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    • 4. 发明公开
    • BOWLING GAME APPARATUS AND METHOD
    • 吃喝玩乐的装置和方法
    • EP1075322A1
    • 2001-02-14
    • EP99918726.3
    • 1999-04-21
    • Qubica USA
    • CINIELLO, Patrick
    • A63D5/04
    • A63D5/04A63B69/0046A63B71/0686A63D2005/042
    • A bowling game includes an apparatus (10) which enhances the traditional scoring of a strike or a spare when the bowler is able to time the rolling of the ball (16) by a preselected location (34) on the lane with a preselected location of an image being scanned transversely across the lane. The game uses a laser beam (40) for illuminating a series of images (28) in the form of spots of light (30), and in a sequencing fashion, moves the spots of light (30) across the lane (12) for viewing by the bowler during the rolling of the bowling ball (16) towards standing pins (20). A sensor (32) is positioned at a preselected location (34) alongside the lane (12) for determining when the ball (16) reaches the predetermined location (34). A processor (36) provides an enhanced scoring to the otherwise traditional scoring when the ball (16) reaches the preselected location (34) at the same time a particular preselected spot of light (30) reaches a particular location on the lane (12). By way of example, a bowler attempts to have the bowling ball (16) pass the predetermined location (34) on the lane (12) when a preselected spot of light (30) is illuminated, and if successful, the scoring of a strike or a spare will be enhanced as a result of the timing of the ball (16) with the moving spots of light (30). Various locations on the lane (12) are assigned enhancing values for adding to the score of the bowling game.