会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明申请
    • Encoding and Rendering of Object Based Audio Indicative of Game Audio Content
    • 基于对象音频的编码和渲染指示游戏音频内容
    • US20150235645A1
    • 2015-08-20
    • US14414877
    • 2013-08-06
    • DOLBY LABORATORIES LICENSING CORPORATION
    • S. Spencer HooksNicolas R. Tsingos
    • G10L19/008H04S7/00
    • G10L19/008H04S7/00H04S2400/01
    • In some embodiments, a method (typically performed by a game console) for generating an object based audio program indicative of game audio content (audio content pertaining to play of or events in a game, and optionally also other information regarding the game), and including at least one audio object channel and at least one speaker channel. In other embodiments, a game console configured to generate such an object based audio program. Some embodiments implement object clustering in which audio content of input objects is mixed to generate at least one clustered audio object, or audio content of at least one input object is mixed with speaker channel audio. In response to the program, a spatial rendering system (e.g., external to the game console) may operate with knowledge of playback speaker configuration to generate speaker feeds indicative of a spatial mix of the program's speaker and object channel content.
    • 在一些实施例中,用于生成指示游戏音频内容(与游戏中的游戏或事件相关的音频内容,以及可选地还有关于游戏的其他信息)的基于对象的音频节目的方法(通常由游戏控制台执行),以及 包括至少一个音频对象通道和至少一个扬声器通道。 在其他实施例中,配置成生成这样的基于对象的音频节目的游戏控制台。 一些实施例实现对象聚类,其中输入对象的音频内容被混合以生成至少一个聚集的音频对象,或者至少一个输入对象的音频内容与扬声器通道音频混合。 响应于程序,空间渲染系统(例如,游戏控制台外部)可以以回放扬声器配置的知识来操作,以产生指示节目的扬声器和对象频道内容的空间混合的扬声器馈送。
    • 8. 发明授权
    • Encoding and rendering of object based audio indicative of game audio content
    • 指示游戏音频内容的基于对象的音频的编码和呈现
    • US09489954B2
    • 2016-11-08
    • US14414877
    • 2013-08-06
    • DOLBY LABORATORIES LICENSING CORPORATION
    • S. Spencer HooksNicolas R. Tsingos
    • G10L19/008H04S7/00
    • G10L19/008H04S7/00H04S2400/01
    • In some embodiments, a method (typically performed by a game console) for generating an object based audio program indicative of game audio content (audio content pertaining to play of or events in a game, and optionally also other information regarding the game), and including at least one audio object channel and at least one speaker channel. In other embodiments, a game console configured to generate such an object based audio program. Some embodiments implement object clustering in which audio content of input objects is mixed to generate at least one clustered audio object, or audio content of at least one input object is mixed with speaker channel audio. In response to the program, a spatial rendering system (e.g., external to the game console) may operate with knowledge of playback speaker configuration to generate speaker feeds indicative of a spatial mix of the program's speaker and object channel content.
    • 在一些实施例中,用于生成指示游戏音频内容(与游戏中的游戏或事件相关的音频内容,以及可选地还有关于游戏的其他信息)的基于对象的音频节目的方法(通常由游戏控制台执行),以及 包括至少一个音频对象通道和至少一个扬声器通道。 在其他实施例中,配置成生成这样的基于对象的音频节目的游戏控制台。 一些实施例实现对象聚类,其中输入对象的音频内容被混合以生成至少一个聚集的音频对象,或者至少一个输入对象的音频内容与扬声器通道音频混合。 响应于程序,空间渲染系统(例如,游戏控制台外部)可以以回放扬声器配置的知识来操作,以产生指示节目的扬声器和对象频道内容的空间混合的扬声器馈送。