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    • 1. 发明授权
    • System and method for providing a marketplace of user-invokable instructions used by a game application in an expression of a game
    • 用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法
    • US09579571B2
    • 2017-02-28
    • US14942870
    • 2015-11-16
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/00A63F13/35A63F13/30A63F13/67A63F13/792A63F13/352
    • A63F13/35A63F13/12A63F13/352A63F13/67A63F13/792A63F2300/575
    • The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    • 本公开涉及用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法。 用户可调用的指令可以包括与游戏相关的任务的自动化,否则需要用户的手动干预,编码对诸如周围环境或其他人的攻击的游戏事件的自动反应的智能和/或用于自动执行一个或多个 游戏中的任务。 市场界面可以促进提供用户可调用的指令。 每个报价可能包括考虑以获得相应的一组用户可调用指令。 考虑可以包括真实世界货币,一个或多个虚拟物品,要执行的任务的交换,联盟的交换或其他游戏中的协作,用于另一组用户可调用指令的交换,和/或其他 考虑。
    • 2. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING A MARKETPLACE OF USER-INVOKABLE INSTRUCTIONS USED BY A GAME APPLICATION IN AN EXPRESSION OF A GAME
    • 用于提供游戏应用程序在游戏表达中使用的用户可接受指令的市场的系统和方法
    • US20160067603A1
    • 2016-03-10
    • US14942870
    • 2015-11-16
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/35
    • A63F13/35A63F13/12A63F13/352A63F13/67A63F13/792A63F2300/575
    • The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    • 本公开涉及用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法。 用户可调用的指令可以包括与游戏相关的任务的自动化,否则需要用户的手动干预,编码对诸如周围环境或其他人的攻击的游戏事件的自动反应的智能和/或用于自动执行一个或多个 游戏中的任务。 市场界面可以促进提供用户可调用的指令。 每个报价可能包括考虑以获得相应的一组用户可调用指令。 考虑可以包括真实世界货币,一个或多个虚拟物品,要执行的任务的交换,联盟的交换或其他在游戏中协作的交换,另一组用户可调用指令的交换,和/或其他 考虑。