会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明申请
    • CASINO GAMES
    • 卡西诺游戏
    • US20120165091A1
    • 2012-06-28
    • US13413547
    • 2012-03-06
    • Richard Rowe
    • Richard Rowe
    • A63F9/24
    • G07F17/3293G07F17/32G07F17/3272
    • Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.
    • 描述与多玩家赌场游戏相关的装置和方法。 提供一种电子游戏装置,其允许现场播放器在多玩家赌注游戏中与虚拟玩家竞争。 电子游戏装置可以包括不区分虚拟玩家和现场玩家的多玩家游戏引擎。 电子游戏装置可以被配置为在游戏过程中模拟虚拟玩家的决策和虚拟玩家的相关行为。 在某些情况下,电子游戏设备的虚拟播放器输出的模拟行为可以由现场播放器学习,使得现场播放器可以做出更好或更有利的游戏决定。 虚拟播放器的模拟行为可以通过虚拟播放器的模拟面部表情的视觉图像传达给现场播放器。
    • 6. 发明申请
    • VEHICLE ACTIVATED MILLIMETER-WAVE INTERROGATING
    • 车辆激活的米勒波混合
    • US20070120666A1
    • 2007-05-31
    • US11609836
    • 2006-12-12
    • Richard Rowe
    • Richard Rowe
    • G08B13/18G08B21/00
    • G07B15/02G01S13/887G01S13/89G07C9/00007G07C9/00111
    • An interrogating system can include an interrogating apparatus configured to transmit toward and receive from a subject in a subject position, millimeter-wave electromagnetic radiation. Such a system can also include a controller configured to operate the interrogating apparatus, and produce data representative of a characteristic of the subject from received radiation. Some embodiments of such an interrogating system may include interrogating apparatus adapted to be mounted to a vehicle or at a vehicle loading zone, to interrogate passengers and/or other persons prior to boarding or accessing the vehicle. Such embodiments may include one or more controllers positioned within the vehicle or at the loading zone.
    • 询问系统可以包括被配置为朝向和接收被摄体位置的毫米波电磁辐射的询问装置。 这样的系统还可以包括被配置为操作询问装置的控制器,并且从接收的辐射产生表示被摄体的特征的数据。 这种询问系统的一些实施例可以包括适于安装到车辆或车辆装载区的询问装置,以在登机或访问车辆之前询问乘客和/或其他人。 这样的实施例可以包括位于车辆内或在加载区域的一个或多个控制器。
    • 7. 发明申请
    • Casino gambling system with biometric access control
    • 赌博赌博系统与生物识别访问控制
    • US20070060334A1
    • 2007-03-15
    • US11585019
    • 2006-10-23
    • Richard Rowe
    • Richard Rowe
    • A63F9/24
    • G07F17/32A63F2300/1012G07C9/00158G07F17/3206G07F17/3244
    • A casino gambling system may comprise a plurality of casino gambling units and at least one computer that may include a biometric input apparatus capable of generating digital data representing a unique physical characteristic of a user and a controller operatively coupled to the biometric input apparatus. The controller may be programmed to control access to the computer based upon digital data generated by the biometric input apparatus. The biometric input apparatus may be a camera for generating an image of a person's face, an eye scanner, a fingerprint scanner, or a microphone and a voice digitizer. The gambling units may be programmed to play a game selected from the group of video games consisting of video poker, video blackjack, video slots, video keno and video poker.
    • 赌场赌博系统可以包括多个赌场赌博单元和至少一个计算机,其可以包括能够生成表示用户的独特物理特征的数字数据和可操作地耦合到生物特征输入装置的控制器的生物特征输入装置。 控制器可以被编程为基于由生物特征输入装置产生的数字数据来控制对计算机的访问。 生物特征输入装置可以是用于产生人脸,眼睛扫描器,指纹扫描器,麦克风和语音数字化仪的图像的照相机。 赌博单位可以被编程为播放从由视频扑克,视频二十一点,视频插槽,视频基诺和视频扑克组成的视频游戏组中选择的游戏。
    • 9. 发明申请
    • Cashless instrument based table game promotional system and methodology
    • 基于无现金仪器的桌面游戏推广系统和方法论
    • US20050266919A1
    • 2005-12-01
    • US11154833
    • 2005-06-15
    • Richard RoweDavid Durst
    • Richard RoweDavid Durst
    • G06Q20/00G07F7/02G07F17/32G06F19/00G06F17/00
    • G07F17/3248G06Q20/02G06Q20/023G06Q20/04G06Q20/28G06Q20/342G07F7/025G07F17/32G07F17/3251G07F17/3255G07F17/3281
    • Systems and methods for transacting ticket vouchers and other suitable cashless instruments at gaming tables are disclosed. A network interface to a cashless instrument transaction clearinghouse can facilitate communications across disparate units and gaming properties to enable the automated validation, acceptance and tracking of cashless instruments at both a given site and across a WAN. Cashless instrument transactions at gaming tables can include ticket to gaming chip and gaming chip to ticket conversions, and can be made involving automated validation, acceptance, storage and tracking of cashless instruments having associated monetary and/or promotional values. Softcount procedures are adjusted to include more readily traceable cashless instruments. Cashless instrument promotional values can include courtesy “roundups” of monetary amounts, as well as general and specific gaming table promotions to encourage play across many different casino gaming venues.
    • 公开了在游戏桌上交易票券和其他合适的无现金工具的系统和方法。 无现金仪器交易结算所的网络接口可以促进不同单元和游戏属性之间的通信,以便在给定站点和WAN处都能自动验证,接受和跟踪无现金仪器。 游戏桌上的无现金仪器交易可以包括游戏芯片和游戏芯片到车票转换的票据,并且可以涉及具有相关货币和/或促销价值的无现金票据的自动验证,接受,存储和跟踪。 Softcount程序被调整为包括更容易追踪的无现金工具。 无现金仪器的促销价值可以包括礼貌的“综合”金额,以及一般和具体的游戏桌促销,以鼓励在许多不同的赌场游戏场所玩。
    • 10. 发明授权
    • Casino games
    • US08485893B2
    • 2013-07-16
    • US13413547
    • 2012-03-06
    • Richard Rowe
    • Richard Rowe
    • A63F9/24
    • G07F17/3293G07F17/32G07F17/3272
    • Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.