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    • 1. 发明授权
    • Adaptive anti-glare light system and associated methods
    • 自适应防眩光系统及相关方法
    • US08901850B2
    • 2014-12-02
    • US13792354
    • 2013-03-11
    • Lighting Science Group Corporation
    • Frederic S. MaxikRobert R. SolerDavid E. Bartine
    • H05B33/08
    • H05B33/0872H05B33/086
    • An adaptive anti-glare light system including a sensor, a color selection engine, a controller, and a plurality of light sources each configured to emit a source light. The sensor transmits a source color signal designating a reflected light characterized by a detected color and a discomfort glare rating. The color selection engine determines a dominant wavelength of the detected color, and a combination of the light sources that the controller may operate to emit a combined wavelength that matches the dominant wavelength of the detected color. A method of adapting light as a countermeasure to glare comprises receiving the detected color, determining a subset of the plurality of light sources that may be combined to form an adapted light that matches the detected color, and operating the light sources with a white light to emit the adapted light at or above a threshold discomfort glare level.
    • 一种自适应防眩光系统,包括传感器,颜色选择引擎,控制器和多个光源,每个光源被配置为发射源光。 传感器传输指定反射光的源颜色信号,其特征在于检测到的颜色和不适的眩光等级。 颜色选择引擎确定检测到的颜色的主波长,以及控制器可以操作以发射与检测到的颜色的主波长匹配的组合波长的光源的组合。 适应光作为眩光对策的方法包括接收检测到的颜色,确定可以组合的多个光源的子集,以形成与检测到的颜色匹配的适配光,以及用白光对其进行操作 将适应的光发射在阈值不适眩光水平以上。
    • 5. 发明授权
    • Fantasy betting application and associated methods
    • 幻想投注申请及相关方法
    • US08814660B2
    • 2014-08-26
    • US13313777
    • 2011-12-07
    • Christopher Cody Thompson
    • Christopher Cody Thompson
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • A63F13/828A63F13/35G07F17/326G07F17/3288
    • A fantasy betting application operated on a computerized device for managing a bet relating to statistics of a sporting event. The statistics may relate to a team, position, play, or player. The terms of the bet may be defined relating to a bet amount, bet type, scoring procedure, and duration. The bet may be created by a creator using an interface. A user may view and accept the bet. The user may also make a counteroffer to negotiate the terms of the bet. Users may create and join leagues and private groups. The bet may be confirmed when the creator and the user agree on terms. Funds relating to the bet may be collected and dispersed.
    • 在计算机化设备上操作的幻想投注应用,用于管理与体育赛事的统计有关的投注。 统计数据可能与团队,职位,玩家或玩家有关。 赌注的条款可以定义为与赌注金额,投注类型,得分程序和持续时间有关。 投注可以由创建者使用界面创建。 用户可以查看和接受下注。 用户也可以作出反驳,以协商下注的条款。 用户可以创建并加入联盟和私人组。 当创作者和用户同意条款时,可以确认投注。 与赌注有关的资金可能会被收集和分散。