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    • 1. 发明授权
    • Positioning apparatus with lockable joints and method of use
    • 带锁定接头的定位装置及使用方法
    • US08632064B2
    • 2014-01-21
    • US12503727
    • 2009-07-15
    • J. Kenneth Salisbury, Jr.Joan Savall
    • J. Kenneth Salisbury, Jr.Joan Savall
    • B23Q1/25B25B1/22B23Q3/18
    • A61B19/22A61B17/00234A61B34/70A61B90/50A61B2017/00544A61B2017/00876A61F11/004B25J17/0275B25J19/0004F16C11/10
    • A positioning system having a base, a manually movable end effector and a first joint interposed between the base and the end effector is disclosed. The first joint may comprise a proximal portion and a distal portion coupled together by magnetic attraction and configured to be intermittently separated by a pressurized gas cushion. The first joint may be configured to be changeable between a movable state and a fixed state. In the movable state, the proximal and distal portions are separated by the pressurized gas cushion and are movable relative to each other. In the fixed state, the proximal and distal portions contact each other and relative movement is thereby impeded.Methods of precisely positioning an end effector may include providing a device having a base, a first joint located distally from the base, and an end effector located distally from the first joint. The first joint may have two portions separated by a gas cushion, the first joint allowing the end effector to be movable with respect to the base. The method may further comprise manually positioning the end effector, and removing the gas cushion to cause the two joint portions to contact each other, thereby locking the end effector in the precise location in which it was positioned.
    • 公开了一种定位系统,其具有基座,手动可移动的端部执行器和插入在基座和端部执行器之间的第一接头。 第一关节可以包括通过磁吸引而联接在一起的近端部分和远端部分,并且构造成被加压气体垫间断地分开。 第一接头可以构造成在可移动状态和固定状态之间是可变的。 在可移动状态下,近端部分和远端部分被加压气垫隔开,并且可相对于彼此移动。 在固定状态下,近端部分和远端部分彼此接触,从而阻碍相对运动。 精确定位末端执行器的方法可以包括提供具有基座,远离基部的第一关节以及远离第一关节的末端执行器的装置。 第一关节可以具有由气垫隔开的两个部分,第一关节允许末端执行器相对于基部移动。 该方法可以进一步包括手动地定位末端执行器,以及移除气垫以使两个关节部分彼此接触,从而将末端执行器锁定在其定位的精确位置。
    • 3. 发明申请
    • METHOD AND APPARATUS FOR GENERATING AND INTERFACING WITH A HAPTIC VIRTUAL REALITY ENVIRONMENT
    • 用于生成和接触虚拟现实环境的方法和装置
    • US20110102434A1
    • 2011-05-05
    • US12869975
    • 2010-08-27
    • Christopher TarrJ. Kenneth Salisbury, JR.Thomas Harold MassieWalter A. Aviles
    • Christopher TarrJ. Kenneth Salisbury, JR.Thomas Harold MassieWalter A. Aviles
    • G09G5/00
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 4. 发明申请
    • System and Method for Guiding a Medical Instrument with Magnetic Force Control
    • 用磁力控制指导医疗器械的系统和方法
    • US20100105984A1
    • 2010-04-29
    • US12603387
    • 2009-10-21
    • Reuben BrewerJ. Kenneth Salisbury, JR.Kevin E. LoewkeDavid B. Camarillo
    • Reuben BrewerJ. Kenneth Salisbury, JR.Kevin E. LoewkeDavid B. Camarillo
    • A61B1/00
    • A61B1/05A61B1/00158A61B34/73A61M25/0127
    • A magnetic force control system for guiding a medical instrument within a body includes: a controlled magnet coupled to the medical instrument; a controller magnet that exerts a magnetic force on the controlled magnet; a magnetically permeable shield, placed between the controlled magnet and the controller magnet, that selectively modulates the magnetic force by rerouting magnetic field lines; and a control system. A method for guiding a medical instrument within a body with magnetic force control includes: providing a controlled magnet coupled to the medical instrument, inserting the controlled magnet and medical instrument into the body, providing a controller magnet outside the body, placing a magnetically permeable shield between the controlled magnet and the controller magnet, applying magnetic force, and selectively modulating the magnetic force with the shield to vary at least one of amplitude and orientation of the magnetic force, thereby guiding the controlled magnet within the body.
    • 用于引导身体内的医疗器械的磁力控制系统包括:联接到医疗器械的受控磁体; 在受控磁体上施加磁力的控制器磁体; 放置在受控磁体和控制器磁体之间的磁导屏蔽,通过重新路由磁场线来选择性地调制磁力; 和控制系统。 一种利用磁力控制在身体内引导医疗器具的方法包括:提供耦合到医疗器械的受控磁体,将受控磁体和医疗器械插入体内,在身体外部提供控制器磁体,放置导磁屏蔽 在受控磁体和控制器磁体之间,施加磁力,并且用屏蔽件选择性地调制磁力以改变磁力的振幅和取向中的至少一个,从而将受控磁体引导到主体内。
    • 5. 发明申请
    • METHOD AND APPARATUS FOR GENERATING AND INTERFACING WITH A HAPTIC VIRTUAL REALITY ENVIRONMENT
    • 用于生成和接触虚拟现实环境的方法和装置
    • US20080218514A1
    • 2008-09-11
    • US11968474
    • 2008-01-02
    • Christopher TarrJ. Kenneth SalisburyThomas Harold MassieWalter A. Aviles
    • Christopher TarrJ. Kenneth SalisburyThomas Harold MassieWalter A. Aviles
    • G06T17/00G06T15/00
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 7. 发明授权
    • Long elements method for simulation of deformable objects
    • 用于模拟可变形物体的长元方法
    • US07363198B2
    • 2008-04-22
    • US10016661
    • 2001-10-29
    • Remis BalaniukIvan F. CostaJ. Kenneth Salisbury, Jr.
    • Remis BalaniukIvan F. CostaJ. Kenneth Salisbury, Jr.
    • G06F17/10
    • G06T17/20G06F17/5018
    • Long Elements Method (LEM) for real time physically based dynamic simulation of deformable objects. The LEM is based on a new meshing strategy using long elements whose forms can be straight or arbitrary. The LEM implements a static solution for elastic global deformations of objects filled with fluid based on the Pascal's principle and volume conservation. The volumes are discretised in long elements, defining meshes one order of magnitude smaller than meshes based on tetrahedral or cubic elements. The LEM further combines static and dynamic approaches to simulate the same deformable medium, allowing modeling a three-dimensional internal state at any point inside the deforming medium from a reduced number of explicitly updated elements. Complex elastic and plastic deformations can be simulated in real time with less computational effort. The LEM is particularly useful in real time virtual interactions, soft tissue modeling, and graphic and haptic rendering.
    • 长元素方法(LEM)用于实时物理基础上的可变形物体的动态模拟。 LEM基于使用长元素的新的网格划分策略,其形式可以是直的或任意的。 基于Pascal原理和体积守恒,LEM为填充液体的物体弹性全局变形实现了静态解决方案。 体积以长元素离散化,将网格定义为基于四面体或立方体元素的网格小一个数量级。 LEM进一步组合静态和动态方法来模拟相同的可变形介质,允许在变形介质内的任何点从建立更少数量的明确更新的元素建模三维内部状态。 复杂的弹性和塑性变形可以实时模拟,计算量少。 LEM在实时虚拟交互,软组织建模和图形和触觉渲染中特别有用。