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    • 1. 发明公开
    • Audio user interface for displayless electronic device
    • 用于显示电子设备的音频用户界面
    • KR20100088587A
    • 2010-08-09
    • KR20100008828
    • 2010-01-29
    • APPLE INC
    • ROTTLER BENJAMINROGERS MATTHEWJAMES BRIAN JWOOD POLICARPOHANNON TIMOTHY
    • G11B19/02G11B20/10
    • G11B27/34G06F3/0482G06F3/04883G06F3/0489G11B27/105
    • PURPOSE: An audio user interface for an electronic device without a display is provided to reduce the size of an electronic device and receive/transmit audio clips reproduced in an audio menu with a proper approaching method. CONSTITUTION: Audio playback operations are controlled using input from a single detecting element. A first input is received from the single detecting element. A menu mode is accessed by responding to the reception of the first input. One or more audio clips related to a menu option are reproduced. A second input is received from an input interface(108) while reproducing at least one of the audio clips. The menu option related to one of the audio clips is accessed by responding to the reception of the second input.
    • 目的:提供一种不带显示器的电子设备的音频用户界面,以减小电子设备的尺寸,并以适当的逼近方式接收/发送音频菜单中再现的音频剪辑。 构成:使用单个检测元件的输入控制音频播放操作。 从单个检测元件接收第一输入。 通过响应第一输入的接收来访问菜单模式。 与菜单选项相关的一个或多个音频剪辑被再现。 在再现至少一个音频剪辑时,从输入接口(108)接收第二输入。 通过响应第二输入的接收来访问与其中一个音频剪辑相关的菜单选项。
    • 5. 发明申请
    • SYSTEMS AND METHODS FOR SPEECH PREPROCESSING IN TEXT TO SPEECH SYNTHESIS
    • 用于语音预处理的语音和语音合成的系统和方法
    • WO2010036486A3
    • 2010-05-27
    • PCT/US2009055580
    • 2009-09-01
    • APPLE INCROGERS MATTHEWSILVERMAN KIMNAIK DEVANGLENZO KEVINROTTLER BENJAMIN
    • ROGERS MATTHEWSILVERMAN KIMNAIK DEVANGLENZO KEVINROTTLER BENJAMIN
    • G10L13/08G06F17/27G06F17/28
    • G10L13/08G06F17/275
    • Algorithms for synthesizing speech used to identify media assets are provided. Speech may be selectively synthesized from text strings associated with media assets. A text string may be normalized and its native language determined for obtaining a target phoneme for providing human- sounding speech in a language (e.g., dialect or accent) that is familiar to a user. The algorithms may be implemented on a system including several dedicated render engines. The system may be part of a back end coupled to a front end including storage for media assets and associated synthesized speech, and a request processor for receiving and processing requests that result in providing the synthesized speech. The front end may communicate media assets and associated synthesized speech content over a network to host devices coupled to portable electronic devices on which the media assets and synthesized speech are played back.
    • 提供了用于合成用于识别媒体资产的语音的算法。 可以从与媒体资产相关联的文本串中选择性地合成语音。 文本字符串可以被归一化,并且其母语被确定为获得目标音素,以便以用户熟悉的语言(例如方言或重音)提供人声音语音。 算法可以在包括几个专用渲染引擎的系统上实现。 该系统可以是耦合到前端的后端的一部分,包括用于媒体资产和相关联的合成语音的存储器,以及用于接收和处理导致提供合成语音的请求的请求处理器。 前端可以通过网络将媒体资产和相关联的合成语音内容通信到主机耦合到其上播放媒体资产和合成语音的便携式电子设备的设备。