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    • 3. 发明授权
    • Methods of and apparatus for assigning vertex and fragment shading operations to a multi-threaded multi-format blending device
    • 将顶点和片段着色操作分配给多线程多格式混合设备的方法和设备
    • US09202308B2
    • 2015-12-01
    • US14736553
    • 2015-06-11
    • THINK SILICON LTD
    • Georgios KeramidasIakovos StamoulisGeorge SidiropoulosMichael Koziotis
    • G09G5/02G06T15/50G06T1/20G09G5/36G06F9/38
    • G06T15/503G06F9/3885G06T1/20G06T11/00G06T11/001G06T15/005G06T2210/52G09G5/363G09G2330/021
    • An exemplary aspect relates generally to graphics processing systems and more specifically relates to executing vertex and fragment shading operations to a pixel blender device. The technology is at least applicable to graphics processing systems in which vertex and fragment shading operations are executed by dedicated fragment and vertex units or by unified shading units. The graphics processing unit driver is responsible to determine if a shading operation can be assigned to a multi-threaded, multi-format pixel blender. Based on the determination, the fragment shading operations or the vertex shading operations or both are assigned to the pixel blender for execution; the execution of the fragment and/or vertex shading operations by the shader unit(s) is skipped. The determination is based on a code analysis. Forwarding shading operations from the fragment and vertex shaders, i.e., bypassing the shading units, to a programmable, multi-threaded and multi-format pixel blender may save electrical power consumption because a programmable, multi-threaded, and multi-format pixel blender is a less complex circuit compared to a fragment or a vertex or a unified shading unit.
    • 示例性方面一般涉及图形处理系统,更具体地涉及对像素混合器设备执行顶点和片段着色操作。 该技术至少适用于图像处理系统,其中顶点和片段着色操作由专用片段和顶点单元或统一着色单元执行。 图形处理单元驱动程序负责确定阴影操作是否可以分配给多线程多格式像素混合器。 基于该确定,将片段着色操作或顶点着色操作或两者分配给像素混合器以供执行; 由着色器单元执行片段和/或顶点着色操作被跳过。 确定是基于代码分析。 将片段和顶点着色器(即,绕过着色单元)转发到可编程的多线程和多格式像素混合器的着色操作可以节省电力消耗,因为可编程的,多线程的和多格式的像素混合器是 与片段或顶点或统一着色单元相比较不复杂的电路。