会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 8. 发明申请
    • INTERACTION BETWEEN 3D ANIMATION AND CORRESPONDING SCRIPT
    • 三维动画与相应脚本之间的交互
    • WO2013074992A2
    • 2013-05-23
    • PCT/US2012/065625
    • 2012-11-16
    • LUCASFILM ENTERTAINMENT COMPANY LTD.
    • GOLDENBERG, JoshuaRASMUSSEN, LouiseSCHNITZER, AdamPORCINO, DomencioLUCAS, GeorgeALLEN, Brett A.
    • G11B27/34
    • G11B27/34G06T13/20G06T2200/24G06T2213/04G11B27/036
    • Interaction between a 3D animation and a corresponding script includes: displaying a user interface that includes at least a 3D animation area and a script area, the 3D animation area including (i) a 3D view area for creating and playing a 3D animation and (ii) a timeline area for visualizing actions by one or more 3D animation characters, the script area comprising one or more objects representing lines from a script having one or more script characters; receiving a first user input corresponding to a user selecting at least one of the objects from the script area for assignment to a location in the timeline area; generating a timeline object at the location in response to the first user input, the timeline object corresponding to the selected object; and associating audio data with the generated timeline object, the audio data corresponding to a line represented by the selected object.
    • 3D动画与相应脚本之间的交互包括:显示至少包括3D动画区域和脚本区域的用户界面,所述3D动画区域包括(i)3D视图区域,用于创建 以及(ii)用于使一个或多个3D动画角色的动作可视化的时间线区域,所述脚本区域包括表示来自具有一个或多个脚本字符的脚本的线的一个或多个对象; 接收对应于用户从脚本区域中选择至少一个对象的第一用户输入,用于分配给时间线区域中的位置; 响应于所述第一用户输入在所述位置处生成时间轴对象,所述时间轴对象对应于所述选择的对象; 并且将音频数据与生成的时间轴对象相关联,音频数据对应于由所选对象表示的线。
    • 9. 发明申请
    • PATH AND SPEED BASED CHARACTER CONTROL
    • 基于路径和速度的字符控制
    • WO2013074926A1
    • 2013-05-23
    • PCT/US2012/065518
    • 2012-11-16
    • LUCASFILM ENTERTAINMENT COMPANY LTD.
    • LUCAS, GeorgePORCINO, DomencioSCHNITZER, AdamRASMUSSEN, LouiseOBERHEU, Kent
    • G06T13/40
    • G06T13/20A63F2300/646A63F2300/6607G06T13/80
    • A 3D animation environment that includes an animation object is generated. A movement speed is assigned to object the 3D animation environment. An animation path containing at least first and second waypoints is generated. An animation sequence is generated by identifying a first section of the animation path connected to the first waypoint. A first animation of the animation object is generated in which the animation object moves along the first section of the path at the movement speed. A spatial gap in the animation path is identified between the first and second waypoints. A second animation of the animation object is generated in which the animation object moves, by keyframe animation, from the first waypoint to the second waypoint. A third animation of the animation object is generated in which the animation object moves along at least a second portion of the path at the movement speed.
    • 生成包括动画对象的3D动画环境。 移动速度被分配以对抗3D动画环境。 生成包含至少第一和第二路标的动画路径。 动画序列是通过识别连接到第一个路点的动画路径的第一部分生成的。 生成动画对象的第一动画,其中动画对象以移动速度沿路径的第一部分移动。 在第一和第二路标之间确定动画路径中的空间间隙。 生成动画对象的第二动画,其中动画对象通过关键帧动画从第一路标移动到第二路标。 生成动画对象的第三动画,其中动画对象以移动速度沿着路径的至少第二部分移动。