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    • 1. 发明授权
    • Granular client inventory management with conflict resolution
    • 具有冲突解决能力的客户端库存管理
    • US09143407B2
    • 2015-09-22
    • US13224362
    • 2011-09-02
    • Chuanbo ZhangJerry LiuJie DuHuajun LuoYumin GuoXueYin JiangZhongGang LiHaibing WangJie LiuShakir Hussain BasheerYue Chen
    • Chuanbo ZhangJerry LiuJie DuHuajun LuoYumin GuoXueYin JiangZhongGang LiHaibing WangJie LiuShakir Hussain BasheerYue Chen
    • G06F15/173H04L12/24
    • H04L41/12
    • Granular inventory management with conflict resolution at a target is provided. A client receives inventory management requests, as default settings and/or from a server. Each request includes action instance(s), which have an action key, action type, action detail(s), a precedence, and a sequence number. The client identifies a conflict if two instances have the same action type but incompatible detail(s). The client resolves the conflict, based on precedence and sometimes also on sequence numbers. The client performs the resulting action instance(s), and results are sent back for inclusion in an inventory report. Action details may specify a schedule for recurring actions. A precedence may be specified by an administrator or be built-in. Default and other requests may be defined by viewing inventory classes in a graphical user interface, entering an action based on inventory class(es), and entering target device group selection(s). Inventory classes may be captured from a live system.
    • 提供了具有目标冲突解决的精细库存管理。 客户端接收库存管理请求作为默认设置和/或从服务器。 每个请求包括动作实例,它们具有动作键,动作类型,动作细节,优先级和序列号。 如果两个实例具有相同的操作类型但不兼容的细节,则客户端会识别冲突。 客户端基于优先级,有时还根据序列号解决冲突。 客户端执行生成的操作实例,并返回结果以包含在清单报告中。 操作细节可以指定重复操作的计划。 优先级可由管理员指定或内置。 可以通过在图形用户界面中查看库存类别,基于库存类别输入操作以及输入目标设备组选择来定义默认和其他请求。 可以从实时系统捕获库存类别。
    • 2. 发明申请
    • GRANULAR CLIENT INVENTORY MANAGEMENT WITH CONFLICT RESOLUTION
    • 具有冲突解决方案的客户库存管理
    • US20130060924A1
    • 2013-03-07
    • US13224362
    • 2011-09-02
    • Chuanbo ZhangJerry LiuJie DuHuajun LuoYumin GuoXueYin JiangZhongGang LiHaibing WangJie LiuShakir Hussain BasheerYue Chen
    • Chuanbo ZhangJerry LiuJie DuHuajun LuoYumin GuoXueYin JiangZhongGang LiHaibing WangJie LiuShakir Hussain BasheerYue Chen
    • G06F15/173
    • H04L41/12
    • Granular inventory management with conflict resolution at a target is provided. A client receives inventory management requests, as default settings and/or from a server. Each request includes action instance(s), which have an action key, action type, action detail(s), a precedence, and a sequence number. The client identifies a conflict if two instances have the same action type but incompatible detail(s). The client resolves the conflict, based on precedence and sometimes also on sequence numbers. The client performs the resulting action instance(s), and results are sent back for inclusion in an inventory report. Action details may specify a schedule for recurring actions. A precedence may be specified by an administrator or be built-in. Default and other requests may be defined by viewing inventory classes in a graphical user interface, entering an action based on inventory class(es), and entering target device group selection(s). Inventory classes may be captured from a live system.
    • 提供了具有目标冲突解决的精细库存管理。 客户端接收库存管理请求作为默认设置和/或从服务器。 每个请求包括动作实例,它们具有动作键,动作类型,动作细节,优先级和序列号。 如果两个实例具有相同的操作类型但不兼容的细节,则客户端会识别冲突。 客户端基于优先级,有时还根据序列号解决冲突。 客户端执行生成的操作实例,并返回结果以包含在清单报告中。 操作细节可以指定重复操作的计划。 优先级可由管理员指定或内置。 可以通过在图形用户界面中查看库存类别,基于库存类别输入操作以及输入目标设备组选择来定义默认和其他请求。 可以从实时系统捕获库存类别。
    • 3. 发明授权
    • Method, system and apparatus for game data transmission
    • 用于游戏数据传输的方法,系统和装置
    • US08689339B2
    • 2014-04-01
    • US12032804
    • 2008-02-18
    • Haibing WangBijian GuoXiaohu Yang
    • Haibing WangBijian GuoXiaohu Yang
    • G06F21/00
    • H04L9/3226H04L9/3236H04L63/0428H04L63/083
    • The present invention provides a method for game data transmission, including: acquiring, by a client upon logging into a server, a session key assigned by the server; encrypting game data with the session key, and submitting the encrypted game data to the server; decrypting and verifying the received game data by the server, and saving the game data if the game data are proved to be valid. The present invention also provides a system, client apparatus, server and mobile terminal including the client apparatus to which the preceding method can apply. The method, system and apparatus of the present invention ensure that the client can transmit game data safely to the server and protect the game data from being tampered with or counterfeited.
    • 本发明提供了一种用于游戏数据传输的方法,包括:客户端登录服务器时由服务器分配的会话密钥; 用会话密钥加密游戏数据,并将加密的游戏数据提交给服务器; 解密并验证服务器接收到的游戏数据,如果游戏数据被证明是有效的,则保存游戏数据。 本发明还提供一种系统,客户端装置,服务器和移动终端,其包括可应用前述方法的客户端装置。 本发明的方法,系统和装置确保客户端可以将游戏数据安全地发送到服务器,并保护游戏数据免遭篡改或伪造。
    • 4. 发明申请
    • METHOD FOR DISPLAYING ANIMATION AND SYSTEM THEREOF
    • 显示动画及其系统的方法
    • US20080122849A1
    • 2008-05-29
    • US11948583
    • 2007-11-30
    • Haibing WangBijian GuoXiaohu YangSong Mai
    • Haibing WangBijian GuoXiaohu YangSong Mai
    • G06T13/00
    • G06T13/00G06F9/451H04L51/04
    • The invention discloses a method for displaying animation and system thereof, which can implement an attachment of an action animation and a background animation. In the method, the action animation is moved accordingly when the background animation is moved; or the action animation is attached to the background animation after the action animation is moved out of the background animation for a while. In the invention, a configuration file of the animation file can be set in an animation server, so that a client can download the configuration file from an animation server and display the animation file according to a trigger event and the configuration file. In the invention, the music and the animation file can be played together, that is the performing of animations can be consistent with the playing of music. To sum up, the method and system in the invention can display animations in more ways and with high quality.
    • 本发明公开了一种用于显示动画及其系统的方法,其可以实现动作动画和背景动画的附件。 在该方法中,当移动背景动画时,动作动画被相应地移动; 或动画动画在动画动画从背景动画中移出一段时间后附加到动画动画。 在本发明中,可以在动画服务器中设置动画文件的配置文件,使得客户端可以从动画服务器下载配置文件,并根据触发事件和配置文件显示动画文件。 在本发明中,可以一起播放音乐和动画文件,即动画的表现可以与音乐的播放一致。 总而言之,本发明的方法和系统可以以更多的方式和高质量显示动画。
    • 5. 发明授权
    • Method, server and system for controlling a virtual role
    • 用于控制虚拟角色的方法,服务器和系统
    • US08909790B2
    • 2014-12-09
    • US12474792
    • 2009-05-29
    • Bijian GuoWu HuLei XiaQiuping WeiHaibing WangSong DuBaoyuan Ou
    • Bijian GuoWu HuLei XiaQiuping WeiHaibing WangSong DuBaoyuan Ou
    • G06F15/16G06Q30/00H04L12/18
    • G06Q30/00H04L12/1818
    • A method for controlling a virtual role includes: initiating, by a source virtual role client, a virtual role trip request carrying an identification of a destination virtual role client to a control server on the network side; establishing, by the control server, a session between the source virtual role client and the destination virtual role client, and sending attribute information of the virtual role to the destination virtual role client through the network; displaying, by the destination virtual role client, the virtual role in a local user interface. Structures of the control server and systems for controlling virtual role are also provided. According to the present invention, a virtual role of a source virtual role client can make a trip to a destination virtual role client through the network without relying on a user client.
    • 一种用于控制虚拟角色的方法包括:由源虚拟角色客户端发起携带目的虚拟角色客户端标识的虚拟角色脱机请求到网络侧的控制服务器; 由控制服务器建立源虚拟角色客户端和目标虚拟角色客户端之间的会话,并通过网络将虚拟角色的属性信息发送到目标虚拟角色客户端; 由目标虚拟角色客户端显示本地用户界面中的虚拟角色。 还提供了用于控制虚拟角色的控制服务器和系统的结构。 根据本发明,源虚拟角色客户端的虚拟角色可以通过网络跳转到目的地虚拟角色客户端,而不依赖于用户客户端。
    • 6. 发明申请
    • Method, System and Apparatus for Game Data Transmission
    • 游戏数据传输的方法,系统和装置
    • US20080161114A1
    • 2008-07-03
    • US12032804
    • 2008-02-18
    • Haibing WangBijian GuoXiaohu Yang
    • Haibing WangBijian GuoXiaohu Yang
    • A63F9/24
    • H04L9/3226H04L9/3236H04L63/0428H04L63/083
    • The present invention provides a method for game data transmission, including: acquiring, by a client upon logging into a server, a session key assigned by the server; encrypting game data with the session key, and submitting the encrypted game data to the server; decrypting and verifying the received game data by the server, and saving the game data if the game data are proved to be valid. The present invention also provides a system, client apparatus, server and mobile terminal including the client apparatus to which the preceding method can apply. The method, system and apparatus of the present invention ensure that the client can transmit game data safely to the server and protect the game data from being tampered with or counterfeited.
    • 本发明提供了一种用于游戏数据传输的方法,包括:客户端登录服务器时由服务器分配的会话密钥; 用会话密钥加密游戏数据,并将加密的游戏数据提交给服务器; 解密并验证服务器接收到的游戏数据,如果游戏数据被证明是有效的,则保存游戏数据。 本发明还提供一种系统,客户端装置,服务器和移动终端,其包括可应用前述方法的客户端装置。 本发明的方法,系统和装置确保客户端可以将游戏数据安全地发送到服务器,并保护游戏数据免遭篡改或伪造。
    • 7. 发明申请
    • Method, Server And System For Controlling A Virtual Role
    • 方法,用于控制虚拟角色的服务器和系统
    • US20090248881A1
    • 2009-10-01
    • US12474792
    • 2009-05-29
    • Bijian GuoWu HuLei XiaQiuping WeiHaibing WangSong DuBaoyuan Ou
    • Bijian GuoWu HuLei XiaQiuping WeiHaibing WangSong DuBaoyuan Ou
    • G06F15/16
    • G06Q30/00H04L12/1818
    • A method for controlling a virtual role includes: initiating, by a source virtual role client, a virtual role trip request carrying an identification of a destination virtual role client to a control server on the network side; establishing, by the control server, a session between the source virtual role client and the destination virtual role client, and sending attribute information of the virtual role to the destination virtual role client through the network; displaying, by the destination virtual role client, the virtual role in a local user interface. Structures of the control server and systems for controlling virtual role are also provided. According to the present invention, a virtual role of a source virtual role client can make a trip to a destination virtual role client through the network without relying on a user client.
    • 一种用于控制虚拟角色的方法包括:由源虚拟角色客户端发起携带目的虚拟角色客户端标识的虚拟角色脱机请求到网络侧的控制服务器; 由控制服务器建立源虚拟角色客户端和目标虚拟角色客户端之间的会话,并通过网络将虚拟角色的属性信息发送到目标虚拟角色客户端; 由目标虚拟角色客户端显示本地用户界面中的虚拟角色。 还提供了用于控制虚拟角色的控制服务器和系统的结构。 根据本发明,源虚拟角色客户端的虚拟角色可以通过网络跳转到目的地虚拟角色客户端,而不依赖于用户客户端。