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    • 2. 发明申请
    • METHODS AND ARRANGEMENTS FOR SMARTPHONE PAYMENTS AND TRANSACTIONS
    • 精神支付和交易的方法和安排
    • WO2014134180A3
    • 2015-01-08
    • PCT/US2014018715
    • 2014-02-26
    • DIGIMARC CORP
    • RODRIGUEZ TONY FDAVIS BRUCE LFILLER TOMASMACINTOSH BRIAN TSHARMA RAVI K
    • G06Q30/00
    • G06Q20/3274G06Q20/3221G06Q20/3272G06Q20/3276G06Q20/351G06Q20/36G06Q30/06
    • The disclosure relates to a smartphone-based virtual wallet, that manages payment options available to a user. One claim recites a portable device comprising: a touch screen display; a microphone for capturing ambient audio; memory for storing an image; and one or more processors. The one or more processors are configured for: generating copies of the stored image; embedding one of the plurality of outputs in a copy of the stored image and proceeding with embedding until each of the plurality of outputs is so embedded in a copy of the stored image, in which the embedding utilizes digital watermarking; causing the touch screen display to display embedded image copies so as to cause a static image display effect, the displayed embedded image copies being displayed by the portable device in response to a user input to enable a financial transaction.
    • 本公开涉及一种基于智能手机的虚拟钱包,其管理用户可用的支付选项。 一个权利要求记载一种便携式设备,包括:触摸屏显示器; 用于捕获环境音频的麦克风; 用于存储图像的存储器; 和一个或多个处理器。 一个或多个处理器被配置为:生成存储的图像的副本; 将所述多个输出中的一个输入到所存储的图像的副本中,并且进行嵌入,直到所述多个输出中的每一个如此嵌入所述存储图像的副本中,所述嵌入利用所述图像的副本来使用数字水印; 使得触摸屏显示器显示嵌入的图像副本以引起静态图像显示效果,所显示的嵌入图像副本由便携式设备响应于用户输入显示以实现金融交易。
    • 5. 发明申请
    • METHODS AND ARRANGEMENTS FOR IDENTIFYING OBJECTS
    • 确定对象的方法和安排
    • WO2014063157A2
    • 2014-04-24
    • PCT/US2013065958
    • 2013-10-21
    • DIGIMARC CORP
    • RODRIGUEZ TONY FBAI YANGCALHOON SEANCONWELL WILLIAM YEVANS ERIC DFILLER TOMASFOOTEN MARC GMACINTOSH BRIAN TSTACH JOHN
    • G06K9/78G06K7/14G06Q30/00
    • G06K9/00G06K9/3216G06K2009/3225G06K2209/25
    • In some arrangements, product packaging is digitally watermarked over most of its extent to facilitate high-throughput item identification at retail checkouts. Imagery captured by conventional or plenoptic cameras can be processed (e.g., by GPUs) to derive several different perspective -transformed views - further minimizing the need to manually reposition items for identification. Crinkles and other deformations in product packaging can be optically sensed, allowing such surfaces to be virtually flattened to aid identification. Piles of items can be 3D-modelled and virtually segmented into geometric primitives to aid identification, and to discover locations of obscured items. Other data (e.g., including data from sensors in aisles, shelves and carts, and gaze tracking for clues about visual saliency) can be used in assessing identification hypotheses about an item. Logos may be identified and used - or ignored - in product identification. A great variety of other features and arrangements are also detailed.
    • 在某些安排中,产品包装在其大部分范围内都进行了数字水印处理,以促进零售结账时的高吞吐量商品识别。 可以处理由常规或全光照相机捕捉的图像(例如,通过GPU)以导出几个不同的透视变换视图 - 进一步最小化手动重新定位物品以进行识别的需要。 产品包装中的皱纹和其他变形可通过光学方式进行检测,从而使这些表面几乎变平,以帮助识别。 成堆的物品可以进行3D建模并虚拟分割成几何图元以帮助识别,并发现被遮盖物品的位置。 其他数据(例如,包括来自过道中的传感器,货架和推车的数据,以及注视追踪关于视觉显着性的线索的数据)可用于评估关于物品的识别假设。 产品标识中可能会标识和使用徽标(或忽略)。 其他各种功能和安排也有详细介绍。