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    • 7. 发明授权
    • Method of converting 2D video to 3D video using 3D object models
    • 使用3D对象模型将2D视频转换为3D视频的方法
    • US09438878B2
    • 2016-09-06
    • US14857704
    • 2015-09-17
    • LEGEND3D, Inc.
    • Vicente Niebla, Jr.Tony BaldridgeThomas SchadScott Jones
    • G06K9/00H04N13/00H04N13/02
    • H04N13/128G06T7/557H04N13/122H04N13/261
    • Method for converting 2D video to 3D video using 3D object models. Embodiments of the invention obtain a 3D object model for one or more objects in a 2D video scene, such as a character. Object models may for example be derived from 3D scanner data; planes, polygons, or surfaces may be fit to this data to generate a 3D model. In each frame in which a modeled object appears, the location and orientation of the 3D model may be determined in the frame, and a depth map for the object may be generated from the model. 3D video may be generated using the depth map. Embodiments may use feature tracking to automatically determine object location and orientation. Embodiments may use rigged 3D models with degrees of freedom to model objects with parts that move relative to one another.
    • 使用3D对象模型将2D视频转换为3D视频的方法。 本发明的实施例为诸如字符的2D视频场景中的一个或多个对象获得3D对象模型。 对象模型可以例如从3D扫描器数据导出; 平面,多边形或曲面可以适合该数据以生成3D模型。 在其中出现建模对象的每个帧中,可以在帧中确定3D模型的位置和方向,并且可以从模型生成对象的深度图。 可以使用深度图生成3D视频。 实施例可以使用特征跟踪来自动确定对象位置和方位。 实施例可以使用具有自由度的装配3D模型来对具有相对于彼此移动的部件来建模对象。
    • 8. 发明授权
    • Image sequence enhancement and motion picture project management system
    • 图像序列增强和电影项目管理系统
    • US09286941B2
    • 2016-03-15
    • US14709300
    • 2015-05-11
    • LEGEND3D, Inc.
    • Barry SandrewTony BaldridgeJared SandrewAnthony Lopez
    • H04N5/93G11B27/031H04N13/02
    • H04N13/261G11B27/031H04N13/257H04N13/266
    • The system enables conversion of black and white images to color images and/or two-dimensional images into three-dimensional images based on adding color and/or depth to images using masks for regions in the images, as well as reshaping of masks to cover objects that have moved and changed shape as the objects move in a sequence of images. Also, includes motion picture project management system for reviewers, coordinators and artists. Artists utilize image analysis and image enhancement and computer graphics processing for example to convert two-dimensional images into three-dimensional images or otherwise create or alter motion pictures. Enables the efficient management of projects related to motion pictures to enable enterprises to manage assets, control costs, predict budgets and profit margins, reduce archival storage and otherwise provide displays tailored to specific roles to increase worker efficiency.
    • 该系统能够基于使用图像中的区域的掩模对图像添加颜色和/或深度来将黑白图像转换为彩色图像和/或二维图像成为三维图像,以及重新整形掩模以覆盖 随着对象在一系列图像中移动,已经移动和改变形状的对象。 此外,还包括评审员,协调员和艺术家的电影项目管理系统。 艺术家利用图像分析和图像增强以及计算机图形处理来例如将二维图像转换为三维图像或以其他方式创建或改变运动图像。 实现与电影相关的项目的有效管理,使企业能够管理资产,控制成本,预测预算和利润率,减少档案存储,并提供针对特定角色定制的显示器,以提高工作效率。
    • 9. 发明授权
    • System and method for rapid image sequence depth enhancement with translucent elements
    • 用半透明元素快速图像序列深度增强的系统和方法
    • US08897596B1
    • 2014-11-25
    • US13367316
    • 2012-02-06
    • Charles PassmoreTony BaldridgeBarry Sandrew
    • Charles PassmoreTony BaldridgeBarry Sandrew
    • G06K9/00
    • H04N13/266H04N13/257
    • Motion picture scenes to be colorized/depth enhanced (2D→3D) are broken into separate elements, backgrounds/sets or motion/onscreen-action. Background and motion elements are combined into composite frame which becomes a visual reference database that includes data for all frame offsets used later for the computer controlled application of masks within a sequence of frames. Masks are applied to subsequent frames of motion objects based on various differentiating image processing methods, including automated mask fitting/reshaping. Colors and/or depths are automatically applied to masks throughout a scene from the composite background, translucent, motion objects. Areas never exposed by motion or foreground objects in a series of images may be partially or fully realistically drawn or rendered and applied to the occluded areas of the background and then automatically applied throughout the images to generate of minimal artifact or artifact-free secondary viewpoints when translating foreground objects horizontally during 2D→3D conversion.
    • 要被着色/深度增强的动态影像场景(2D→3D)被分为单独的元素,背景/集合或运动/屏幕动作。 背景和运动元素被组合成复合帧,其成为视觉参考数据库,其包括用于稍后在计算机控制的帧序列内的掩码的所有帧偏移的数据。 基于各种差异化图像处理方法,包括自动掩模拟合/重新成形,将掩模应用于后续运动对象帧。 颜色和/或深度自动应用于从复合背景,半透明,运动对象的场景中的蒙版。 一系列图像中未被运动或前景物体暴露的区域可能部分或完全实际绘制或渲染并应用于背景的遮挡区域,然后自动应用于整个图像,以产生最少的伪像或无伪影次要视点, 在2D→3D转换期间水平地翻译前景对象。
    • 10. 发明授权
    • System and method for minimal iteration workflow for image sequence depth enhancement
    • 用于图像序列深度增强的最小迭代工作流的系统和方法
    • US08385684B2
    • 2013-02-26
    • US13029862
    • 2011-02-17
    • Jared SandrewTony BaldridgeBarry Sandrew
    • Jared SandrewTony BaldridgeBarry Sandrew
    • G06K9/36
    • H04N13/257H04N13/266
    • Movies to be colorized/depth enhanced (2D->3D) are broken into backgrounds/sets or motion/onscreen-action. Background and motion elements are combined into composite frame which becomes a visual reference database that includes data for all frame offsets used later for the computer controlled application of masks within a sequence of frames. Masks are applied to subsequent frames of motion objects based on various differentiating image processing methods, including automated mask fitting/reshaping. Colors/depths are automatically applied with masks throughout a scene from the composite background and to motion objects. Areas never exposed by motion or foreground objects may be partially or fully realistically drawn/rendered/applied to the occluded areas and applied throughout the images to generate artifact-free secondary viewpoints during 2D->3D conversion. Iterative workflow is eliminated for simple artifact correction through real-time manipulation of images to avoid re-rendering of images and associated delays of sending work product to other workgroups for correction.
    • 要着色/深度增强的电影(2D-> 3D)被分为背景/集合或运动/屏幕动作。 背景和运动元素被组合成复合帧,其成为视觉参考数据库,其包括用于稍后在计算机控制的帧序列内的掩码的所有帧偏移的数据。 基于各种差异化图像处理方法,包括自动掩模拟合/重新成形,将掩模应用于后续运动对象帧。 颜色/深度自动应用于整个场景中的掩模,从复合背景和运动对象。 未被运动或前景物体曝光的区域可能部分或完全实际绘制/渲染/应用于遮挡区域,并在整个图像中应用,以在2D-> 3D转换期间生成无伪影次要视点。 迭代工作流程通过实时处理图像来消除简单的伪像纠正,避免重新渲染图像,并将工作产品发送到其他工作组进行更正的相关延迟。