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    • 5. 发明申请
    • Board game and method of play
    • 棋盘游戏和玩法
    • US20020117805A1
    • 2002-08-29
    • US10124058
    • 2002-04-15
    • Denise E. Perez
    • A63F009/00
    • A63F9/183A63F3/00176A63F3/00214A63F2003/00179A63F2003/00473A63F2003/00646A63F2003/00656A63F2003/00886A63F2009/2402A63F2009/2457
    • A game of reasoning having a triangular game board is disclosed. Players are given a pre-defined time limit to respond to questions based on scenarios likely to be encountered by the game's preferred teenage players. Thereafter, a secondary point of view choice must be made. Points and penalties correspond to the selected responses. By correctly responding, players advance from a base of the game board to a zenith thereof. Once all players of a participating team reach the zenith, that team is declared the winner. Responses to questions are input by means of a game pad. The game board is formed of independent blocks stacked in a triangular shape divided into two sides. Each block includes at least one viewable face sectioned into equal parts corresponding to the number of team players. The sections include means of unique color illumination such that the progress of each player can be monitored.
    • 公开了一种具有三角形游戏板的推理游戏。 给玩家一个预定义的时间限制,以根据游戏首选青少年玩家可能遇到的情况回答问题。 此后,必须进行次要观点的选择。 积分和罚分对应于选定的回应。 通过正确的响应,玩家从游戏板的基地前进到它的顶点。 一旦参赛队伍的所有球员都到达了顶峰,该队就宣布获胜。 通过游戏键盘输入对问题的回应。 游戏板由分成两侧的三角形形状的独立块组成。 每个块包括至少一个可视表面,其被分成对应于队员数目的相等部分。 这些部分包括独特的颜色照明的手段,使得可以监视每个玩家的进度。
    • 6. 发明授权
    • Chess game apparatus
    • 象棋游戏机
    • US5328187A
    • 1994-07-12
    • US27649
    • 1993-03-08
    • Laura S. De Marchi
    • Laura S. De Marchi
    • A63F3/02
    • A63F3/00643A63F3/00176A63F2003/00656
    • A plurality of individual chess boards are arranged in adjacency relative to one another, with the chess board having a first end spaced from a second end, with each chess board associated with each player, and each chess board including an individual set of chess game tokens that are operative to effect combat per conventional chess rules relative to the other game boards by permitting movement from a first end of one of the boards to a further first end of a further of the boards, and each second end of one of the boards is arranged for movement of tokens therefrom to a second end of the further boards.
    • 多个单独的棋盘相对于彼此相邻地布置,棋盘具有与第二端间隔开的第一端,每个棋盘与每个玩家相关联,并且每个棋盘包括单独的一组棋牌游戏令牌 通过允许从一个板的第一端移动到另一个板的另一个第一端,通过允许相对于其他游戏板的常规棋规则来执行作战,并且一个板的每个第二端是 布置成将令牌从其移动到另外的板的第二端。
    • 10. 发明授权
    • History game apparatus utilizing fiber optic cable segments
    • 利用光缆段的历史游戏装置
    • US5087050A
    • 1992-02-11
    • US694684
    • 1991-05-02
    • Thomas D. Donovan
    • Thomas D. Donovan
    • A63F3/02A63F3/04A63F9/06
    • A63F3/0449A63F2003/00656A63F2009/0637Y10S273/24
    • A game apparatus for educating players in history. The game includes six decks of question and answer cards. Each card deck is color coded to correspond to one of six different categories related to the history of the black race. The card decks correspond to a spinner member having spaces also color coded for directing players to attempt to answer question from the decks of cards. The board game further includes a game board having a map of the world and a plurality of migratory paths all starting from the African continent. Each migratory path is formed of a fiber optic cable divided into a plurality of fiber optic cable segments removably mounted within grooves in the game board. Each player is assigned a migratory path and upon correct response to question, the player positions a fiber optic cable segment in the groove of his assigned path.
    • 用于教育历史上的玩家的游戏装置。 游戏包括六层问答卡。 每张卡牌的颜色编码符合与黑人种族历史有关的六个不同类别之一。 卡牌对应于具有空格的旋转器构件,该空间也是彩色编码的,用于引导玩家试图从卡片卡片中回答问题。 棋盘游戏还包括具有世界地图和从非洲大陆开始的多个迁徙路径的游戏板。 每个移动路径由分成多个可拆卸地安装在游戏板的凹槽内的光纤线缆段的光缆组成。 每个玩家被分配了一个迁移路径,并且在对问题的正确响应时,玩家将光纤电缆段放置在其分配的路径的凹槽中。