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    • 1. 发明授权
    • Game combining checkers, chess and dice
    • 游戏结合棋子,棋和骰子
    • US08657289B2
    • 2014-02-25
    • US13558303
    • 2012-07-25
    • Edward Gregory BondJohn Howard Bond
    • Edward Gregory BondJohn Howard Bond
    • A63F3/00
    • A63F3/02A63F3/00643
    • A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.
    • 可以在棋盘或电子版上播放棋盘游戏,其组合棋,棋子和骰子以创建比棋子更动态的原始游戏,比象棋更容易学习和玩耍,并且具有随机性的元素 使得很难知道谁将赢得,直到骰子的最后一卷。 本发明的游戏通过组合经典元件来简化游戏。 骰子的滚动决定了可以做出什么样的举动,但玩家可以选择他/她的任何部分移动。 夺取国王的人胜出,或者在替代实施例中,谁拥有最后剩下的一块胜利。
    • 3. 发明申请
    • GAME COMBINING CHECKERS, CHESS AND DICE
    • 游戏组合检查员,CHESS和DICE
    • US20130277913A1
    • 2013-10-24
    • US13558303
    • 2012-07-25
    • Edward Gregory BondJohn Howard Bond
    • Edward Gregory BondJohn Howard Bond
    • A63F3/02
    • A63F3/02A63F3/00643
    • A board game may be played on a board or with an electronic version thereof, that combines chess, checkers and dice to create an original game that is more dynamic than checkers, easier to learn and play than chess, and has an element of randomness that makes it hard to know who will win until the final roll of the dice. The game of the present invention simplifies play by combining classic elements. The roll of the dice determines what kind of move can be made, but the player can choose any of his/her pieces to move. Whoever captures the king wins, or, in an alternative embodiment, whoever has the last remaining piece(s) wins.
    • 可以在棋盘或电子版上播放棋盘游戏,其组合棋,棋子和骰子以创建比棋子更动态的原始游戏,比象棋更容易学习和玩耍,并且具有随机性的元素 使得很难知道谁将赢得,直到骰子的最后一卷。 本发明的游戏通过组合经典元件来简化游戏。 骰子的滚动决定了可以做出什么样的举动,但玩家可以选择他/她的任何部分移动。 夺取国王的人胜出,或者在替代实施例中,谁拥有最后剩下的一块胜利。