 3D image wrapping tasks. The pre-processing of depth map may include a foreground prior depth image smoothing technique, which may perform a depth gradient detection and a smoothing task. The depth gradient detection task may detect areas with large depth gradient and the smoothing task may transform the large depth gradient into a linearly changing shape using low-strength, low-pass filtering techniques. The 3D image wrapping may include vectorizing the code for 3D image wrapping of row pixels using an efficient single instruction multiple data (SIMD) technique. After vectorizing, an API such as OpenMP may be used to parallelize the 3D image wrapping procedure. The 3D image wrapping using OpenMP may be performed on rows of the 3D image and on images of the multiple view images.
    • 多核处理器系统可以支持自动立体显示器上的3D图像渲染。 3D图像渲染包括深度图和3D图像包装任务的预处理。 深度图的预处理可以包括前景深度图像平滑技术,其可以执行深度梯度检测和平滑任务。 深度梯度检测任务可以检测具有较大深度梯度的区域,平滑任务可以使用低强度低通滤波技术将大深度梯度变换为线性变化的形状。 3D图像包装可以包括使用有效的单指令多数据(SIMD)技术来矢量化用于行像素的3D图像包围的代码。 在矢量化之后,可以使用诸如OpenMP的API来并行化3D图像包装过程。 使用OpenMP的3D图像包装可以在3D图像的行和多个视图图像的图像上执行。
    • 10. 发明授权
    • Mode based film mode detection
    • 基于模式的胶片模式检测
    • US08520140B2
    • 2013-08-27
    • US13271367
    • 2011-10-12
    • Chunjuan LiuTiehan Lu
    • Chunjuan LiuTiehan Lu
    • H04N7/01
    • H04N7/0115
    • In general, in one aspect, the frames of a received video are analyzed using traditional film mode detection (continually capturing data and comparing the data to known parameters for various film modes) until a film mode is detected. Once the film mode is detected, the frames of the received video are analyzed using mode based tracking where measurements are continually predicted based on the mode detected and averaged with actual measurements. The use of the averaged measurements limit the effect of noise captured in the actual measurements. The averaged measurements are continually compared to known parameters for the detected mode to determine if the detected mode is still valid. If the detected mode is valid, the mode based tacking is continued. If the detected mode is no longer valid (e.g., averaged measurements not correlated with known parameters), the process returns to the traditional film mode detection.
    • 通常,在一个方面,使用传统的胶片模式检测(连续捕获数据并将数据与各种胶片模式的已知参数进行比较)来分析所接收视频的帧直到检测到胶片模式。 一旦检测到电影模式,就使用基于模式的跟踪来分析所接收的视频的帧,其中基于所检测的模式并且用实际测量进行平均来连续预测测量值。 平均测量的使用限制了在实际测量中捕获的噪声的影响。 平均测量结果与已检测模式的已知参数不断进行比较,以确定检测模式是否仍然有效。 如果检测到的模式有效,则继续基于模式的定位。 如果检测到的模式不再有效(例如,与已知参数不相关的平均测量),则该过程返回到传统的胶片模式检测。