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热词
    • 6. 发明授权
    • Performance metrics gathering from multiple video game platforms
    • 从多个视频游戏平台收集的性能指标
    • US08788243B2
    • 2014-07-22
    • US13026676
    • 2011-02-14
    • Kelly PetersonSeth BehuninFraser Graham
    • Kelly PetersonSeth BehuninFraser Graham
    • G06F11/30G06F11/36G06F11/34
    • G06F11/3616G06F11/3409G06F11/3466G06F11/3495G06F11/3664
    • A system and method for performing performance testing of video game software from a host computer or external to the game platforms. The system includes a plurality of game platforms, of one, two, or more configurations, running a video game and a communications hub communicatively linked with the game platforms. The testing system includes a metrics gathering framework linked with the communications hub. During operation, the metrics gathering framework requests a metric value from the game platforms via the communication hub, receives the metric values from the game platforms, and stores the metric values in memory of the computer system. In this manner, the majority of the performance test is performed externally or “off-console” so as to avoid polluting the testing environment such as by hindering game performance. The testing may include determining a metric value is out-of-tolerance, and, in response, requesting additional performance data to facilitate troubleshooting.
    • 一种用于从主机或外部游戏平台执行视频游戏软件的性能测试的系统和方法。 该系统包括运行视频游戏和与游戏平台通信连接的通信中心的一个,两个或更多个配置的多个游戏平台。 测试系统包括与通信集线器相关联的度量收集框架。 在操作期间,度量收集框架通过通信中心从游戏平台请求度量值,从游戏平台接收度量值,并将度量值存储在计算机系统的存储器中。 以这种方式,大部分的性能测试都是从外部执行的或者是“脱离控制台”,以避免污染测试环境,例如阻碍游戏性能。 测试可以包括确定度量值是不合适的,并且作为响应,请求附加的性能数据以便于故障排除。