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    • 62. 发明申请
    • System and Method for Processing Video Content of Electronic Gaming Machines
    • 电子游戏机视频内容处理系统及方法
    • US20140302926A1
    • 2014-10-09
    • US14245744
    • 2014-04-04
    • Incredible Technologies, Inc.
    • Scott J. SchoenbergDaniel J. SchrementiMark Tulewicz
    • G07F17/32
    • G07F17/3211G07F17/3234G07F17/3237
    • A system and method for processing video content of an electronic gaming machine featuring at least one electronic gaming machine, a common server operatively connected to the gaming machine, a dedicated storage device and data transmission circuitry. The gaming machine featuring a central processor and associated circuitry for generating video of a game played thereon and creating a video file. The server having storage and first data transmission circuitry for transmission of the video file to the dedicated storage device. The dedicated storage device being in wired or wireless communication with the server and having data acquisition circuitry for receiving the video file from the server. The data transmission circuitry electrically contented to the at least one electronic gaming machine or central server for one-way electronic transmission of the video file to an external device via a public or private data network.
    • 一种用于处理电子游戏机的视频内容的系统和方法,该电子游戏机具有至少一个电子游戏机,可操作地连接到游戏机的公共服务器,专用存储设备和数据传输电路。 该游戏机具有中央处理器和相关联的电路,用于产生在其上播放的游戏的视频并创建视频文件。 具有用于将视频文件传输到专用存储设备的存储器和第一数据传输电路的服务器。 专用存储设备与服务器进行有线或无线通信,并具有用于从服务器接收视频文件的数据采集电路。 所述数据传输电路与所述至少一个电子游戏机或中央服务器电气地接合,用于经由公共或专用数据网络将视频文件单向电子传输到外部设备。
    • 64. 发明公开
    • Gaming machine with horizontal scrolling and matching
    • Spielautomat mit horizo​​ntalem Bildlauf und horizo​​ntaler Anpassung
    • EP2587461A1
    • 2013-05-01
    • EP12190055.9
    • 2012-10-25
    • Incredible Technologies, Inc.
    • Demsetz, Randy S.Ditton, Richard A.Hodgson, Lawrence J.
    • G07F17/32
    • G07F17/3265
    • A gaming machine with horizontal scrolling and matching is disclosed. The gaming machine features an array of multiple game positions each having a plurality of horizontal segments. Each horizontal segment has at least one element selected from a first plurality of possible elements to form a plurality of individual contiguous subsets across the horizontal segments. The plurality of individual contiguous subsets has both winning and non-winning configurations. During play of the game, the elements of at least one horizontal segment are variable relative each game position to form an individual contiguous subset across the horizontal segments at each game position. If the contiguous subset is one which is recognized as a predetermined winning configuration, a winning outcome is achieved and the player wins a prize.
    • 公开了一种具有水平滚动和匹配的游戏机。 游戏机具有多个游戏位置的阵列,每个游戏位置具有多个水平段。 每个水平段具有从第一多个可能元素中选择的至少一个元素,以跨越横向段形成多个独立的连续子集。 多个单独的连续子集具有获胜和非获胜配置。 在游戏过程中,至少一个水平段的元素相对于每个游戏位置是可变的,以在每个游戏位置横跨水平段形成一个独立的连续子集。 如果连续的子集是被识别为预定获胜配置的子集,则获得获胜结果,并且玩家赢得奖品。