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    • 31. 发明申请
    • Gaming Machine Accepting Side Bet and Control Method Thereof
    • 接受投注的游戏机及其控制方法
    • US20090215529A1
    • 2009-08-27
    • US12266257
    • 2008-11-06
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/3213
    • A gaming machine of the present invention comprises: a gaming portion where plural dice roll and stop; a memory; a station having an input device accepting a normal BET and a side BET that can be placed on the order of whether the total value of the outcomes of the dice in each game of a plurality of games is even or odd; and a controller programmed to execute the processing of (F) determining whether the total value of the outcomes of the plurality of dice is even or odd, (G) storing even-odd information showing the even or odd value determined in the processing (F) into the memory, and (H) offering a special payout, when the accepted side BET matches the order of even or odd values determined by the stored even-odd information.
    • 本发明的游戏机包括:多个骰子滚动和停止的游戏部分; 记忆 具有接受正常BET的输入装置和可以按照多个游戏的每个游戏中的骰子的结果的总值是偶数还是奇数的顺序放置的一个输入装置的电台; (F)确定多个骰子的结果的总值是偶数还是奇数,(G)存储表示在处理(F)中确定的偶数或奇数的偶数信息 ),并且(H)提供特殊支付,当接受的侧面BET匹配由所存储的偶数奇数信息确定的偶数或奇数值的顺序时。
    • 32. 发明申请
    • Gaming Machine
    • 游戏机
    • US20090156293A1
    • 2009-06-18
    • US12176855
    • 2008-07-21
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F9/24A63F13/00
    • G07F17/3258G07F17/3267G07F17/34
    • A gaming machine includes plural stations and a processor. Each station can determine a game result and execute a game independently. The processor executes an event game at each station when a predetermined condition is satisfied. The gaming machine awards an event game payout and an opportunity to execute a chance game to a station which has achieved the best game result. In a lottery concerning a chance game payout, the gaming machine changes the setting of the winning probability based on the used credit information of the station. If the chance game is won, the gaming machine awards a chance game payout to the station.
    • 游戏机包括多个站和处理器。 每个车站可以确定游戏结果并独立执行游戏。 当满足预定条件时,处理器在每个站处执行事件游戏。 游戏机奖励一个事件游戏支付,并有机会对已经取得最佳游戏结果的车站执行机会游戏。 在涉及机会游戏支付的彩票中,游戏机基于所使用的车站的信用信息来改变获胜概率的设置。 如果机会游戏获胜,游戏机将奖励机会游戏支付给车站。
    • 33. 发明申请
    • Gaming machine, playing method thereof and gaming system
    • 游戏机,游戏方法和游戏系统
    • US20090111552A1
    • 2009-04-30
    • US11976302
    • 2007-10-23
    • Yukinori Inamura
    • Yukinori Inamura
    • A63F9/24A63F13/00
    • G07F17/32G07F17/3262
    • In a gaming machine 10, after the coins to be credited reaches 100 pieces, a bookmaker button is pushed through a touch panel 69, from a bookmaker selection screen displayed in a lower image display panel 16, so that a desired bookmaker is selected among a plurality of bookmakers. Thereby, the odds information provided from the bookmakers is compared for each bookmaker. In addition, from the bookmaker selection screen displayed in the lower image display panel 16, a Best Odds button is pushed through the touch panel 69, so that the odds of a high payout advantageous to a player are collected from the odds provided from the bookmakers.
    • 在游戏机10中,在要记入的硬币达到100张之后,从显示在下部图像显示面板16中的制作商选择画面,通过触摸面板69推动一个制造商按钮,使得期望的博彩公司从 多位博彩公司。 因此,对于每个博彩公司,比较从博彩公司提供的赔率信息。 此外,从显示在下部图像显示面板16中的博彩公司选择画面,通过触摸面板69推出最佳赔率按钮,从而可以从玩家提供的赔率中收集对玩家有利的高支付率 。
    • 35. 发明申请
    • Gaming Machine
    • 游戏机
    • US20080280672A1
    • 2008-11-13
    • US12111505
    • 2008-04-29
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • Jun FUJIMOTOYukinori INAMURAKazumasa YOSHIZAWA
    • A63F9/24A63F13/02A63F13/10
    • G07F17/3267G07F17/3258
    • A gaming machine includes a display device, a memory, and a controller. The controller is configured with logic to: (a) determine a combination of symbols to be displayed on the display device by performing a lottery in response to acceptance of manipulation to start the game by a player; (b) cause the display device to perform a variable display of symbols; (c) cause the display device to perform a statical display of the symbols in accordance with a result of the lottery; (d) when the statical display of the symbols matches a specific combination of symbols, control the memory to cumulatively store points. A number of the points is smaller than a threshold that is required for performing a special program that is adapted to provide profits to the player. When a summation of the points stored in the memory has reached the threshold, the controller executes the special program.
    • 游戏机包括显示装置,存储器和控制器。 控制器配置有以下逻辑:(a)通过执行玩家接受操作开始游戏来执行彩票来确定要在显示装置上显示的符号的组合; (b)使显示装置执行符号的可变显示; (c)使显示装置根据彩票的结果执行符号的静态显示; (d)当符号的统计显示符合特定的符号组合时,控制存储器累积存储点数。 一些点小于执行适于向玩家提供利润的特殊程序所需的阈值。 当存储在存储器中的点的总和达到阈值时,控制器执行特殊程序。
    • 36. 发明申请
    • GAMING MACHINE AND CONTROL METHOD OF GAME
    • 游戏的游戏机和控制方法
    • US20080254865A1
    • 2008-10-16
    • US11932038
    • 2007-10-31
    • Jun FujimotoYukinori Inamura
    • Jun FujimotoYukinori Inamura
    • A63F13/00A63F9/24
    • G07F17/3267G07F17/3244
    • A gaming machine according to the present invention includes a controller programmed to conduct the following processing of; (A) executing a game, in which game media are paid out, when a predetermined condition is satisfied after game media are BET, (B) shifting a mode to an insurance mode from a non-insurance mode, on condition that game media have been inserted, (C) accumulatively storing the game media BET and/or inserted, (D) counting the number of games executed after shifting to said insurance mode, (E) shifting to said non-insurance mode, when the number of games reaches a number of games corresponding to the number of inserted game media, and (F) paying out the game media accumulatively stored, when the number of games reaches a specific number.
    • 根据本发明的游戏机包括被编程为进行以下处理的控制器; (A)在游戏媒体为BET之后,当满足预定条件时,执行游戏媒体的支付,(B)从非保险模式将模式转换为保险模式,条件是游戏媒体具有 (C)累积存储游戏媒体BET和/或插入,(D)计算转移到所述保险模式后执行的游戏数量,(E)转换到所述非保险模式,当游戏数达到 多个游戏对应于插入的游戏媒体的数量,以及(F)当游戏数量达到特定数量时累积存储的游戏媒体的支付。
    • 37. 发明申请
    • GAMING MACHINE AND CONTROL METHOD OF GAME
    • 游戏的游戏机和控制方法
    • US20080254864A1
    • 2008-10-16
    • US11929158
    • 2007-10-30
    • Jun FujimotoYukinori Inamura
    • Jun FujimotoYukinori Inamura
    • A63F9/24
    • G07F17/3244G07F17/34
    • The gaming machine according to the present invention includes a controller programmed to conduct the processing of; (A) determining, when game media in number corresponding to a natural-number multiple of a predetermined minimum BET unit are BET on a plurality of BET objects of which game results are determined independently of each other, a value of BETTING on each of said BET objects based on the amount of game media BET and the number of said BET objects, and said game results of said respective BET objects, determining an amount of a payout for each of the BET objects on the basis of said value of BETTING and said game result thereof, and determining an amount of an expected payout for a single unit game by summing up the amounts of the payouts; (B) determining a fractional value obtained by division of the amount of the expected payout for the single unit game determined in said processing (A) by said minimum BET unit; (C) paying out, to a player, game media in amount determined by subtraction of the fractional value determined in said processing (B) from the amount of the expected payout for the single unit game determined in said processing (A), as a payout for the single unit game; (D) counting the number of said unit games which have been executed; and (E) paying out a predetermined amount of game media, when the number of unit games counted in said processing (D) reaches a specific number.
    • 根据本发明的游戏机包括被编程为进行处理的控制器; (A)当对应于预定最小BET单位的自然数倍数的游戏媒体的游戏媒体彼此独立地确定游戏结果的多个BET对象为BET时,确定每个所述 基于游戏媒体BET的数量和所述BET对象的数量以及所述各个BET对象的所述游戏结果的BET对象,基于所述BETTING的值和所述BET对象来确定每个BET对象的支付量 并且通过总计支付金额来确定单个单元游戏的期望支付量; (B)确定通过所述最小BET单位除以在所述处理(A)中确定的单个单位游戏的预期支付量的获得的分数值; (C)向所述玩家支付游戏媒体,其数量通过从所述处理(A)中确定的所述单个游戏的预期支付量减去所述处理(B)中确定的分数值而确定,作为 支付单机游戏; (D)计算已执行的单位游戏数量; 以及(E)当在所述处理(D)中计数的单位游戏的数量达到特定数量时,支付预定量的游戏媒体。
    • 38. 发明申请
    • GAMING APPARATUS AND PLAYING METHOD OF CARD GAME
    • 游戏机游戏和游戏方法
    • US20080139304A1
    • 2008-06-12
    • US11936354
    • 2007-11-07
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F13/00
    • G07F17/32G07F17/3293
    • The gaming apparatus of the present invention provides a gaming apparatus comprising: a display capable of displaying a plurality of cards; an input switch with which a player can input a hold and/or a change; and a controller programmed so as to execute the processing of: (a) displaying a plurality of cards to the display; (b) detecting the input of a hold and/or a change from the input switch; (c) exchanging a card according to the detection; (d) determining a prize according to a combination of the plurality of cards after the exchange; and (e) generating a bonus when the determined prize is a higher prize among a plurality of prizes.
    • 本发明的游戏装置提供了一种游戏装置,包括:能够显示多张卡片的显示器; 输入开关,玩家可以通过该输入开关输入保持和/或变化; 以及控制器,其被编程为执行以下处理:(a)向所述显示器显示多个卡; (b)检测来自输入开关的保持输入和/或变化的输入; (c)根据检测交换卡; (d)在交换之后根据所述多张卡的组合确定奖品; 以及(e)当所确定的奖品是多个奖品中的较高奖金时产生奖金。
    • 39. 发明申请
    • GAMING APPARATUS AND PLAYING METHOD OF CARD GAME
    • 游戏机游戏和游戏方法
    • US20080125204A1
    • 2008-05-29
    • US11936313
    • 2007-11-07
    • Yukinori INAMURA
    • Yukinori INAMURA
    • A63F13/00
    • G07F17/3293G07F17/3244
    • A gaming apparatus according to the present invention including: a display capable of displaying a plurality of cards, a sugoroku (Japanese board game like “Snakes and Ladders”) board provided with a plurality of spaces, and a player's piece; an input switch capable of making an input of a hold and/or a change from the player; and a controller, the controller programmed to conduct the processing of: (a) displaying the plurality of cards, the sugoroku board, and the player's piece to the display; (b) detecting the input of a hold and/or a change from the input switch; (c) exchanging a card in accordance with the detection; (d) moving the player's piece, when a combination of a plurality of cards after the exchange is a predetermined combination, on the sugoroku board by the number of spaces corresponding to the combination of the plurality of cards; and (e) providing an award corresponding to the space at which the player's piece stopped.
    • 根据本发明的游戏装置包括:能够显示多张卡的显示器,具有多个空格的sugoroku(日本棋盘游戏,如“Snakes and Ladders”)板和玩家的棋子; 能够输入保持的输入开关和/或来自播放器的变化的输入开关; 以及控制器,所述控制器被编程为进行以下处理:(a)将多张卡片,糖果板和玩家的作品显示在显示器上; (b)检测来自输入开关的保持输入和/或变化的输入; (c)根据检测交换卡片; (d)将所述播放器的片段移动到所述多个卡片的组合后,将所述交换机之后的多个卡片的组合作为预定的组合移动到所述漫画板上; 和(e)提供与玩家的片段停止的空间相对应的奖励。