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    • 1. 发明申请
    • FLEXIBLE DETERMINATION OF PROGRESSIVE AWARDS
    • 灵活确定进步奖
    • WO2006088670A1
    • 2006-08-24
    • PCT/US2006/003937
    • 2006-02-03
    • IGTMICHAELSON, RichardTHOME, Connie, LouiseREDDICKS, Christopher, Deacon
    • MICHAELSON, RichardTHOME, Connie, LouiseREDDICKS, Christopher, Deacon
    • G07F17/32G06Q20/00G06Q50/00
    • G07F17/3258G06Q40/04G07F17/32G07F17/3225G07F17/3276
    • The present invention provides novel method and devices for implementing progressive systems on networked gaming machines and associated network devices. Some preferred implementations of the invention allow a target progressive pool size to be selected and apply payouts such that the actual progressive pool size is not likely to exceed greatly the target progressive pool size. Some such implementations control the actual progressive pool size by applying a function to control percentages of the current progressive pool size payable to players of a wagering game on the networked gaming machines. The function may be a function of a current progressive pool size, target progressive pool size and bet size. The function may cause relatively higher percentages of the current progressive pool size to be payable to players when the current progressive pool amount is greater than a target progressive pool size and relatively lower percentages of the current progressive pool size to be payable to players when the current progressive pool size is less than or equal to a target progressive pool size.
    • 本发明提供了用于在网络游戏机和相关网络设备上实现渐进式系统的新颖方法和装置。 本发明的一些优选实现允许选择目标渐进式池大小并应用支付,使得实际渐进池大小不可能大大超过目标逐行池大小。 一些这样的实现通过应用功能来控制实际渐进池大小,以控制应付给联网游戏机上的投注游戏的玩家的当前渐进池大小的百分比。 该功能可以是当前逐行池大小,目标渐进池大小和下注大小的函数。 当当前渐进池数量大于目标渐进池大小时,该功能可能导致当前渐进池大小的相对较高的百分比,当当前累积池数量大于目前渐进池大小时,当前逐步池大小的百分比相对较低时, 渐进池大小小于或等于目标渐进池大小。
    • 2. 发明申请
    • PROVIDING PROGRESSIVE GAMES FOR GAMING ENVIRONMENTS
    • 为游戏环境提供进步游戏
    • WO2008118665A2
    • 2008-10-02
    • PCT/US2008/057100
    • 2008-03-14
    • IGTREDDICKS, Chris, D.THOME, Connie, LouiseWARNER, Jeremy, J.
    • REDDICKS, Chris, D.THOME, Connie, LouiseWARNER, Jeremy, J.
    • G07F17/32
    • G07F17/3258G07F17/32G07F17/3267G07F17/3276
    • Techniques for providing progressive games in a gaming environment are disclosed. Progressive configuration data can effectively define one or more progressive games for a gaming environment that includes one or more gaming machines. The progressive gaming data can, for example, be provided as a set of rules (e.g., rules in an XSLT form). A progressive configurator uses the progressive configuration data and gaming data received from the gaming machines in order to effectively implement one or more progressive games. The gaming data can, for example, include information about a gaming machine (e.g., serial number, network, location), one or more games available on the gaming machine (e.g., type of the game, minimum and maximum bet for a game), and data regarding a specific game instance (e.g., amount wagered, outcome of a game instance). In addition, the amount of contribution to a progressive game, whether there is a win, and/or prize to be rewarded can be determined by the progressive configurator and/or a progressive gaming manager.
    • 公开了在游戏环境中提供渐进式游戏的技术。 逐行配置数据可以有效地定义包括一个或多个游戏机的游戏环境的一个或多个渐进游戏。 例如,逐行游戏数据可以被提供为一组规则(例如,以XSLT形式的规则)。 逐行配置器使用从游戏机接收的逐行配置数据和游戏数据,以便有效地实现一个或多个渐进游戏。 例如,游戏数据可以包括关于游戏机的信息(例如,序列号,网络,位置),游戏机上可用的一个或多个游戏(例如,游戏的类型,游戏的最小和最大赌注) ,以及关于特定游戏实例的数据(例如,下注的数量,游戏实例的结果)。 此外,渐进式配置器和/或逐行游戏管理器可以确定渐进式游戏的贡献量,无论是获胜还是奖励。